Age | Commit message (Collapse) | Author |
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formarting
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Recipes for full dusts
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Radon LCR-only recipe (ignore previous commit)
Biodiesel
Polycaprolactam
Indium
Phtalic acid
3,3-dichlorobenzidine
CO and CO2
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- Add glow support for all sides and states of iconset machines (same as with basicmachines).
Automated code cleanup with IDEA of:
- Optiimise all imports (remove unused, sort)
- Reorder all modifiers to the canonical preferred order (as stated in the Java Language Specification)
- Add all missing @Override annotations
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Provides an implementation-free API Texture factory an builder.
Deprecates gregtech.api.objects.GT_*Texture.java classes
Once all GregTech add-on will be migrated to the new implemnetation-free API,
changes to the implementation will not affect the add-on.
For now, this API allow rendering of in-world glow textures.
In-inventory/hand rendering of glow texture require implementation changes
that are postponed until no add-on uses the deprecated embedded implementation API.
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Old textures rendering are kept in api/objects for backward compatibility.
The old textures rendering does not handle glow textures or independant
inventory tessellation. The old textures will only work with the old
GT_Renderer_Block class
New textures rendering with own tessellation in inventory and handling
of glow emisssive textures are moved to the api/render package. These must
not be used with the Old GT_Renderer_Block class or
it will crash with: Already Tessellating Exception from the Tessellator class
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Change UV transformer cable to bedrockium so you can actually make it in UV
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Remove useless recipes in GT5U involving tiny/small dusts
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UV
Change anycopper to copper for LV one to reduce confusion, and because I
doubt anyone would use annealed
Change size from x2 or x4 to x1, because it doesn't make sense for them
to be larger, they're not high-amp transformers, they send the same
amount of amps as the earlier tiers
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Normalize all repository files format
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Add LCR dimethylbenzene recipe
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non-EBF materials
Does anyone use this?
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non-EBF materials
It seems you can't use the normal size ones in the AS to make ingots,
but does anyone care?
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It was done in a neat way though
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Remove duplicate and fix existing sensor card recycling recipe
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Well, 'fix' is more like, 'be fair'
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Add water to bisphenol MB recipe
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Adds oredicting of synthetic rubber to conveyors and standardizes pumps
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git and diff tools will complain if text file does not end with a newline.
Fixed all text files in the repository with Linux bash shell:
```sh
git ls-files -z |
while IFS= read -rd '' f; do
mime="$(file --brief --mime "$f")";
if [ -z "${mime##text/*}" ]; then
tail -c1 "$f" |
read -r _ || printf '\n' >>"$f";
fi;
done
```
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Address issue: [Gregtech.log spam with 6724 lines of "Unknown Key for Unification, Typo?" #7866](https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7866)
- Fix the logic for logging possible Typos (prioritise least cost)
- Improve reverse recipes by excluding ore names of tools early to prevent
unexpected and un needed unification lookups
- Turn off unification typo logging in reverse recipes
Reduced unification typo spam from 6724, down to 11 remaining entries:
```none
circuitGood
circuitData
circuitElite
circuitMaster
circuitUltimate
circuitSuperconductor
gearSteel
gearAluminium
gearStainlessSteel
gearTitanium
gearTungstenSteel
```
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Remove useless stacktrace by the worldgen loader when Galactic Greg is absent.
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Fix the rest of https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/7798
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Fixing my sh*t because apparently I can't use git
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This reverts commit 5bb2ed3deb2f95765fc2467da5ba98e651e8e44c.
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This reverts commit 1d2a62aeda030eb751844a5f1ca86158220f130e.
Cleaning Commits
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This reverts commit 5bb2ed3deb2f95765fc2467da5ba98e651e8e44c.
Cleaning commits
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machine runs out of energy
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Reduce price of magic generators
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Basically make the recipes use T+1 circuits/metal instead of T+2. EV magic generator will additionally require tungsten steel plates to prevent it from becoming too cheap.
Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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fix(covers): stone plate cover block texture selection
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Add the ore dicitionary name `blockClay` to the `minecraft:clay` block,
so it can be selected with prefix `block` and material `clay` when
registering the clay plate cover's block texture.
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Add the ore dicitionary name `stoneGlowstone` to the
`minecraft:glowstone` block, so it can be selected with prefix `stone`
and material `glowstone` when registering the Glowstone plate
cover's block texture.
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Add the ore dicitionary name `blockNetherQuartz` to the
`minecraft:quartz_block` block, so it can be selected with prefix `block`
and material `NetherQuartz` when registering the NetherQuartz plate
cover's block texture.
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