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2022-06-22Make LCE and ECE Cheaper (#1082)Steelux
- Changed the recipe of the Engine Intake Casings to output 4 casings per recipe instead of 1, since these are a big portion of the total cost of the multi.
2022-06-19Add Plasma Forge (Endgame multi) (#1076)Connor-Colenso
* Basis of changes. * Fix item stack and fluid vanishing. * Add new plasma forge UI, change tooltip and fix recipe map. * Fix corrupted fluid registry. * Fix fluids in recipes. Items still need adjusting. * Working. * Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly. * Make animation of spacetime fluid slower. * Fix recipe map (again). * Remove screwdriver junk. Clean up code slightly. * More cleaning. * Comments * Add hatch limitations and add some additional information. Also update NEI GUI. * Add proper recipes and change SpaceTime to a fluid not a gas. * Remove depreciated coil check (since I stole the IDs). * Remove depreciated coil check (since I stole the IDs). Add more comments. * Change temp of SpaceTime. * Add catalyst recipes + support for 16:16 fusion recipes. * Add comments. * Scala fix maybe? * Change plasma forge GUI. * Uncap temperature of materials. (Short -> Int) * Add chunkloading support (when multi is active). * Fix NEI merge issues. * fix used ids in kevlar * Add fluid support for laser engraver. * fix sh***t (cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc) * Add new intermediate materials to facilitate crafting. Also fix fusion typo. * Fix heat/fluid quantity display to be formatted correctly. * Change recipes to be more balanced. * Change residue fluid texture. * Restore better naming for multiblock. * Fix recipe typo. * Fix text not wrapping in multi controller. * Give laser engraver internal fluid storage. * Add IMC NEI support. * Update material properties. * Remove old dev comments. * Fix NEI texture. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-06-10Adjust NEI recipe pages (#1077)Connor-Colenso
* Add config support for changes. * Change ticks config to default OFF. * Usage -> Voltage for some cases. Also fix language translations. * Remove comment. * Remove redundant null check. * Bring back null checks (crashes). Move config to client. Adjust priorities so that if OC is detected it will display usage instead of voltage. * Remove null checks again (but for realsies this time). * Add language localisation. * Update language localisation. Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-04-24add quadruple input hatch (#1016)Yang Xizhi
* add quadruple input hatch * pull all fluid slot thing to GT_Container
2022-04-09Allow sifter the fluid io slots (#1017)Elisis
2022-04-08Allows sorting of configuration circuits (#1012)MuXiu1997
* Allows sorting of configuration circuits * Fix things
2022-03-27add tools to pile igniter recipe (#988)Martin Robertz
(cherry picked from commit 206af27f5c732b4dc0f6bbe8432b90e8839c3de5)
2022-03-08sunnarium from glowstone in reactors (#971)Glease
* sunnarium from glowstone in reactors * change glowstone dust to 9 items (cherry picked from commit 24d7318ae8e73dc0082784e0a5872903b074dd2e) Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-03-03remove hacky circuit oredict code (#955)Yang Xizhi
2022-02-26remove hand crafting Neutron Reflector recipes (#956)Martin Robertz
(cherry picked from commit 758a3c4b3c9e46376c24f30f23a97f374396b9ca)
2022-02-23UEV Superconductors and slight rejig of other superconductors (#943)Colen
2022-01-23AE2 Cable facade as cover (#887)Glease
* initial work on facade covers * fix colorMultiplier also removed derp * Clean up drop cover texture reset code What was I thinking actually? Send a packet to reset client states? * Fix cover display stack
2022-01-15Bail on minetweaker compat if minetweaker isn't loaded... instead of if it ↵Jason Mitchell
is... :)
2022-01-15Feature/ae dependency optional (#874)repo-alt
* Allow toolbox usage for maintenance w/o opening GUI (Also resolves https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9044) * make AE dependency optional again
2022-01-14Add recipe filter block (#870)Glease
* add recipe filter block * Add tooltip to recipe filter GUI & improve type filter UI interaction now you can click special slot in type filter UI to directly set the oreprefix based on the stack held on the cursor
2022-01-11The tooltips your mod wishes it had (#858)YannickMG
* Add network support for chanining GT Tile GUIs * Implemented Cover Tabs for IGregTechTileEntity See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details * Added IGuiIcon For easier addon extensibility of GT_GuiIcon Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs * Typo fix * Fixed unintended scala import * Tabs -> Spaces on the files I've touched * Propagate needsSteamVenting to UIs * Note special slot usage Determine whether a machine's recipe list ever makes use of the special slot * Add 2 configurable tooltip verbosity levels * Readability pass * New tooltip cache for flexibility It loads a configurable amount of lines per key based on the user's chosen verbosity levels * Let GT_GuiTooltipJava to use verbosity and LSHIFT * "Smart" auto-hiding tooltips * GT_GUIContainerMetaTile_Machine tooltip support * Rework Basic Machine tooltips * Wordy tooltips -> extended tooltips (clearer) * Fixed off-by-one error on power slot tooltips * Cleanup
