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2023-02-07Mte inventory block (#1692)BlueWeabo
MTE Inventory Upgrade * inventories saved to nbt in controller * bump up ModularUI to fix labels * inventory renaming * fix inventories not syncing * more nbt saving and loading * unregister inventory on block break * example of a block being made from the same class * clear UpgradeCasing list every structure check * fix inventory halving to 0 * sync inventory name for upgrade block * switch to its own method of sending client data --------- Co-authored-by: Jason Mitchell <mitchej+github@gmail.com>
2023-02-07TypoGTNH-Colen
2023-02-05Centrifuge Recipes for U235 - Tweaks (#1708)Daniel Mendes
* Centrifuge Recipes for U235 - Tweaks * Correct Values to Previous PR
2023-02-05Add TPM Multiblock (#1718)Connor-Colenso
* Remove warning suppression * New helper default method * Initial work on TPM * Bump dep for structure lib and modular UI * Structure works + recipe map * Working * Tooltip and NEI work * Change controller texture * spotlessApply (#1719) * Fix wrong order * Add override * Spotless * Big opps lol * Comment * Spotless --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-02-04Add Hazmat infusion enchantment recipe (#1715)David Lindström
* Add Infusion Enchantment support to IThaumcraftCompat and implementation * Add Infusion Enchantment recipe for Hazmat enchant
2023-02-01Readd recipes for Hatches and Busses (#1711)chochem
2023-01-30[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-30General Fixes (#1702)Connor-Colenso
* Fix missing machine recipes due to load order. * Fix missing compressor recipe * Add new compressor recipe adder method * Line * Narrow crafting restrictions on pipes * Crafting working, assembler not * Nonuple working * Spotless * Both assembler recipes exist * Pipe recipes finally working as they should. * Spotless * Working still * T-2 materials * Tier -> TierEU and a few corrections on recipes using full amps. * Fix comment * spotlessApply (#1703) Co-authored-by: GitHub GTNH Actions <> * Spotless * Remove comment * T-2 --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-28Optical Circuit line recipes (#1665)GDCloud
* Optical Board recipes * Spotless * Tweak chromatic glass amount * Expand Forming press input slots * sa * Glowstone nanites recipe * Add new forming press support * Spotless * Tiered expansion of PLE/Forming press slots --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-01-28add circuit (#1701)chochem
2023-01-28Sanitize recipes (#1688)boubou19
* move some alloy smelter recipes * move printer recipes * moved arc furnace recipes * moved mixer recipes * moved extruder recipes * moved fluid canner recipes * moved fluid solidifier recipes * moved chem bath recipes * moved some chemical reactor recipes * moved some assembler recipes * moved some fluid extractor recipes * moved some autoclave recipes * moved some electrolyzer recipes * moved some centrifuge recipes * moved some pulverizer recipes * moved slicer recipes * moved some forming press recipes * moved some fluid heater recipes * moved some bending machine recipes * moved some vacuum freezer recipes * moved blast furnace recipes * moved pyrolyse oven recipes * moved laser engraver recipes * moved circuit assembler recipes * move compressor recipe * moved cutting machine recipes * moved distillery & distillation tower recipes * moved fermenter recipes * moved some smelter recipes * moved some canner recipes * moved fusion reactor recipes * moved implosion compressor recipes * moved plasma forge recipes * moved some more chemical reactor recipes * moved some lathe recipes * moved some wiremill recipes * moved some more wiremill recipes * moved brewery recipes * spotless 1 * move thaumcraft recipes * moved assline recipes * moved some more recipes * moved sifter recipes * moved forge hammer recipes * moved fuel recipes * moved some more thaumcraft recipes * moved some recipe removals * moved some more fluid extracter recipes * moved extractor recipes * moved crop processing recipes * moved thermal centrifuge recipe * moved packager recipes * moved some more ic2 recipe removal * moved NEI Hidding recipes * moved fluid extractor recipe * moved oredict unification recipes * moved some more arcfurnace recipe * moved matter amplifier recipes * moved electromagnetic separator recipes * use the run method of each file * spotlessApply 2 * forgot mixer potion recipes * aligned recipes * centralise Loader.isModLoaded calls * recipe magic number killstreak 1 * recipe magic number killstreak 2 * recipe magic number killstreak 3 * fix mistake * spotless apply 3 * recipe magic number killstreak 4 * fix Railcraft mixer recipes * fix pyrolyse recipes * fix vacuum recipes
2023-01-28Revert "add circuit (#1698)" (#1700)chochem
This reverts commit 9bc6d0f89e121662cfa2765866628fc14c4c84be.
