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2023-12-03Refactor RecipeMap (#2345)miozune
* Remove deprecated and unused things * Move recipemap subclasses * Move GT_Recipe_Map to outside and rename to RecipeMap * Move recipemap instances to separated class & remove prepending s * Remove useless GT_Recipe constructors * Always use ModularUI * Rename IGT_RecipeMap -> IRecipeMap * Add RecipeMapBuilder * Remove more deprecated and unused things * Fix RecipeMap type parameters * Use multimap for recipe index * Fix bending recipe error in dev env * Remove mUniqueIdentifier * Update AE2FC * Less edgy texture for NEI recipe background * Add replicator fluid output slot for NEI and machine GUI * Fix fluid fuels not having fuel value in large boilers * Remove GT_RectHandler and NEI_TransferRectHost * Remove RecipeMapHandler * Move NEI energy description from RecipeMapFrontend to Power * Refactor the way to filter fusion recipes * Check restriction for some properties * Remove showVoltageAmperage * Make Power accept GT_Recipe * Fix NPE * Move NEI duration description to Power from Frontend * Directly implement IRecipeProcessingAwareHatch for GT_MetaTileEntity_Hatch_InputBus_ME * Make Power integrated with GT_OverclockCalculator * Rename Power -> OverclockDescriber * Don't modify recipe find logic until postload finishes * Reformat reserved MTE ids * Fix check for too few inputs on recipe addition * Move replicator logic to backend * Stop un-hiding assline recipes * Allow setting custom recipe comparator & implement for fusion * Update AE2FC * Rename getRecipeList and getRecipes -> getRecipeMap * Automatically register recipe catalysts * Cleanup the way to detect recipe collision * Make use of BasicUIProperties for basic machines * Make use of BasicUIProperties for UIHelper * Rename specialHandler -> recipeTransformer * Add way to automatically register handler info * Add recipe category * Add some APIs for addons * Rename blastRecipes -> blastFurnaceRecipes * Remove GT_MetaTileEntity_BasicMachine_GT_Recipe#mSharedTank and #mRequiresFluidForFiltering * Don't require setting duration and EU/t for fuel recipes * Don't require setting EU/t for primitive blast furnace recipes * Revert change to addMultiblockChemicalRecipe * Fix large boiler general desc recipe not being added * Hide duration and EU/t from large boiler * Cleanup recipe stacktrace draw * Extend metadata usage of recipe builder to recipe itself * Implement metadata handling & NEI comparator for PCB factory * Some rename around NEIRecipeInfo * Some toString implementations * Add more APIs for addons & some rename * Infer handler icon from recipe catalyst if one is not set * Also shrink recipe title when OC is not used * Remove rare earth centrifuge recipe * Use metadata for replicator backend * Adjust geothermal generator output slot * Allow having multiple transferrects * Store recipemap reference in backend * Rename vacuumRecipes -> vacuumFreezerRecipes * Add config to tweak visibility of recipe categories * Remove mHideRecyclingRecipes in favor of recipe category config * Fix typo fluidSolidfierRecipes -> fluidSolidifierRecipes * Refactor findRecipe and ProcessingLogic to use Stream * Fix BBF handler icon & remove bronze blast furnace * Add fluent API for findRecipe * Add way to stop adding progressbar * Change arg order for special texture * Avoid overwriting interesting failure with NO_RECIPE * Some changes for FuelBackend * Set space project icon * Remove localization from TT * Remove CNC recipe adder * Move recipe extractor from AE2FC * Minor internal change for ProcessingLogic#applyRecipe * More javadoc on #getAvailableRecipeMaps * Better implementation of #ofSupplier * Move replicator exponent config to GT_Proxy * Remove RC & IC2 macerator handling * Rename StreamUtil -> GT_StreamUtil * Refactor code around RecipeMetadataStorage * Revise #compileRecipe javadoc * Switch extreme diesel recipe loader to downstream recipe map * Optimize #reMap * Rename reload -> reloadNEICache * Minor tweak for drawEnergyInfo * a bit more doc * Adjust recipe catalysts * Add toString implementation for GT_Fluid for debug * Minor revision for OilCrackerBackend * Index replicator recipes by material --------- Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2023-11-27Move pipes from NHCore (#2381)miozune
2023-11-27Always enable all material components (#2380)miozune
2023-11-10Add config to crash on null recipe input (#2360)miozune
2023-11-08Migrate to non-Object version Utility methods (#2359)ghostflyby
A few calls restricted by other methods and interfaces are left untouched.