2022-01-10Cover tabs (#856)YannickMG
* Add network support for chanining GT Tile GUIs * Implemented Cover Tabs for IGregTechTileEntity See GTNewHorizons/GT-New-Horizons-Modpack#9367 for details * Added IGuiIcon For easier addon extensibility of GT_GuiIcon Also fixed Ghost Circuit tab tooltip overlapping right-side cover tabs * Typo fix * Fixed unintended scala import * Tabs -> Spaces on the files I've touched
2022-01-06Add in game GUI to configure client preference (#852)Glease
* Add in game GUI to configure client preference * Fix backslash
2022-01-06Circuit Assembler rename (#853)bombcar
* update buildscript * rename circuit assembler to fit
2022-01-05Normalize Fluid Canner fluid handling and looks (#847)YannickMG
* Normalize Fluid Canner fluid handling and looks - By disabling sharedTank (on this, the only machine that uses the feature) the fluid canner gains a proper output tank. - Fixes UI interactions with the taking fluids out of the invisible fluit output slot with cells - Harmonizes UI with the look in NEI and with other basic machines * Removed unused FluidCannerNEI.png
2021-12-30Refactors for easier reading (#839)Jason Mitchell
* Refactors * Common functionality to base classes * GT Pre/Postload broken into more modular pieces * Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
2021-12-12add infinite oil rig (#795)boubou19
* add infinite oil rig * fix typo * get same speed as the oil rig III * adjust speed for the infinite oil rig
2021-12-11add Cryolite Bee and combs (#793)Martin Robertz
* add Cryolite Bee and combs * add Cryolite Block
2021-11-13Merge pull request #727 from D-Cysteine/fix-universal-cellMartin Robertz
Remove glass from universal fluid cell
2021-11-12Remove glass from universal fluid cellD-Cysteine
2021-11-11Add 4 Slots to mixer output at hvMartin Robertz
re add red steel and Blue Steel recipe (hv) change fluid tank in Ev Mixer
2021-11-06re-tier filter, regulator etc because the dont have tiersDreamMasterXXL
2021-10-31Filters, Buffers, Distributer and Regulators re-tieredDreamMasterXXL
2021-10-30Merge pull request #710 from D-Cysteine/metaitem-98Martin Robertz
Add support for more fluids in GT cells
2021-10-30Merge pull request #707 from GTNewHorizons/Cutter-Internal-TankMartin Robertz
Increase internal Tank from Cutter
2021-10-30Add support for more fluidsD-Cysteine
2021-10-28change values againDreamMasterXXL
(cherry picked from commit bed330648ee211530f5c9e97c9b1b7851e446168)
2021-10-29Make steam cell usable in oil cracking. Also made new cells less of a pain ↵Glease
to work with
2021-10-28change tank amountDreamMasterXXL
2021-10-27Increase internal Tank from CutterDreamMasterXXL
(cherry picked from commit 47449d939cfec7c44ec47be5da9aa260f39c585d)
2021-10-21Allow GT cells to work for any fluidD-Cysteine
2021-10-20increase Distillery TankDreamMasterXXL
2021-10-18add new machine casings for Hydro EnergyDreamMasterXXL
Rhodium Plated Palladium Machine Casing Iridium Mahine Casing
2021-10-16Merge pull request #670 from GTNewHorizons/Silicon-Alu-Autoclave-updateMartin Robertz
Silicon alu autoclave update
2021-09-29Finish upPrometheus0000
2021-09-27Add higher tier partsPrometheus0000
2021-09-25add two slots to LV Autoclave as wellDreamMasterXXL
(cherry picked from commit dc4cee39b102f843d01442a7619bbabc5d5fb8e9)
2021-09-25add 4 slots to AutoclaveDreamMasterXXL
LV is 1 Slot MV is 2 Slots HV is 3 Slots EV is 4 Slots remove Silicon ebf recipe added new Sio2 recipes
2021-09-23buff the naq fuel rodGlodBlock
2021-08-29create a MOD ID for Core ModDreamMasterXXL
change all Core mod items match with ID Add Soldering function to Material list put all Railcraft recipes from Core mot to GT
2021-08-01Fix molten cells for some fluidsD-Cysteine
2021-07-29Oredict clay buckets + fix railcraft item IDsD-Cysteine
2021-05-24feat(glow): iconset machines glow supportLéa Gris
- Add glow support for all sides and states of iconset machines (same as with basicmachines). Automated code cleanup with IDEA of: - Optiimise all imports (remove unused, sort) - Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification) - Add all missing @Override annotations
2021-05-13Allow annealed againPrometheus0000
2021-05-13Change UV transformer cable to bedrockium so you can actually make it inPrometheus0000
UV Change anycopper to copper for LV one to reduce confusion, and because I doubt anyone would use annealed Change size from x2 or x4 to x1, because it doesn't make sense for them to be larger, they're not high-amp transformers, they send the same amount of amps as the earlier tiers