2023-01-28add circuit (#1698)chochem
2023-01-25Small fixes (#1686)Connor-Colenso
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-01-25EOH materials + Allow materials to pick their processing tier (#1671)Connor-Colenso
* Begin addition of tiered material manipulation * Dwarf matter * Add hardcoded EU tiers for wider usage. * New material images etc * Nugget processing tiers * Move iron nugget to wrought iron smelting to the correct place * Add white dwarf shapes * Add white dwarf shapes * Additional retiering options for EU consumption on material part generation * White dwarf matter complete * Tier neutronium processing at ZPM * Spotless * More adjustments * Renaming files * Add new overlays for magneto material and more name adjustments * Add no recipes subtag * Spotless + name adjustment * Undo isCustom to maintain potential public variable references in addons. * Undo isCustom to maintain potential public variable references in addons. * Fix fluid registry corruption. * Add rotor EU override * Add rotor EU override * Make neutronium mass more reasonable * Add proper time adjustments to rotor (probably an old oversight) * Adjust enums to use VP rather than recalculate * Fix typos on EU usage * spotlessApply (#1672) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Change setProcessingMaterialTierEU to accept long. * Small fix * Add space and time materials * Add new forge hammer support * Update tooltip * Expand laser engraver slots. * spotlessApply (#1673) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reserve texture page. * Modernise GT circuit usage * Add oversight in assembler frame recipe * Add missing MHDCSM overlay textures * Remove small and tiny MHDCSM dusts * Fix error in ingot texture * Fix NO_RECIPES not applying to frame boxes * Restore missing ingot * Add rod handles for materials * Fix frame box auto generating with NO_RECIPEs tag * recipe * Spotless * Add MOD_ID_GTPP as modid * spotlessApply (#1675) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Remove smelting spacetime from furnace (why does this exist?) * Recipes + new storage blocks for materials * Bedrockium LuV -> EV * SpaceTime UMV -> UIV * TranscendentMetal UIV -> UEV * MagnetoThingy and dward mats UXV -> UMV * update buildscript * yeet magic number that could be * spotlessApply * Make the nanite tier 3, colen request * Up nanite tier * Comment * Change name * Change name Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: adam riondy <adampoplol@gmail.com> Co-authored-by: boubou19 <miisterunknown@gmail.com>
2023-01-20MTE Inventory updates (#1496)Jason Mitchell
* MTE Inventory updates * Separate Input/Output inventory * Use a LinkedHashMap to ensure inventory orders are deterministic * Input/Output work on either Input/Output inventories * MTE Inventory * Add GT_Packet_MultiTileEntity * More dyanmic packet with packetFeatures * Add IMTE_HasModes for MultiBlockPart * Help with MTE Inventory (#1613) * convert inventory to use ItemStackHandler * Update MUI * inventories * move Iteminventory to its own method Co-authored-by: miozune <miozune@gmail.com> * Update MUI * Update MUI * Add IMultiBlockPart * Mte fluid inventory (#1639) * first work on fluid inventory * make gui work with numbers not dividable by 4 * use math.min * add outputfluids saving * actually working * Update MUI Co-authored-by: miozune <miozune@gmail.com> * Ticking Covers! * Parts now register covers with the controller * Controllers now tick covers on parts * Break cover ticking out into `tickCoverAtSide` Fix some inventory methods on MultiBlockController * Filter on tickable covers * Improve GUIs for MTEs (#1650) * working controller GUI * locked inventory selection work * input and output locking of inventories Co-authored-by: miozune <miozune@gmail.com> * spotless * CoverInfo refactor (#1654) * Add `CoverInfo` and deprecate the old fields to hold cover information * Disable MTE registration * Fix NPE - Return EMPTY_INFO for SIDE_UNKNOWN Temporarily add back old NBT saving in case of a revert so covers aren't lost. * Actually save the old NBT data, instead of empty Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com>
2023-01-20More quad input hatches (#1668)TheEpicGamer274
* Optical Line-Water line & Items * Spotless apply * Spotless applies + Optical Board * Adding more Quad Hatches
2023-01-17Revert "Lower the Hydrogen Cost of Hydrocracking (#1627)" (#1660)Pxx500
This reverts commit 427bc302bb672a90cf3adc4b4606a1a418a9a367.