2023-10-28Rename the hatches to make it consistent with `MetaTileEntityIDs`Pelotrio
2023-10-28Add non-autopull version of stocking input bus/hatchPelotrio
2023-10-21A new approach for block updates in BaseMetaTileEntity (#2342)iamblackornot
* - added 0,5s cooldown on BaseMetaTileEntity texture render update * - changed to RandomCooldown to make visual representation of the target object more relevant to its state * - implemented a BlockUpdateHandler, making the update cooldowns chunk-based - left commented out debug code * - now BaseMetaTileEntity tracks last time a texture update was issued and skips update if parent chunk was already updated since last update issue * - reworked BlockUpdateHandler to a singleton doing update work on client tick, this way update logic is fully encapsulated and gets rid of some comparisons needed to sync updates * - fixed a bug with crash on quitting the game - forgot to add moved sources - cleaned up debug code - added description commentary * - updated buildscript * - switched to internal tick counter, cause server time is unreliable and crashes client https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/14742 - removed subclass aliases - switched to XSTR instead of java's Random - IllegalArugmentException instead of InvalidParameterException - added client side config option to enable/disable this feature (by default is off) --------- Co-authored-by: iamblackornot <nkzshinnnik@gmail.com>
2023-10-16Add stocking input hatch (#2322)tth05
* Add stocking input hatch * Refactor stocking input hatch UI code and fix some formatting * Add new visual changes from stocking bus and some refactoring * Remove drain/fill methods and fix tooltip * Split information slots into separate array and update MUI * Use inventory of size in constructor * Add assembly line support * Add amount to info slot tooltips and update tooltips every tick
2023-10-04Code cleanup (#2309)boubou19
* guard clause technique on GT_ItemIterator * removing oredict for ars magica 2 items * removing oredict for mystcraft items * convert big if ladder into a swtich statement * enhanced switch * clean non GTNH compat and identify other compats * spotlessApply (#2310) Co-authored-by: GitHub GTNH Actions <> * more guard clauses * reordering condition * removing dead code * removing optional block * deprecating mIC2Classic * spotless apply * deprecate modloaded variables * spotlessApply --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-09-23Update buildscript (#2305)boubou19
* update buildscript * yeet wildcard imports
2023-09-22Cleanup noXXXYYY methods round 2 (#2302)miozune
2023-09-22obliterate RA1 (#2206)boubou19
* obliterate RA1 (1/2) * fix wrong recipe map * guard clauses * null check * spotless apply * redo null check properly * update BS --------- Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
2023-09-13Adds Metrics Transmitter Cover and Advanced GT Sensor Card for Information ↵querns
Panels (#2289) * Adds several UI elements to multiblock drills * Adds metrics transmitter cover and associated sensor card * Fixes item icons and item name * Adds tooltips for adv. sensor card and metrics panel, fixes card/overlay icons, adds recipe for metrics cover * Refactor cover tab sync to send much smaller ISerializable payloads * Remove unused variable * Additional master merge cleanup * Adds interface for custom metrics export, adds oil drill support * Adds support for metrics covers retaining attached machine name for tooltip, metrics * * Adds discrete coordinates to Metrics Cover data * Adds machine to advanced sensor card tooltip * Adds cycle time and minimum energy hatch tier to multiblock ore drill tooltips * Moves many tooltip strings to i10n * Remove old GT_DisabledWhileActiveButton.java file that crept in during a messy merge * Spotless * Improve oil and ore drill metrics, more i18n * Addresses PR review concerns, adds more situations for self-destructing sensor cards * Remediates further PR concerns
2023-09-10Deprecate GregTech_API#mAE2 (#2288)miozune
2023-09-09Deprecate GT_RecipeBuilder#noXXXYYY methods (#2284)miozune
* Deprecate GT_RecipeBuilder#noXXXYYY methods * Remove existing references
