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2017-06-04Changed the MetaGeneratedItem ID of the Large Chem Reactor: 1177 -> 1200Johannes Gäßler
2017-06-04Merge branch 'unstable' into advminer2_improvementsTechlone
2017-06-04Implemented Polyphenylene Sulfide, Sodium Persulfate, made NaOH a solidJohannes Gäßler
Removed the previously added Material AnyDielectric because it cannot be sensibly used. Added Polydimethylsiloxane, Polystyrene, and Styrene-Butadiene Rubber to the list of Materials with plastic-like local names. Added foils for Polyvinylchloride, Styrene-Butadiene Rubber. Fixed a bug where foils were missing for Polyvinyl Chloride
2017-06-03Made rubber consistent, rewrote WireProcessing, implemented ht cablesJohannes Gäßler
All rubbers are now made by first producing the polymer and then vulcanizing it with Sulfur (equivalent to natural rubber). Rewrote WireProcessing to reduce the amount of duplicate code. Implemented recipes that utilize a combination of a dielectric and a synthetic rubber to make cables. This halves total insulation cost for below-EV cables and reduces it to 75% for EV+ cables (conductive polymer not yet implemented).
2017-06-03Added two changes accidentally not added to the previous commit.Johannes Gäßler
2017-06-02Made it so that low-tech cables can be made with higher-tech insulationJohannes Gäßler
To prevent transmutation unpackaging no longer refunds Paper/Black Carpet/Rubber Sheets.
2017-06-02Fix compressed meteoric iron recipe. #1071Blood-Asp
2017-06-01Added methods for adding Distillery recipes with a solid output.Johannes Gäßler
Universal Distillation recipes now utilize the solid output. Fixed the chemical formula for Tetranitromethane and fluid name for NitroDiesel
2017-06-01Merge branch 'unstable' into advminer2_improvementsTechlone
2017-06-01Merge branch 'unstable' into ChemistryUpdateJohannesGaessler
2017-05-31fix #1041Blood-Asp
2017-05-31Add recipe for very heavy oilBlood-Asp
2017-06-01AdvMiner rewriting; now it's Ore Drilling PlantTechlone
Four tiers of Ore Drilling Plant I - radius is 3 chunks MV+ (default) II - radius is 4 chunks HV+ III - radius is 6 chunks EV+ IV - radius is 9 chunks IV+ New behavior: - pick pipes after mining finish - extract ore block before moving down
2017-05-31Added recipes for oil desulfurization with Fluids and Cells swapped.Johannes Gäßler
2017-05-30The MV Chemical Reactor no longer needs plastic.Johannes Gäßler
Plastic has been rebalanced as a Material that strictly only becaomes available with MV. To avoid circular dependencies MV Chemical Reactors no longer strictly needs plastic.
2017-05-30Fixed a bug where the Chemical Reactor still only had one output slot inJohannes Gäßler
it's machine inventory, causing the second output to be voided.
2017-05-30Implemented SBR recipes, Added method for LCM recipes, adjustedJohannes Gäßler
polymerization Polymerization now requires Titaniumtetrachloride instead of Titanium Dust; Can only be performed in a LCM. Adjusted the visual representation of LCM recipes in NEI
2017-05-29Added Materials for Polystyrene, SBR, implemented Polystyrene recipesJohannes Gäßler
2017-05-29Added recipes for the synthetic production of rubber from hydrocarbonsJohannes Gäßler
2017-05-29Added Recipes for Tetranitromethane, made it the additive for NitroFuelJohannes Gäßler
Moved the old NitroFuel recipes to simplified recipes. Added a new Material for Diluted Sulfuric Acid. Adjusted the fuel value of Ethanol: 128 -> 168. Adjusted the recipes for Capacitors; Particularly you can now use PVC instead of silicone.
2017-05-29Changed the Distillation Tower so that it outputs fluids only at theJohannes Gäßler
correct levels. Adjusted existing distillation recipes so that they line up with this change. Slightly rebalanced Charcoal Byproducts.
2017-05-28Added recipes for distilling cracked hydrocarbons, adjusted fuel valuesJohannes Gäßler
Made it so that all Hydrocarbons have a fuel value of 24000 * C + 20000 * H. Oxygen for alcohols is ignored. In particular: Hydrogen: 15000 -> 20000 Methane: 45000 -> 104000 LPG production no longer yields Methane. LPG is now produced from Propane or Butane. Super Fuel from LPG is now a simplified recipe. Methane from centrifuging food is now a simplified recipe.
2017-05-25Fixed IC2 steam compatibility for crackingJohannes Gäßler
2017-05-25Fixed stocheometrically incorrect Chloroform recipe.Johannes Gäßler
2017-05-24Expanded Materials class for cracked Fluids, changed cracking recipesJohannes Gäßler
Fluid cracking can be done with either Steam or Hydrogen and at 3 different severities for a total of six different recipes. Cracking severity is controlled with a programmed circuit. Removed the previously used liquids for cracked light fuel/heavy fuel Changed the Distillation Tower recipes so they can utilize up to 11 fluid outputs
2017-05-16Moved the Biomass -> Ethanol recipes to the simplified chemical recipes.Johannes Gäßler
2017-05-14Bugfix: I had accidentally copied the IC2 Biogas recipes instead ofJohannes Gäßler
moving them.
2017-05-14Moved old IC2 Biogas recipes to the simplified recipes.Johannes Gäßler
2017-05-13Merge branch 'LargeChemicalReactor' into ChemistryUpdateJohannes Gäßler
2017-05-13Corrected several chlorination recipes in terms of stoichiometricsJohannes Gäßler
2017-05-13Fixed a bug that caused there to be two identical recipes for TiF4Johannes Gäßler
2017-05-12Added crafting recipes for the LCHJohannes Gäßler
2017-05-12Merge branch 'ChemistryUpdate' into LargeChemicalReactorJohannes Gäßler
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java
2017-05-08Reverted an erroneous name change for nitration mixtureJohannes Gäßler
2017-05-08Implemented checkMachine for the LCR, added machine casingsJohannes Gäßler
2017-05-04Small tweak to Rocket Fuel to ensure that production cost > burn valueJohannes Gäßler
2017-05-04Added a graphic for acids, made the javadoc more descriptiveJohannes Gäßler
2017-05-03Added an svg for misc chemical recipes, tweaked several recipesJohannes Gäßler
2017-05-03Added distillation recipe for Phenol, tweaked the graphic for plasticsJohannes Gäßler
2017-05-02Materials for existing fluids, ash nerf, plastic production svgJohannes Gäßler
2017-05-01Added molecular formulas for the new materials, added alternativeJohannes Gäßler
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well)
2017-05-01Added config for simple chemical recipes and stone dust centifugationJohannes Gäßler
2017-05-01Added recipes for centrifuging Stone DustJohannes Gäßler
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20%
2017-05-01methods for pipe creation, new plastic pipes, implemented PVCJohannes Gäßler
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class
2017-04-30Changed the newly added recipes so that they use the new APIJohannes Gäßler
2017-04-30New recipes, convenience methods, recipe rebalancingsJohannes Gäßler
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing
2017-04-30Chem reactors can now output 2 items, implemented recipes for NitricJohannes Gäßler
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases
2017-04-29Fixed a sneaky and game-breaking bug that caused quite a lot of fluidsJohannes Gäßler
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug.
2017-04-28Implemented Nitric Acid, Rocket FuelJohannes Gäßler
2017-04-24Expanded Charcoal Byproducts, added recipes that produce themJohannes Gäßler