2023-01-17Lower the Hydrogen Cost of Hydrocracking (#1627)Steelux
* Lower the Hydrogen Cost of Hydrocracking * Fix High Amounts of Returned Hydrogen
2023-01-17fix sandstone roen conflict (#1659)chochem
2023-01-14add circuit (#1651)chochem
2023-01-08propene fix (#1642)chochem
2023-01-06add one step foil bending recipe with control circuit 10 (#1636)Martin Robertz
* add one step foil bending recipe with control circuit 10 * spotlessApply (#1637) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-05Allow overriding more progressbar textures & Add document for resource packs ↵miozune
(#1632)
2023-01-04Balance adjustment for the LCR Nitrobenzene recipe. (#1631)chochem
* nitrobenzene balance * SA * zpm instead
2023-01-03Add new Weed-EX 9000 (#1615)Jakub
* Add new Weed-EX * Add more pollen * Change material ID * Remove fluid recipes * Remove pollen * Remove cells
2023-01-03Fix Blue Steel and Bismuth Bronze mixing (#1629)chochem
* blue steel * bismuth bronze
2023-01-01fix drills not generating and using less material (#1623)BlueWeabo
2023-01-01add transcendant metal pipe and multiple pipe (#1619)RIONDY 'POPlol333' Adam
2022-12-30Fix (#1616)Pxx500
Allows players to use any rubber instead of just one. As other tiers have that.
2022-12-29Naphthenic acid (#1589)Martin Robertz
* add burn value for NaphthenicAcid 60k in Semi Fluid generator (cherry picked from commit 3fa145932b64025067e807f4ff900f51029d07bd) * add Naphthenic acid recipes and change a few (cherry picked from commit 8b6b6d72dd79b4549dccd3732ccca6e219dd8ce7) * spotless * fix error (cherry picked from commit db7b322cece6cf151f92ab6aa467bc8e4c84bda8) * Chemical balance fixes Co-authored-by: Pxx500 <81298696+Pxx500@users.noreply.github.com>
2022-12-28Add light, medium and heavy oil to get lube (#1584)Martin Robertz
* Add light, medium and heavy oil to get lube Add distillation recipe to get lube out of oil add control circuit * spotlessApply (#1585) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix misstype Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-28make sugar maceration recipe shorter (#1586)Martin Robertz
* make sugar maceration recipe shorter (cherry picked from commit 55d85dc6ab315da3eb31e41667317e127a2059fe) * spotlessApply (#1587) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * fix reed to sugar recipe Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-12-28Added Shortcut because simply dull (#1594)Runakai1
* Added Shortcut because simply dull * I always forget to remove a dep * Increase Recipe Time To fit the original recipe chain * spotless :( * Upped the recipe to ZPM and increased educt/product side by 16
2022-12-28Delete water from recipe (#1604)Pxx500
2022-12-28adds molds and recipe generation (#1603)BlueWeabo
2022-12-26Unify sodium persulfate amount (#1591)D-Cysteine
Modify recipes added in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1063 to use 100L sodium persulfate instead of 500L. 100L is what the other recipes use, so this makes the amounts consistent. See https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11842#issuecomment-1364870167 for context
2022-12-23add NEI handler for ic2 fuel rods (#1580)Glease
* add NEI handler for ic2 fuel rods Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * fix typo Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> * rename variable to cover up the original intention Signed-off-by: Glease <4586901+Glease@users.noreply.github.com> Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
2022-12-21change kevlar bee parents (#1575)Runakai1
* change kevlar bee parents * spotless
2022-12-21Add Block of Oriharukon (#1574)miozune
2022-12-19Adapt SpaceTime and Graphene wire to Wiremill Configuration Circuit support ↵miozune
(#1566)
2022-12-16Add Kevlar Nugget to Specialty (#1553)Runakai1