2023-09-09Use Avaritia for Universium renderer (#2286)miozune
2023-09-06Remove deprecated Seismic Prospector (#2279)miozune
2023-08-16add ability to remove item data and use it for clay (#2229)chochem
2023-07-24Add a config to enable seeing average ns per tick in waila (#2173)BlueWeabo
* add averageNS * add ns to line * add lang and space on unit
2023-07-24Add Crafting Input Buffer (ME) (#2160)Harry
* Crafting input buffer * persist data * rename and stuff * no more waiting for multis to start * rearrange ui * spotless * fixes * refactor * Crafting Input Slave * getCrafterIcon * crafting input bus * spotless * Update GT_MetaTileEntity_MultiBlockBase.java * Update GT_Loader_MetaTileEntities.java * Update GT_Loader_MetaTileEntities.java * Update GT_MetaTileEntity_MultiBlockBase.java * Update GT_MetaTileEntity_MultiBlockBase.java * Update GT_Loader_MetaTileEntities.java --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-07-19fix input and output being switched (#2149)BlueWeabo
2023-07-18Added machine type on single block tooltips (#2138)boubou19
* change tooltips * put machine types together * Added constructor to accept multi line tooltip on sbs * sorting machine registering methods * update MachineType * migrate machines to multiline description * add new constructor for matter amplifier * migrate matter amplifier to multi line tooltip * spotless apply * Capitalize machine types * breakdown large run methods into themed methods * migrate TE IDs to an enum (1/?) * spotless apply * migrate TE IDs to an enum (2/?) * migrate TE IDs to an enum (3/?) * migrate TE IDs to an enum (4/?) * spotless apply * sorting crafting recipes by type + fix meta id typo * migrate TE IDs to an enum(5/?) * spotless apply * merge master (#2143) * Make structure tooltips more colorful (#2133) * default color changes * add colored casing amount builders * oversight * address reviews * GPL Special Item access (#2134) * Added getters to allow a machine to set the special item for recipe checking * Changes to ore factorys running mode description (#2135) * Changes the integrated ore factory mode description to match what its actually doing. * Some tooltip grammar changes. That would have annoyed me :) * Enable void protection for PA (#2136) * Added ofNoOverclock builder that accepts eut and duration (#2140) * Fix findRecipe might limit stack size by 64 (#2139) * Fix potential issue with applecore ItemFoodProxy (#2137) * Fix potential issue with applecore ItemFoodProxy * Fix the worst class loader issue ive ever encountered --------- Co-authored-by: GDCloud <93287602+GDCloudstrike@users.noreply.github.com> Co-authored-by: Maxim <maxim235@gmx.de> Co-authored-by: Lyfts <127234178+Lyfts@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Serenibyss <10861407+serenibyss@users.noreply.github.com> * Moved machine type and descriptions to lang files * Removed redundant visibility modifier * Only expose translated descriptions * Using prefix gt.recipe for NEI compatibility * Deprecate use of LanguageManager in GT_Recipe_Map * Unify GT_Recipe and MachineType localization * Electromagnetic Polarizer consistency with Separator * Added Packager MachineType * Added Scanner MachineType * Added Rock breaker MachineType * Added Mass Fabricator MachineType * Added Replicator MachineType * Added "Machine Type" tooltip to steam machines * public modifier unnecessary * Spotless apply --------- Co-authored-by: minecraft7771 <maxim235@gmx.de> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GDCloud <93287602+GDCloudstrike@users.noreply.github.com> Co-authored-by: Lyfts <127234178+Lyfts@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Serenibyss <10861407+serenibyss@users.noreply.github.com> Co-authored-by: YannickMG <yannickmg@gmail.com>
2023-07-09More quad input hatches (#2121)TheEpicGamer274
* Saving * Saving * Spotless + Import fixes * Attempt to fix review request * Spotless * spotlessApply (#2126) Co-authored-by: GitHub GTNH Actions <> * Fixing Requested Changes * Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Hatch_QuadrupleHumongous.java Co-authored-by: Maxim <maxim235@gmx.de> * Update GT_MetaTileEntity_Hatch_QuadrupleHumongous.java --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Maxim <maxim235@gmx.de>
