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2017-06-03Added two changes accidentally not added to the previous commit.Johannes Gäßler
2017-06-01Added methods for adding Distillery recipes with a solid output.Johannes Gäßler
Universal Distillation recipes now utilize the solid output. Fixed the chemical formula for Tetranitromethane and fluid name for NitroDiesel
2017-05-30The MV Chemical Reactor no longer needs plastic.Johannes Gäßler
Plastic has been rebalanced as a Material that strictly only becaomes available with MV. To avoid circular dependencies MV Chemical Reactors no longer strictly needs plastic.
2017-05-25Fixed IC2 steam compatibility for crackingJohannes Gäßler
2017-05-24Expanded Materials class for cracked Fluids, changed cracking recipesJohannes Gäßler
Fluid cracking can be done with either Steam or Hydrogen and at 3 different severities for a total of six different recipes. Cracking severity is controlled with a programmed circuit. Removed the previously used liquids for cracked light fuel/heavy fuel Changed the Distillation Tower recipes so they can utilize up to 11 fluid outputs
2017-05-12Added crafting recipes for the LCHJohannes Gäßler
2017-05-12Merge branch 'ChemistryUpdate' into LargeChemicalReactorJohannes Gäßler
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-08Reverted an erroneous name change for nitration mixtureJohannes Gäßler
2017-05-08Implemented checkMachine for the LCR, added machine casingsJohannes Gäßler
2017-05-02Materials for existing fluids, ash nerf, plastic production svgJohannes Gäßler
2017-05-01methods for pipe creation, new plastic pipes, implemented PVCJohannes Gäßler
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class
2017-04-30New recipes, convenience methods, recipe rebalancingsJohannes Gäßler
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing
2017-04-30Chem reactors can now output 2 items, implemented recipes for NitricJohannes Gäßler
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases
2017-04-29Fixed a sneaky and game-breaking bug that caused quite a lot of fluidsJohannes Gäßler
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug.
2017-04-22Enabled solid output for Distilleries, implemented Epoxy Resin / PTFEJohannes Gäßler
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base)
2017-04-19Added a lot of (petro)chemistry stuff, expanded the APIJohannes Gäßler
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible.
2017-03-31Add Lightning RodBlood-Asp
2017-03-23Alternative superbuffer recipe with datasticksBlood-Asp
2017-03-16Fix for negative-coordinate vein generation, adjustments to recipes for ↵MauveCloud
stone dust, sand, and flint
2017-03-05Moar circuit balanceBlood-Asp
2017-03-01Some recipe fixes.Blood-Asp
2017-03-01RebalancingsBlood-Asp
Reduce costs for multiblock building blocks. Forgehammer Ingot->Plate 3:2 instead of 2:1
2017-03-01More circuit balancingBlood-Asp
2017-02-28Recipe balancingsBlood-Asp
2017-02-28Circuit changesBlood-Asp
2017-02-11Finish CleanroomBlood-Asp
2017-01-05Add advanced seismic prospectorKpoxaPy
2016-12-24Fix broken Hydric Sulfide recipeBlood-Asp
2016-12-24Correct Chlorine and Hydric Sulfide fluid statesBlood-Asp
2016-12-23Enable heat bonus for Naquadah fuel rodsBlood-Asp
2016-12-23Add new usages for GraphiteBlood-Asp
2016-12-23Naquadah gen mk3 now uses cells with molten naquadah instead of dustBlood-Asp
2016-10-30Modular Armor changes 1Blood-Asp
2016-10-23Add Automatic Maintainance HatchBlood-Asp
2016-10-22Add Naquadah fuel rods and fix some Assemblyline recipesBlood-Asp
Naquadah fuel = Mox with 10x runtime.
2016-10-19Cleanup recipe classesBlood-Asp
2016-10-16Base IC2 Classic compat. Reactor components disabled, some recipes likely ↵Blood-Asp
missing/broken
2016-10-11Add HasParentMod to config & Generate fluids for all MaterialsMuramasa
2016-10-07Move load order for doors to fix malisis doors conflict.Blood-Asp
2016-10-03Add fluids without enabling the materialMuramasa
2016-09-29Small fixes & Stop storage blocks and fluids for disabled materialsMuramasa
2016-09-25Cleanup, disable auto TE recipes with config and fixesMuramasa
2016-09-24Update with exp changesMuramasa
2016-09-23Reduce disabled component creation & GT_Proxy postInit -> ProcessorsMuramasa
2016-09-16Stop disabled component recipe gen, more separation and fixesMuramasa
2016-09-15Update Part 1Muramasa
2016-09-10Add processing changes from LoadTimes/Bugfixes and more cleanupMuramasa
2016-09-10Simplify, cleanup and seperate processorsMuramasa
2016-08-31Configurable components & fixesMuramasa
2016-08-23Fixes & work on #266Muramasa