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path: root/src/main/java/gregtech/loaders/preload
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2017-06-25Optimize imports - intelliJ one button actionTechnus
2017-06-24Made the Large Chemical Reactor cheaper, added more Cell MaterialsJohannes Gäßler
Large Chemical Reactor Circuits: Elite -> Advanced Inert Machine Casing: Clean Stainless Steel Casing -> Solid Steel Casing Fluid Cells can now also be made from Steel and Polytetrafluoroethylene Fixed the name of Plastic and PTFE Fluid Pipes.
2017-06-22Moved the Casings for the Large Chemical Reactor again.Johannes Gäßler
As it turns out overwriting Casings 4.4 and 4.5 was not a good idea because even though there is no actual Casing at those IDs, the textures are in use. I started a new batch of Casings (GT_Block_Casings8) at IDs 112-127. I did not use IDs 80-95 because there seem to already be some textures there. I did not use IDs 96-111 because they seem to already be in use by Technus.
2017-06-18Merge branch 'ChemistryUpdate' into unstableJohannes Gäßler
Conflicts: src/main/java/gregtech/api/enums/ItemList.java src/main/java/gregtech/api/enums/Textures.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-06-17Merge pull request #1074 from Techlone/advminer2_improvementsBlood-Asp
AdvMiner2 renamed; new tiers of OreDrillingPlant
2017-06-15Merge remote-tracking branch 'origin/unstable' into ChemistryUpdateJohannes Gäßler
Conflicts: src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java src/main/java/gregtech/loaders/load/GT_FuelLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java
2017-06-14Made the Cleanroom optional.Draknyte1
This disables the Low Grav option if the Cleanroom is disabled.
2017-06-07Merge branch 'unstable' into advminer2_improvementsTechlone
# Conflicts: # src/main/java/gregtech/api/gui/GT_GUIContainer_MultiMachine.java
2017-06-06Changed the ID of the LCM again because of GTNH collision: 1200 -> 1169Johannes Gäßler
2017-06-05Thiccness changes doneTechnus
2017-06-05Adjust pipe thiccnesTechnus
2017-06-04Changed the MetaGeneratedItem ID of the Large Chem Reactor: 1177 -> 1200Johannes Gäßler
2017-06-01AdvMiner rewriting; now it's Ore Drilling PlantTechlone
Four tiers of Ore Drilling Plant I - radius is 3 chunks MV+ (default) II - radius is 4 chunks HV+ III - radius is 6 chunks EV+ IV - radius is 9 chunks IV+ New behavior: - pick pipes after mining finish - extract ore block before moving down
2017-05-30Fixed a bug where the Chemical Reactor still only had one output slot inJohannes Gäßler
it's machine inventory, causing the second output to be voided.
2017-05-12Added crafting recipes for the LCHJohannes Gäßler
2017-05-12Merge branch 'ChemistryUpdate' into LargeChemicalReactorJohannes Gäßler
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-08Reverted an erroneous name change for nitration mixtureJohannes Gäßler
2017-05-08Implemented checkMachine for the LCR, added machine casingsJohannes Gäßler
2017-05-02Materials for existing fluids, ash nerf, plastic production svgJohannes Gäßler
2017-05-01methods for pipe creation, new plastic pipes, implemented PVCJohannes Gäßler
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class
2017-04-30New recipes, convenience methods, recipe rebalancingsJohannes Gäßler
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing
2017-04-30Chem reactors can now output 2 items, implemented recipes for NitricJohannes Gäßler
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases
2017-04-29Fixed a sneaky and game-breaking bug that caused quite a lot of fluidsJohannes Gäßler
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug.
2017-04-22Enabled solid output for Distilleries, implemented Epoxy Resin / PTFEJohannes Gäßler
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base)
2017-04-19Added a lot of (petro)chemistry stuff, expanded the APIJohannes Gäßler
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible.
2017-03-31Add Lightning RodBlood-Asp
2017-03-23Alternative superbuffer recipe with datasticksBlood-Asp
2017-03-16Fix for negative-coordinate vein generation, adjustments to recipes for ↵MauveCloud
stone dust, sand, and flint
2017-03-05Moar circuit balanceBlood-Asp
2017-03-01Some recipe fixes.Blood-Asp
2017-03-01RebalancingsBlood-Asp
Reduce costs for multiblock building blocks. Forgehammer Ingot->Plate 3:2 instead of 2:1
2017-03-01More circuit balancingBlood-Asp
2017-02-28Recipe balancingsBlood-Asp
2017-02-28Circuit changesBlood-Asp
2017-02-11Finish CleanroomBlood-Asp
2017-01-05Add advanced seismic prospectorKpoxaPy
2016-12-24Fix broken Hydric Sulfide recipeBlood-Asp
2016-12-24Correct Chlorine and Hydric Sulfide fluid statesBlood-Asp
2016-12-23Enable heat bonus for Naquadah fuel rodsBlood-Asp
2016-12-23Add new usages for GraphiteBlood-Asp
2016-12-23Naquadah gen mk3 now uses cells with molten naquadah instead of dustBlood-Asp
2016-10-30Modular Armor changes 1Blood-Asp
2016-10-23Add Automatic Maintainance HatchBlood-Asp
2016-10-22Add Naquadah fuel rods and fix some Assemblyline recipesBlood-Asp
Naquadah fuel = Mox with 10x runtime.
2016-10-19Cleanup recipe classesBlood-Asp
2016-10-16Base IC2 Classic compat. Reactor components disabled, some recipes likely ↵Blood-Asp
missing/broken
2016-10-11Add HasParentMod to config & Generate fluids for all MaterialsMuramasa
2016-10-07Move load order for doors to fix malisis doors conflict.Blood-Asp
2016-10-03Add fluids without enabling the materialMuramasa
2016-09-29Small fixes & Stop storage blocks and fluids for disabled materialsMuramasa