2023-06-05Code cleanup (#2040)chill
* remove redundant suppressions * prettify commented code * improve comments The integer comment contradicted the code, so I deleted it. * delete commented-out code * update bitwise int flip from XOR to the dedicated tilda operator The flip was a 32-bit XOR, which is an int-flip. That XOR was replaced with an equivalent tilda operator. * convert a field to inline This field was used only once, so put it straight to where it is used. * remove fluid fix since no-one uses Forge version 1355 or earlier * unwrap switches where fitting In some places, we suppress IntelliJ's inspection RedundantLabeledSwitchRuleCodeBlock - we don't want to unwrap some of the suggested cases because we want to keep the consistency in a switch statement for the sake of readability. * fuse "collect" into Stream API * fix javadocs * remove unnecessary public modifiers from an interface Members of an interface are public by default. * move common parts outside of if * suppress OverrideOnly warning in a javadoc * remove unused lock * suppress warnings about unchecked casts These warnings require non-trivial fixes that are yet to arrive. For now, let's suppress them to reduce the warning-bloat. * remove outdated comment * remove final modifier from private methods Because they are private, it is hard to accidentally overwrite them. Therefore, the final modifier is redundant in this case. * refactor getIcon The first 'if' doesn't cover only tMeta == 9 && mConnectedMachineTextures, therefore the second if can be unrolled. The last switch is redundant because all tMeta values are covered by switches, but let's keep SOLID_STEEL as a fallback just in case. * explain what the casings are and why block casings are split * suppress switch-to-if suggestion * remove unnecessary null check The null is handled in doGenerateItem() * address redundant local variables * rename variables in onTick * suppress warning about accessing static member via instance * rephrase exception * rephrase javadoc * address field-can-be-final warnings * remove empty methods * enum cannot inherit, so protected is redundant * remove redundant throws * update imports to be not wildcard * remove unnecessary try-catch * update for loop * remove redundant code in order to use the diamond operator * update instanceof to use pattern variables * replace blank lines with <p> in javadocs * fix dangling javadocs * suppress warning about unreachable methods in javadocs * remove redundant operation * add the descriptions of parameters in javadocs Also fix javadocs along the way. * relax returned type in javadoc That was done in order to make the docs reflect the code more often. Otherwise, people may forget to change the returned type again with another change. * make long conversion explicit Integer multiplication can give a wrong result if one of the parts is not explicitly cast to long. Let's cast one of the parts where applicable. * remove unary plus * simplify unary minus * use addAll instead of forEach,add It was suggested by IntelliJ to replace the iteration with a bulk operation to improve performance. * replace .asList with .singletonList for consistency * simplify toArray calls Explanation from IntelliJ: There are two styles to convert a collection to an array: * A pre-sized array, for example, c.toArray(new String[c.size()]) * An empty array, for example, c.toArray(new String[0]) In older Java versions, using a pre-sized array was recommended, as the reflection call necessary to create an array of proper size was quite slow. However, since late updates of OpenJDK 6, this call was intrinsified, making the performance of the empty array version the same, and sometimes even better, compared to the pre-sized version. Also, passing a pre-sized array is dangerous for a concurrent or synchronized collection as a data race is possible between the size and toArray calls. This may result in extra nulls at the end of the array if the collection was concurrently shrunk during the operation. * split StringBuilder append Explanation by IntelliJ: Reports