2022-12-14Fix more things (#1550)BlueWeabo
* fix recipes not working, fix scanner data, fix recipes * add amps display, fix tier 1 being broken oops
2022-12-14Do some fixes for the PCB Factory (#1549)BlueWeabo
* fixes all over the place * shouldn't have edited that * make easier to understand
2022-12-13Nanite material and circuit board multi for later tiers (#1513)BlueWeabo
* Base work for ModularUI compat * Remove useless interface * Add almost all the widgets * Invert method * Refactor NEI stack placement positions * NEI handlers on ModularUI * Add some more docs * AdvDebugStructureWriter * Fix NEI progressbar not working * PrimitiveBlastFurnace * clean * derp * clean * spotlessApply * Boilers * Buffers * clean * N by N slots containers * Fix boilers not having bucket interaction Put opening UI to individual MetaTEs * Maintenance Hatch * clean * spotlessApply * Add dependency * IndustrialApiary * Adapt to ModularUI change * Base work for covers & fix crash with MP * Fix crash with server * Rewrite base work for covers * Send initial cover data on cover GUI open so that the time of showing incorrect data will be eliminated * Covers part 1 * Rename package: ModularUI -> modularui * Rename class: GT_UIInfo -> GT_UIInfos * Fix build * Covers part2 * Fix missing client check with tile UI & fix title overlap * CoverTabLine * Move cover window creators to inner class * Fix crash with null base TE * Close GUI when tile is broken * Color cover window with tile colorization * add nanites as a material * spotless * start the work on the nanites multi * spotless * Change signature of addUIWidgets * FluidFilter cover, FluidDisplaySlotWidget, BasicTank, BasicGenerator, Output Hatch, MicrowaveEnergyTransmitter, Teleporter, DigitalChest, DigitalTank * Add title tab * Move package: modularui -> modularui/widget * add controller recipe and new casing * add prefix and the casing and controller to the item list * add nano forge controller to its item * add nanites to PreLoad * Programmed circuit + IConfigurationCircuitSupport * clean * add nano forge multi - complete with some recipes * new nanite textures * Apply spotless * fix nanites not registering, remove recipe lock on the nano forge, other small fixed no clue why they didn't want to register in run2. * VolumetricFlask * Remove integrated circuit overlay from recipe input slots * Input Hatch & Quadruple Input Hatch * Multiblock * Deprecate old cover GUI * BasicMachines * Finish BasicMachine & NEI * Expand DTPF NEI to 9 slots * Fix ME input bus on MP * Move AESlotWidget to public class * Move GT_Recipe_Map constructors with mNEIUnificateOutput to setter method * Move SteamTexture.Variant to outer enum * Switch to remote repository * oops * Update MUI * Update MUI * Minor refactor for change amount buttons * the start of a new multi, tooltip WIP * Display items and fluids that exceed usual count * blah * use +=, why didn't I do this * add tier 2 and tier 3. add some more checks * Update MUI * Move ModularUI to Base (#1510) * Move ModularUI to Base * Move most of the ModularUI functionality to `BaseTileEntity` (and `CoverableTileEntity`) * `CommonMetaTileEntity` delegates ato the MetaTileEntity * Added several interfaces (with defaults) to indicate if a tile/metatile override/implement certain behaviors. * Moved `IConfigurationCircuitSupport` interface such that it will work with BaseTileEntity or a MetaTileEntity * Address reviews Co-authored-by: miozune <miozune@gmail.com> * Update MUI * make a single shape rotatable by 90 degrees * Minor changes to NEI * more shapes, more mechanics * Return :facepalm: * IGetTabIconSet override * Some more changes to NEI * Merge texture getter interfaces to new class GUITextureSet * Remove BBF structure picture as it's auto-buildable now * Make unified title tab style of texture