| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-06-23 | Added Bricked BF config, fixed Primitive BF class hierarchy | Johannes Gäßler | |
| Blast Furnace Recipes using Coal or Charcoal now yield Dark Ash instead of Ash. | |||
| 2017-06-17 | Implemented crafting recipes for the Bricked Blast Furnace | Johannes Gäßler | |
| fixed Glass Hammering consuming 40x more energy than intended Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16 ticks instead of 16EUt, 10 ticks. Renamed Dense Bricks -> Firebricks | |||
| 2017-06-17 | Merge remote-tracking branch 'GT5-Unofficial-Fork/ChemistryUpdate' into | Johannes Gäßler | |
| BrickedBlastFurnace Conflicts: src/main/java/gregtech/api/enums/Materials.java src/main/java/gregtech/api/enums/Textures.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
| 2017-06-15 | Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate | Johannes Gäßler | |
| Conflicts: src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java src/main/java/gregtech/loaders/load/GT_FuelLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java | |||
| 2017-06-15 | Made it so that Pyrolyse Oven recipes are consistent | Johannes Gäßler | |
| Moved Pyrolyse Oven recipes with Charcoal Byproducts, Wood Gas, Wood Vinegar, or Wood Tar to OreProcessing to ensure that all log types can be used. | |||
| 2017-06-14 | Fixed Allyl Chloride recipe consuming a Fluid Cell | Johannes Gäßler | |
| 2017-06-14 | fix IC Classic compat #1090 | Blood-Asp | |
| 2017-06-13 | Reworking DataOrb and DataStick | Techlone | |
| 2017-06-12 | Fixed Chloromethane and Chloroform recipes missing empty cell outputs | Johannes Gäßler | |
| 2017-06-10 | Added a Recipe Map for Primitive Blast Furnaces | Johannes Gäßler | |
| The Recipe Map is not yet in use. | |||
| 2017-06-01 | Merge branch 'unstable' into ChemistryUpdate | JohannesGaessler | |
| 2017-05-31 | fix #1041 | Blood-Asp | |
| 2017-05-31 | Add recipe for very heavy oil | Blood-Asp | |
| 2017-05-31 | Added recipes for oil desulfurization with Fluids and Cells swapped. | Johannes Gäßler | |
| 2017-05-25 | Fixed stocheometrically incorrect Chloroform recipe. | Johannes Gäßler | |
| 2017-05-16 | Moved the Biomass -> Ethanol recipes to the simplified chemical recipes. | Johannes Gäßler | |
| 2017-05-14 | Bugfix: I had accidentally copied the IC2 Biogas recipes instead of | Johannes Gäßler | |
| moving them. | |||
| 2017-05-14 | Moved old IC2 Biogas recipes to the simplified recipes. | Johannes Gäßler | |
| 2017-05-13 | Merge branch 'LargeChemicalReactor' into ChemistryUpdate | Johannes Gäßler | |
| 2017-05-13 | Corrected several chlorination recipes in terms of stoichiometrics | Johannes Gäßler | |
| 2017-05-13 | Fixed a bug that caused there to be two identical recipes for TiF4 | Johannes Gäßler | |
| 2017-05-12 | Added crafting recipes for the LCH | Johannes Gäßler | |
| 2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler | |
| Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
| 2017-05-04 | Small tweak to Rocket Fuel to ensure that production cost > burn value | Johannes Gäßler | |
| 2017-05-04 | Added a graphic for acids, made the javadoc more descriptive | Johannes Gäßler | |
| 2017-05-03 | Added an svg for misc chemical recipes, tweaked several recipes | Johannes Gäßler | |
| 2017-05-03 | Added distillation recipe for Phenol, tweaked the graphic for plastics | Johannes Gäßler | |
| 2017-05-02 | Materials for existing fluids, ash nerf, plastic production svg | Johannes Gäßler | |
| 2017-05-01 | Added molecular formulas for the new materials, added alternative | Johannes Gäßler | |
| charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well) | |||
| 2017-05-01 | Added config for simple chemical recipes and stone dust centifugation | Johannes Gäßler | |
| 2017-05-01 | Added recipes for centrifuging Stone Dust | Johannes Gäßler | |
| The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20% | |||
| 2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler | |
| Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class | |||
| 2017-04-30 | Changed the newly added recipes so that they use the new API | Johannes Gäßler | |
| 2017-04-30 | New recipes, convenience methods, recipe rebalancings | Johannes Gäßler | |
| Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing | |||
| 2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler | |
| Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases | |||
| 2017-04-28 | Implemented Nitric Acid, Rocket Fuel | Johannes Gäßler | |
| 2017-04-24 | Expanded Charcoal Byproducts, added recipes that produce them | Johannes Gäßler | |
| 2017-04-24 | Made the centrifuge recipes for ash more realistic | Johannes Gäßler | |
| 2017-04-23 | Tweaked Titanium, implemented Silicone and Gunpowder | Johannes Gäßler | |
| Carbon Monoxide can now be obtained as an optional byproduct from Titaniumtetrachloride production. Added a missing chemical reactor recipe for Gunpowder | |||
| 2017-04-23 | Added additional recipes for acids and bases | Johannes Gäßler | |
| 2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler | |
| production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base) | |||
| 2017-04-22 | fix #1029 | Techlone | |
| 2017-04-21 | Added recipes for Epichlorohydrin | Johannes Gäßler | |
| 2017-04-20 | Fixed a typo, Added a missing glue recipe | Johannes Gäßler | |
| 2017-04-19 | Added a lot of (petro)chemistry stuff, expanded the API | Johannes Gäßler | |
| Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible. | |||
| 2017-04-01 | Move some recipes since max java method size was reached | Blood-Asp | |
| 2017-03-31 | Add assemblyrecipes for all circuits per oredict | Blood-Asp | |
| 2017-03-31 | Add Lightning Rod | Blood-Asp | |
| 2017-03-27 | Fix NEI NoClassDefFoundError | Sirse | |
| Ensure is NEI loaded before call their API methods | |||
| 2017-03-22 | Fix missed casing recipe | Blood-Asp | |