String concatenation used as the argument to appends. Such calls may profitably be turned into chained append calls on the existing StringBuilder saving the cost of an extra StringBuilder allocation. This inspection ignores compile-time evaluated String concatenations, in which case the conversion would only worsen performance. * annotate overriding methods with @Nonnull where needed The method that was overridden has @Nonnull so the method that is overriding should also have @Nonnull. * remove set adding itself to itself * remove null check because findField either works or blows up cpw.mods.fml.relauncher.ReflectionHelper::findField either returns a non-null value or throws a RuntimeException, so no need to check of null. * remove slot comparison with tInventory.length slot max value is 127 when tInventory.length is set to 256, which results in that the condition is always true and unnecessary. * remove aOutput2 null check As GT_Values.NI is null, there is no need to check aOutput2 for null again * suppress the suggestion to delete tMeta < 13 mConnectedMachineTextures can change, so tMeta range is not guaranteed * remove aCoverVariable % 3 < 2 the if above already limits the result of % 3 to "2", so the condition "less than 2" is always false. * unwrap "if" because bonus is unchanged Unwrap if because even if the bonus is a variable, it hasn't been changed for the past 8 years and is unlikely to be changed in the future. * reformat javadoc * improve ignoring an exception Make them either more clear or concise * fixup fix typo * update deprecated calls of newInstance() * remove testing BaseMetaTileEntity GregTech_API.constructBaseMetaTileEntity() checks the creation by itself, logging and throwing a runtime error if failed. * unwrap hatch-fill for do_SolarSalt To reach this branch, do_coolant needs to be false and we need to still be in the function, which means that do_SolarSalt was set to true in the previous top-tier "if". * remove always-false input-bus checks of MTE PlasmaForge size() is non-negative, and the values it is compared to are final and 0. * length and size are non-negative Therefore, there's no need to check their negativity * aOutput is guaranteed to be positive * tThereWasARecipe is always false when reached in its first occurrence * convert an assert into if Only tStack 2 is checked for null because if it isn't null then tStack1 also isn't null based on the "if" above. Also IntelliJ was sure that tStack is not null for some reason. On a side note, assertions work only either with a specified flag or in debug runs. Therefore, it is dangerous to rely on them. * simplify stone-gravel-cobble if tBlock != Blocks.stone because of the if at the start of the method. for the last else-if, tBlock == Blocks.gravel because of the check slightly above the change. * interDimensional is always true because of the first if * convert an example to javadoc * remove always-false statements * replace referential string equality with equals If we compare strings by "==", we compare references to them, which is not what we usually want. I wasn't sure if String Pool works here, so I played it save with equals(). * use Automatic Resource Management for AutoCloseable ByteBufOutputStream * add todo to swap from sleep to event bus * null is checked by instanceof * merge switch branches * add a TODO to use clamp() * new String declaration is redundant * use getOrDefault for a map * replace StringBuilder with concatenation where fitting Using a StringBuilder to concatenate two string will not make the program faster or more understandable, so I swapped it to concatenation. * remove unnecessary continue * flip if * remove redundant returns * unwrap ifs It's checked at the top "if" that aType == IItemRenderer.ItemRenderType.INVENTORY, so all aType.equals(IItemRenderer.ItemRenderType.INVENTORY below are always true. * remove checking all GT VERSIONs except the API one * remove version check from GT_Mod and delete respective VERSION fields Aside from GregTech_API.VERSION, these fields are not used anywhere in the project, so only GregTech_API.VERSION was kept. The idea and the usage check were done by miozune.