angular * Expose some boiler texture getters for addon * Fix crash with cover GUI on pipe * small changes * Lower the number of recipe per page for DTPF & update MUI * Update MUI * Fix crash with middle-clicking slot on circuit selection GUI * Fix circuit selection window not syncing item from base machine * Merge GT_NEI_AssLineHandler into GT_NEI_DefaultHandler * Update MUI * Add in TecTech multi message * Allow changing the way of binding player inventory * Update MUI * Update MUI * Update MUI * Update MUI * Update MUI * Make MUI non-transitive to allow addons to use their own version * Force enable mixin * Format fluid amount tooltip * Add GUITextureSet.STEAM * Add guard against null ModularWindow creation * Add constructors for Muffler Hatch with inventory * Fix output slot on digital chest and tank allowing insertion * Don't log null ModularWindow * add a new material, add some recipes, continue the work on the PCB factory. The first recipe is in! * oops spotless * update bs * rename casings * make material generate plates * add recipes to the pcb factory * nei handling * do some more work on the multi * fixes to recipes. * Update build-and-test.yml * starter work on the PCBFactory GUI. recipe check fully working * finish gui work * spotless thank god drafts don't generate spotless PRs * final touches. tooltip tomorrow * fix typos. and finish PCB multi. * spotless * changes for requests * make consumed amount a constant * fix recipes oopsie * Remove unused textures * Add nanites * fixing recipes * Fix NEI not showing * Make nanites share texture * actually fix recipes and use 2 new lenses * finally circuits work in recipe * Add trans metal block * add default offsets * spotless * make parallels actually work * Downscale nanite texture to 64x64 * improve PCB Factory GUI * finish fixing gui, fix offsets on cooler, apply a new formula for duration * Clean up PCB Factory tooltip * Spotless * Fix typo in Naquadah * make sure the roughness multiplier actually slows down the recipe XD * add a smaller limit to the roughness multipler.... lets not allow for 10x board prodction oops * fix cooler tier 2 using wrong block in its center, fix controller texture on tier 3 * update mui and uodate the button texture * fix one button and prevent null arrays * remove some math. a small rework on recipes * fix and off by 1 * save the change? never heard of it * fix tier 3 not forming * Nano forge tooltip * hopefully fix nano forge. fix neutroni nanite wrong tier in recipe * try 2 to fix structure check * fix nano forge not forming * fix nano forge data stick. we need better error messages * do some fixes. * its 12am, typos.... * never coding at midnight again * try 2 to fix nano forge and pcb factory * fix nano and pcb factory not working. address some reviews * do syncing between client and server. fix recipes asking too much power with multiple upgrades Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Jason Mitchell <mitchej@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
2022-12-12Add Kevlar Bee and remove autoclave recipes (#1540)Runakai1
* Kevlar, Autoclave and Fixes Removed Autoclave recipes since it needs to be reworked. Useless recipes right now. Added kevlar bee to be used in Quantum Forcer Fixed Lithium bee * fixed some stuff * spotless * spotlessApply (#1541) Co-authored-by: Runakai1 <48415331+Runakai1@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove commented out code * missed one Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
2022-12-12Buff TPV-Alloy Wires (#1542)Impos913
2022-12-10Added achievement issuers to onItemPickup for coil achievements (#1538)reign
2022-12-03lower the entry barrier for extreme diesel engine (#1533)Glease
2022-12-02reduce replicator power consumption by 1/16 to allow cable loss (#1532)Glease