Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-15 | Fixed a bug where Distilleries didn't have a solid output slot. | Johannes Gäßler | |
2017-06-05 | Implemented Bio Diesel, Glyceryl Trinitrate, adjusted alcohol fuel value | Johannes Gäßler | |
Bio Diesel can be produced from Seed Oil or Fish Oil. Bio Diesel Production yields Glyceryl as a byproduct, which can be used for Dynamite production. Alcohols have their fuel value reduced by 20000 per Oxygen atom Increased the potency of Dynamite in the Implosion Compresser so that dynamite recipes actually show up. In return Dynamite now needs more Glyceryl Trinitrate: 150 -> 500 | |||
2017-06-03 | Added two changes accidentally not added to the previous commit. | Johannes Gäßler | |
2017-06-01 | Added methods for adding Distillery recipes with a solid output. | Johannes Gäßler | |
Universal Distillation recipes now utilize the solid output. Fixed the chemical formula for Tetranitromethane and fluid name for NitroDiesel | |||
2017-05-30 | The MV Chemical Reactor no longer needs plastic. | Johannes Gäßler | |
Plastic has been rebalanced as a Material that strictly only becaomes available with MV. To avoid circular dependencies MV Chemical Reactors no longer strictly needs plastic. | |||
2017-05-25 | Fixed IC2 steam compatibility for cracking | Johannes Gäßler | |
2017-05-24 | Expanded Materials class for cracked Fluids, changed cracking recipes | Johannes Gäßler | |
Fluid cracking can be done with either Steam or Hydrogen and at 3 different severities for a total of six different recipes. Cracking severity is controlled with a programmed circuit. Removed the previously used liquids for cracked light fuel/heavy fuel Changed the Distillation Tower recipes so they can utilize up to 11 fluid outputs | |||
2017-05-12 | Added crafting recipes for the LCH | Johannes Gäßler | |
2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-05-08 | Reverted an erroneous name change for nitration mixture | Johannes Gäßler | |
2017-05-08 | Implemented checkMachine for the LCR, added machine casings | Johannes Gäßler | |
2017-05-02 | Materials for existing fluids, ash nerf, plastic production svg | Johannes Gäßler | |
2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler | |
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class | |||
2017-04-30 | New recipes, convenience methods, recipe rebalancings | Johannes Gäßler | |
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing | |||
2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler | |
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases | |||
2017-04-29 | Fixed a sneaky and game-breaking bug that caused quite a lot of fluids | Johannes Gäßler | |
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug. | |||
2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler | |
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base) | |||
2017-04-19 | Added a lot of (petro)chemistry stuff, expanded the API | Johannes Gäßler | |
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible. | |||
2017-03-31 | Add Lightning Rod | Blood-Asp | |
2017-03-23 | Alternative superbuffer recipe with datasticks | Blood-Asp | |
2017-03-16 | Fix for negative-coordinate vein generation, adjustments to recipes for ↵ | MauveCloud | |
stone dust, sand, and flint | |||
2017-03-05 | Moar circuit balance | Blood-Asp | |
2017-03-01 | Some recipe fixes. | Blood-Asp | |
2017-03-01 | Rebalancings | Blood-Asp | |
Reduce costs for multiblock building blocks. Forgehammer Ingot->Plate 3:2 instead of 2:1 | |||
2017-03-01 | More circuit balancing | Blood-Asp | |
2017-02-28 | Recipe balancings | Blood-Asp | |
2017-02-28 | Circuit changes | Blood-Asp | |
2017-02-11 | Finish Cleanroom | Blood-Asp | |
2017-01-05 | Add advanced seismic prospector | KpoxaPy | |
2016-12-24 | Fix broken Hydric Sulfide recipe | Blood-Asp | |
2016-12-24 | Correct Chlorine and Hydric Sulfide fluid states | Blood-Asp | |
2016-12-23 | Enable heat bonus for Naquadah fuel rods | Blood-Asp | |
2016-12-23 | Add new usages for Graphite | Blood-Asp | |
2016-12-23 | Naquadah gen mk3 now uses cells with molten naquadah instead of dust | Blood-Asp | |
2016-10-30 | Modular Armor changes 1 | Blood-Asp | |
2016-10-23 | Add Automatic Maintainance Hatch | Blood-Asp | |
2016-10-22 | Add Naquadah fuel rods and fix some Assemblyline recipes | Blood-Asp | |
Naquadah fuel = Mox with 10x runtime. | |||
2016-10-19 | Cleanup recipe classes | Blood-Asp | |
2016-10-16 | Base IC2 Classic compat. Reactor components disabled, some recipes likely ↵ | Blood-Asp | |
missing/broken | |||
2016-10-11 | Add HasParentMod to config & Generate fluids for all Materials | Muramasa | |
2016-10-07 | Move load order for doors to fix malisis doors conflict. | Blood-Asp | |
2016-10-03 | Add fluids without enabling the material | Muramasa | |
2016-09-29 | Small fixes & Stop storage blocks and fluids for disabled materials | Muramasa | |
2016-09-25 | Cleanup, disable auto TE recipes with config and fixes | Muramasa | |
2016-09-24 | Update with exp changes | Muramasa | |
2016-09-23 | Reduce disabled component creation & GT_Proxy postInit -> Processors | Muramasa | |
2016-09-16 | Stop disabled component recipe gen, more separation and fixes | Muramasa | |
2016-09-15 | Update Part 1 | Muramasa | |
2016-09-10 | Add processing changes from LoadTimes/Bugfixes and more cleanup | Muramasa | |
2016-09-10 | Simplify, cleanup and seperate processors | Muramasa | |