2023-06-01Add durability and charge bar visibility config options (#2041)Caedis
2023-05-18a few small fixes (#2003)chochem
* fix snow queen bee drop * fix ismodloaded errors
2023-05-17Various GT fixes (#2002)chochem
* TE items cant be required * remove from itemlist * TE does not exist * this never worked anyway but also unecessary * these are broken. have a working replacement already * give valid id to fix rockbreaker fake recipes * fix texture and text * no NC its fake anyway
2023-05-16Eternity nanites (#1997)GDCloud
* generate nanite * textures * recipe * timepiece instead * spotlessApply (#1998) Co-authored-by: GitHub GTNH Actions <> * add primordial matter * texture * add recipe * primordial matter instead of uum --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-05-12Add Eternity material + Timepiece (#1973)GDCloud
* add eternity * textures * timepiece * disable ebf + freezing
2023-05-12fix sodium fluid (#1977)chochem
2023-05-08Sodium backwards compat (#1968)BlueWeabo
* backwards compat * spotless
2023-05-08Migrate to FluidSlotWidget from FluidDisplaySlotWidget (#1963)miozune
2023-05-06Split MetaTE loader and integrate bw material replacement (#1954)chochem
* split MetaTileEntities loader * sort into load * now switch material * add comment * cleanup
2023-05-03allow mute registers to be made outside of gt5u (#1947)BlueWeabo
* allow mute registers to be made outside of gt5u * add back the check using forge api * fix the typo oops
2023-04-23inductor in transformer (#1907)chochem
2023-04-22MuTE overhaul and ACR (#1883)Maxim
* complex controller start * Added methods to get input fluids and items * Added logic to complex parallel mute * Added ACR and fixed many, many, many, many bugs * Added void protection setting to checkRecipe * do not init nbt, if mteID and mteRegistry are the same * Improved GUI design * Force structure check when pressing power switch * ACR Textures * Added T1 structure * Added perfect OC * Added WAILA * fix mutes resetting their nbt * Fix ACR GUI * fix npe * Added void protection for MuTEs * Fixed ACR starting recipe while another one is ongoing * nbt saving * maybe fix structure breaking * Fix complex machine disabling on startup * correctly update input tanks * move casings over * Changed logic of casings to change mode and facing in one go by sneaking * Fixed the casing target not resetting * Added side only annotations * don't leave it empty * Added power logic and tiered blocks to ACR * Change facing to wrench side if casing mode is currently none * lasers anyone? * Added ACR item chaining * Remove unncessary item lists * Use HashSet for process whitelists * Optimize list capacities * Fix potential recipe voiding bug * Rename methods for consistancy * Fix NPE * Duct tape fix structure check * allow MuTEs to connect to cables * Added separate tank inventories for input separation (#1887) * Fixed unregistering tank function * Fixed input busses not being automatable * Added fluid chaining * Fixed saving of input tanks * Forbid inventory registering with empty name * Display all input tanks in controller GUI * Fixed fluid hatch GUI height * Reset casing lists when checking the structure * Make inventory GUI size consistant * Make use of the tooltip cache * rename thing clean up * Forgot to put tooltip into map * Added tooltip to ACR * Reset whitelists when one whitelist window was opened * Refined scanner string * Fixed progress times * Fixed MuTE not consuming fluids * Properly register controller inventories * switch to ForgeDirection * switch to new Renderer * Added missing contains check on registerInventory * Fixed output tanks not registering * Fixed upgrade tank loading * fix machines not having active/inactive textures * fix overlays not loading correctly * Don't register controller directly * Remove magic strings all * fix active not setting to inactive * allow glow * item renderer * fix glow * MuTE improved hatch GUI and fluid output locking (#1889) * Allow output hatches to be fluid locked * Reworked hatch GUI * Check target before trying to open GUI * Make ACR GUI easier to look at * fix covers not rendering on mutes * fix covers not displaying above the item/fluid in/out * new folder texture structure * Reduce network traffic caused by covers * Fixed WAILA fluid locking display * Don't save everything to the itemstack NBT * Added possibility to save NBT of MuTE to its itemstack * fix textures, but make sacrifices * mah textures * Removed the need for all textures to be present * Added glow texture for active coke oven * Removed unncesssary upgrade casing textures * shorten nbt tags --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-21Recipes ra2 (#1872)boubou19
