| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2016-06-21 | Bug fixes for my commits | Muramasa | |
| Removed commented out old turbine texture code Fixed Diesel Engine "Fuel Value" unit to EU/L Fixed mistake with Diesel Engine tooltip. Now asks for Gear boxes. Forgot to add recipe for Engine Intake. Redone the Gas/HPSteam turbine recipes. Fixed Oxygen/Lube being consumed if there is diesel in the hatch, but not enough for the engine to run Updated Engine GUI | |||
| 2016-06-01 | Possibly final commit | Muramasa | |
| 2016-05-25 | Adding Assembly Line (no Assembler Casing recipe yet) | Dream-Master | |
| 2016-05-23 | Cleanup + Improvement | Muramasa | |
| 2016-05-20 | Basically a rewrite | Muramasa | |
| 2016-04-29 | Implemented Output Calculation | Muramasa | |
| 2016-04-28 | More Cleanup and finalizing | Muramasa | |
| 2016-04-28 | Main Commit for Large Diesel Generator | Muramasa | |
| 2016-04-19 | Main Commit | Muramasa | |
| 2016-04-18 | fix #466 | Dream-Master | |
| Machines higher than IV have a recipe conflict | |||
| 2016-04-17 | Large Diesel Generator | Muramasa | |
| Added large diesel generator to the game. It replicates the Large Plasma Generator but it's nominal output is 1/8 that plasmas is. Plasma Nominal: Optimal Steam Flow * 40 Diesel Nominal: Optimal Steam Flow * 5 | |||
| 2016-04-11 | Adding assembly line recipes | Blood-Asp | |
| 2016-04-11 | Added Assembly Line Multiblock | Blood-Asp | |
| 2016-04-09 | Revert "adding Adv Miner to us Version" | Dream-Master | |
| This reverts commit 6427be7b6d30811e979b346d5477daf0c84e9334. | |||
| 2016-04-09 | Revert "Try to add Oil Drill. Works but not pumping oil" | Dream-Master | |
| This reverts commit 26f65443ff25de28f0a48b0e5fa824ee96f86c41. | |||
| 2016-04-04 | Try to add Oil Drill. Works but not pumping oil | Dream-Master | |
| 2016-04-04 | adding Adv Miner to us Version | Dream-Master | |
| adding Drilling Fluid added a few Textures from Gt 5.09 | |||
| 2016-04-04 | Re Fix #472 #219 | Léa Gris | |
| 2016-04-04 | Fix #472 #219 | Léa Gris | |
| 2016-04-02 | made EV charger recipe oredict | Blood-Asp | |
| 2016-03-20 | More work on tool hardening | Blood-Asp | |
| 2016-01-14 | Modify Wet Concrete to be able to use cells | Teteros | |
| Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above. | |||
| 2016-01-03 | spelling fixes and chainsaw + forestry leaves fix | Blood-Asp | |
| 2016-01-03 | Explosives rework | Blood-Asp | |
| 2015-12-29 | add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp) | Dream-Master | |
| AE2 oredict register fix(Blood Asp) fix depleted mox crashing(Blood Asp) Bump to 5.08.33.3 | |||
| 2015-12-29 | AE2 oredict register fix | Blood-Asp | |
| 2015-12-29 | fix depleted mox crashing | Blood-Asp | |
| 2015-12-29 | add missing EBXL recipes. tmp disable modular armor recipes | Blood-Asp | |
| 2015-12-28 | Added Blood Asps commits. | Dream-Master | |
| New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp) | |||
| 2015-12-28 | fix armor textures and init | Blood-Asp | |
| 2015-12-25 | fuel rod override v2 | Blood-Asp | |
| 2015-12-25 | Overriding IC2 fuel rods | Blood-Asp | |
| 2015-12-12 | Distillery using now Pipes instead of Blaze Rods. | Dream-Master | |
| 2015-12-08 | cable burn fix and ihl compat fix | Blood-Asp | |
| 2015-12-06 | Moved Sulfide ore processing from IHL to GT | Blood-Asp | |
| 2015-12-06 | bunch of fixed | Blood-Asp | |
| Added new multiblock guis shortend HP turbine name to fit gui added reinforced block reprocessing fixed crash on AE2 removal expanded large boiler tooltips fixed chinsel marble processing added some recipes for alloys | |||
| 2015-11-24 | fixed hull recycling | Blood-Asp | |
| 2015-11-20 | Brewing Stand Fix. Items instead of Block. | Dream-Master | |
| 2015-11-20 | Change recipes Field generator Tier 1-5 | Dream-Master | |
| Change recipes Quantum Chest Tier 1-5 (4+5 need to be redone) Change recipes Quantum Tank Tier 1-5 (4+5 need to be redone) Change recipes Pump Tier 4+5 | |||
| 2015-11-20 | Change Name Heavy Duty Alloy Ingot T1 | Dream-Master | |
| Added Damascus steel, Osmiridium and Shadow Iron to the code Change Implosion Compressor recipe Change Large Bronze Boiler recipes | |||
| 2015-11-20 | fix | Dream-Master | |
| 2015-11-20 | Adding Iron Furnace to the High Pressure Boiler, Bronze Blast Furnace, EBF, ↵ | Dream-Master | |
| Multi smelter and Bronze Alloy Smelter. | |||
| 2015-11-20 | Adding Wrench to Bronze and high Pressure Boiler. | Dream-Master | |
| 2015-11-05 | Disabled Rotors (no texture) | Dream-Master | |
| 2015-10-23 | Fixed spelling of sulfuric gas. Fixes #267 | Shawn Buckley | |
| 2015-10-21 | Reformat code | Shawn Buckley | |
| 2015-10-21 | Reformat code | Shawn Buckley | |
| 2015-10-21 | Update to Forestry 4 | Shawn Buckley | |
| 2015-10-21 | Remove jdgui-comments | Shawn Buckley | |
| 2015-10-21 | Bring in experimental branch | Shawn Buckley | |
