| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler | |
| production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base) | |||
| 2017-04-19 | Added a lot of (petro)chemistry stuff, expanded the API | Johannes Gäßler | |
| Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible. | |||
| 2017-03-31 | Add Lightning Rod | Blood-Asp | |
| 2017-03-23 | Alternative superbuffer recipe with datasticks | Blood-Asp | |
| 2017-03-16 | Fix for negative-coordinate vein generation, adjustments to recipes for ↵ | MauveCloud | |
| stone dust, sand, and flint | |||
| 2017-03-05 | Moar circuit balance | Blood-Asp | |
| 2017-03-01 | Some recipe fixes. | Blood-Asp | |
| 2017-03-01 | Rebalancings | Blood-Asp | |
| Reduce costs for multiblock building blocks. Forgehammer Ingot->Plate 3:2 instead of 2:1 | |||
| 2017-03-01 | More circuit balancing | Blood-Asp | |
| 2017-02-28 | Recipe balancings | Blood-Asp | |
| 2017-02-28 | Circuit changes | Blood-Asp | |
| 2017-02-11 | Finish Cleanroom | Blood-Asp | |
| 2017-01-05 | Add advanced seismic prospector | KpoxaPy | |
| 2016-12-24 | Fix broken Hydric Sulfide recipe | Blood-Asp | |
| 2016-12-24 | Correct Chlorine and Hydric Sulfide fluid states | Blood-Asp | |
| 2016-12-23 | Enable heat bonus for Naquadah fuel rods | Blood-Asp | |
| 2016-12-23 | Add new usages for Graphite | Blood-Asp | |
| 2016-12-23 | Naquadah gen mk3 now uses cells with molten naquadah instead of dust | Blood-Asp | |
| 2016-10-30 | Modular Armor changes 1 | Blood-Asp | |
| 2016-10-23 | Add Automatic Maintainance Hatch | Blood-Asp | |
| 2016-10-22 | Add Naquadah fuel rods and fix some Assemblyline recipes | Blood-Asp | |
| Naquadah fuel = Mox with 10x runtime. | |||
| 2016-10-19 | Cleanup recipe classes | Blood-Asp | |
| 2016-10-16 | Base IC2 Classic compat. Reactor components disabled, some recipes likely ↵ | Blood-Asp | |
| missing/broken | |||
| 2016-10-11 | Add HasParentMod to config & Generate fluids for all Materials | Muramasa | |
| 2016-10-07 | Move load order for doors to fix malisis doors conflict. | Blood-Asp | |
| 2016-10-03 | Add fluids without enabling the material | Muramasa | |
| 2016-09-29 | Small fixes & Stop storage blocks and fluids for disabled materials | Muramasa | |
| 2016-09-25 | Cleanup, disable auto TE recipes with config and fixes | Muramasa | |
| 2016-09-24 | Update with exp changes | Muramasa | |
| 2016-09-23 | Reduce disabled component creation & GT_Proxy postInit -> Processors | Muramasa | |
| 2016-09-16 | Stop disabled component recipe gen, more separation and fixes | Muramasa | |
| 2016-09-15 | Update Part 1 | Muramasa | |
| 2016-09-10 | Add processing changes from LoadTimes/Bugfixes and more cleanup | Muramasa | |
| 2016-09-10 | Simplify, cleanup and seperate processors | Muramasa | |
| 2016-08-31 | Configurable components & fixes | Muramasa | |
| 2016-08-23 | Fixes & work on #266 | Muramasa | |
| 2016-08-22 | Some cleanup | Muramasa | |
| 2016-08-21 | General cleanup & MaterialProcessing | Muramasa | |
| 2016-08-19 | initMaterialProperties | Muramasa | |
| 2016-08-17 | Initial | Muramasa | |
| Fixed Materials limitation Added ability to add Materials via a config Added ability to change all properties of a Material via a config | |||
| 2016-08-14 | Const bool changes | Muramasa | |
| 2016-08-14 | Bugfixes 8 | Muramasa | |
| 2016-08-13 | More String var changes | Muramasa | |
| 2016-08-10 | GC Ore Support | Muramasa | |
| 2016-07-26 | Merge branch 'experimental' into NewFeatures | OneEyeMaker | |
| 2016-07-26 | Coils should be deprecated | OneEyeMaker | |
| 2016-07-25 | Changed method of "repairing" of overheated coils. | OneEyeMaker | |
| Also moved initialization of SubTags to prevent NoClassDefFoundException. | |||
| 2016-07-22 | Various fixes/cleanup | Muramasa | |
| Game will no longer crash without UBC loaded Added missing mallet textures to materialicon Lignite | |||
| 2016-07-21 | Any component should require cables of its tier. | OneEyeMaker | |
| 2016-07-21 | Cables from IV materials and used as IV components should be IV. | OneEyeMaker | |