* Recipes RA2 fixes * Use \uXXXX for non-ASCII characters * Misc cleanup (#1888) * migrate away from addThermalCentrifugeRecipe * split recipes of GT_Block_Stones_Abstract * migrate away from addForgeHammerRecipe * migrate away from addChemicalBathRecipe * remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing * Remove underground biomes ore classes, as it's not present in NH * migrate away from addFluidCannerRecipe * migrate away from addFluidExtractionRecipe * migrate away from addChemicalRecipe * migrate away from addMultiblockChemicalRecipe * deprecate addChemicalRecipeForBasicMachineOnly * migrate away from addCentrifugeRecipe * spotlessApply * fixing wrong merge conflict solving * Add Tengam materials (#1891) * Add Tengam materials * Change new recipes to consume 15/16 Amp * Remove now redundant `break` statements * fix comb chances? * fix centrifuge code not working --------- Co-authored-by: glowredman <35727266+glowredman@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-04-21Stellar catalyst + catalyst fixes + new materials class (#1893)GDCloud
* add catalyst * pu plasma recipe * increase plasma mixer input slots * noOptimize + mixer recipe + voltage fix * noOptimize + PLE recipe * TPM recipe * spotlessApply (#1894) Co-authored-by: GitHub GTNH Actions <> * add two more plasma recipes * replace neptunium & fermium plasma * spotless * fix stellar plasma amount * new materials class --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-10Further RA2 recipe fixes (#1870)chochem
* there is no graphite block * fix old RA1 remnants and nulls * more dt null checks * remove nonexistent potions from fermenting * railcraft anvil fixes * fix tainted magic fuel values * fix railcraft creosote block
2023-04-10Update spotless config to 0.2.2Raven Szewczyk
2023-04-08Kill Disassembler 🔪 (#1855)Connor-Colenso
* Kill disassembler * Kill disassembler * Change arc furnace to fulfil Dreams request. --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-04-04Modid work (#1833)boubou19
* add all mods founds in NHCore * depracte old strings * add ars magica 2 * more enum work * use a switch * spotless * more mod id rework * more mod id rework * more mod id rework * should be last * spotless * rename to make more sense * add path attribute * add getResourcePath to enum * spotless
2023-04-01Jabel, Generic injection and mostly automatic code cleanup (#1829)Raven Szewczyk
* Enable Jabel&Generic injection, fix type error caused by this * add missing <> * Infer generic types automatically * Parametrize cast types * Use enhanced for loops * Unnecessary boxing * Unnecessary unboxing * Use Objects.equals * Explicit type can be replaced with `<>` * Collapse identical catch blocks * Add SafeVarargs where applicable * Anonymous type can be replaced with lambda * Use List.sort directly * Lambda can be a method reference * Statement lambda can be an expression lambda * Use string switches * Instanceof pattern matching * Text block can be used * Migrate to enhanced switch * Java style array declarations * Unnecessary toString() * More unnecessary String conversions * Unnecessary modifiers * Unnecessary semicolons * Fix duplicate conditions * Extract common code from if branches * Replace switches with ifs for 1-2 cases * Inner class may be static * Minor performance issues * Replace string appending in loops with string builders * Fix IntelliJ using the wrong empty list method * Use Long.compare * Generic arguments: getSubItems * Generic arguments: getSubBlocks * Raw types warnings * Fix remaining missing generics * Too weak variable type leads to unnecessary cast * Redundant type casts * Redundant array length check * Redundant vararg arrays * Manual min/max implementations * A couple missed inspections * Goodbye explosion power ternary ladder * Apply spotless * Get rid of the other two big ternary ladders * Binary search explosion power * Don't overcomplicate things
2023-04-01update spotless formatting (#1827)boubou19
2023-04-01Recipe Adder v2 (#1770)Glease
* add everything * fixes * migrate plasma forge recipes * syntax update * make chances array length differ a fatal error * time constants + long eut overload * migrate extruder recipes * migrate electromagnetic separator recipes * migrate wiremill recipes * migrate forming press recipes * migrate bender recipes * add doc to clarify the three itemInputs * migrate alloy smelter recipes * migrate arc furnace recipes * added ModIDs enum * sort ModIDs * migrate autoclave recipes * migrated some assembler recipes * split a bit more assembler recipes * migrate canner recipes * migrate brewing recipes * ic2 mod check in canner recipes * use some loops to reduce the amount of recipes to migrate * add requested helper methods * migrate vacuum freezer recipes * migrate thermal centrifuge recipes * format smelter recipes only, doesn't go through normal GT recipe * migrated slicer recipes * migrated sifter recipes * Use proper enum now * remove more constants * cleaning cutting recipes before migration * remove tons of dead commented recipes * migrate pyrolyse recipes * use ModIDs enum more * migrate printer recipes * add a less confusing way to specify value of specialItem * migrate pulverizer recipes * less confusing special item specification * even more ModIDs enum usage * fix auto * import confusing Minecraft enum value with Minecraft client object * migrated blast furnace recipes * migrated Centrifuge recipes * migrated assembler recipes * migrated implosion compressor recipes * migrated extractor recipes * migrated mixer recipes * remove useless code * mgrate universal chemical recipes * refactor chemical recipes * migrate single block only chem reactor recipes * migrate chem reactor recipes * reworked circuit assembler recipes before migrating them * migrated circuit assembler recipes * fix merge conflict for assembler recipes * remove leftover of the merge conflicts * fix weird translation glitch * example of assembly line recipe using RA2 * bugfixes for assline * remove specialValue usage in blast furnace recipes * fix more bugs * add nooptimize to where it make sense * add recipe descriptions * Materials.Superconductor -> Materials.SuperconductorUHV * remove useless Object creations * remove explicit long casts * migrate assemblyline recipes * migrate chemical bath recipes * migrate compressor recipes * move smelting recipe where it belongs * migrated cutting machine recipes * migrated fermenter recipes (unhide alcohol) * remove explicit long casts * migrate fluid canner recipes * migrate fluid heater recipes * migrated fusion recipes * migrated lathe recipes * migrated laser engraver recipes * migrated packager recipes * migrated forge hammer recipes * migrated TPM recipes * exit early and reduced indents * migrated fluid extractor recipes * migrated fluid solidifier recipes * migrated electrolyzer recipes * migrated crop processing recipes * migrated default polymerization recipes * migrate distillery recipes * migrate matter amplifier recipes * add metadata identifier for fusion ignition threshold * migrate fuel recipes * update bs (cherry picked from commit c2d931c9b6caa0376e9d50591894cd849021104d) * spotless (cherry picked from commit 1060f5357fb95e28bfae1f052025f55dabc21a0f) * guard against null itemstacks * wrong translation * fix empty arrays being accessed * add 0 duration and 0 EU/t for fuel recipes * fix typo in matter amplifier recipes * spotless apply --------- Co-authored-by: boubou19 <miisterunknown@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-04-01Implement Power Logic, Pollution Logic and Processing Logic for MuTEs and ↵BlueWeabo
many other things (#1823) * update bs 2 * fuel consumption and energy implementation. clean up * don't register XD * some clean up * coke oven work * semi-working coke oven somehow i broke the activating of the multiblock * power logic * PowerLogic * clean up, saving loading nbt * small cleanup and pollution * pollution working :P * Energy mostly working, wallsharing * processing logic * fix npe and deregister * review requests * missed one * remove extra 0
2023-03-22Added sound to distillery (#1809)Maxim
2023-02-19Make material renderer available for arbitrary item (#1753)miozune
* Make material renderer available for arbitrary item * pass render pass
2023-02-17Add Hodgepodge compat (#1752)miozune
* Add Hodgepodge compat * cleanup * Fix for fluid inside large cell