Age | Commit message (Collapse) | Author |
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* fix(warnings): remove broad wanings suppression
This shell script was applied to remove all instances of
`@SuppressWarnings("ALL")`:
```sh
grep -lr '@SuppressWarnings([[:space:]]*"ALL"[[:space:]]*)' src/ |
xargs -l1 \
sed -n -i.bak '/@SuppressWarnings([[:space:]]*"ALL"[[:space:]]*)/!p'
```
* nuke @SuppressWarnings("all") in GT_NEI_DefaultHandler
Case insensitive:
```sh
grep -lr '@SuppressWarnings([[:space:]]*"[Aa][Ll][Ll]"[[:space:]]*)' src/ |
xargs -l1 \
sed -n -i.bak '/@SuppressWarnings([[:space:]]*"[Aa][Ll][Ll]"[[:space:]]*)/!p'
find src -type f -name '*.bak' -delete
```
* fix(warnings): GT_NEI_DefaultHandler
* fix(warnings): GT_Mod
* fix(warnings): GT_Values
* fix(warnings): Materials
* fix(warnings): GT_BeeDefinition
* fix(warnings): GT_PostLoad
* fix(warnings): GT_Worldgenloader
* fix(warnings): GT_PreLoad
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* Remove energised from GT5 to move to core
* Buff tesseract trans metal
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Add wiremill recipe for SC UEV Base
* Adding UIV and UMV SC (#1213)
* fixing sphalerite electrolyze recipe
* beginning of UIV/UMV SC
* real sc mat
* real umv sc craft
* fixes sc umv heat temp
* Fix ID conflict
* Move wiremill recipe
Co-authored-by: RIONDY 'POPlol333' Adam <76914762+POPlol333@users.noreply.github.com>
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* fixing sphalerite electrolyze recipe
* beginning of UIV/UMV SC
* real sc mat
* real umv sc craft
* fixes sc umv heat temp
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(#1190)
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* Additional Maintenance Hatch Recipe
* Revert "Additional Maintenance Hatch Recipe"
This reverts commit c2168dc3f536021a75cc7c5636bb7093aa27baba.
* Additional Maintenance Hatch Recipe
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fix derp
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@Runakai1 thats what @miozune means
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Adds a recipe to create nitration mixture in the mixer with both cells.
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* Basis of changes
* Adjust voltage tiers to remove OpV
* Better textures, move IDs around etc.
* Format cleanup
* Log level change
* Dynamos
* More stuff
* More OpV purging.
* Fixes
* Remove wire support.
* Textures
* IDs
* Update hatch/dynamo
* New number formatter
* Add default method
* Add save method on world close
* Cleanup old comments/debug
* Author
* Author
* Author
* Author
* Restructuring of code
* Unit tests
* More unit tests + cleanup
* Fix ID shift + add spares
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Modified Bees and stuff, not yet ready
* Added 4 bees, changed chances, changed fluid regulator
Fluid regulators require a fluid detecor cover now to reduce conflicitng recipe conflicts
Added Jaegermeister Bee as an endgame bee
Added Sunnarium Bee
Added Glowstone Bee
Added Essentia Bee for future purposes (MagicBees)
Reduced chances of combs, mistakenly too high
* Updated bee chanes of a few
Caelestis 4->10
Uranium 2->3
Plutonum 2-3
Naquadah 1->3
Thorium 2->3
Americium 3->5
Neutronium 1->2
* Recipe changes and one bee change
Changed Circuit Number of fluid regulator
changed mica bee foundation
changed fluid extractor recipe
* fixed iron comb producing meteoric iron instead of normal
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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- Removed the regular glue recipes for Graphene, and left only Advanced Glue ones. If GT++ is loaded, the recipes with Europium and Americium Wafers will use Super Glue instead.
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* New recipe methods.
* Pulverise tesseracts
* New pulveriser method
* Cleanup code
* Smelting/cooling methods
* Super coolant
* Add hot ingot
* Expand DTPF UI
* Add energised tesseract
* Disable incorrect freezer recipe.
* Remove compressor recipe + adjust values of transcendent metal a bit.
* Fix missing textures
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* New recipe methods.
* Pulverise tesseracts
* New pulveriser method
* Cleanup code
* Smelting/cooling methods
* Super coolant
* Add hot ingot
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Upgrade changes
* 6
* Handle some crazy bee outputs
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* Industrial Apiary
* Make Forestry not required.
* Add support for gendustry upgrades and lower energy demand
* Add item validation to input slots and fix battery + special slots
* Automation upgrade support and bug fixes
* Better canWork check and flower detection
* GUI work
* Better detection of modifier update
* Add button to cancel process
* Add textures
* Tooltip changes
* Add convert crafting
* Make top and sides glow
* Bug fix
* New textures
* Add bee effects
* Make all tooltips translatable
* Implement GT Apiary Upgrades
* Prevent inserting too many upgrades
* Just require gendustry instead of checking it everywhere
* Add blacklist (bug fix) and use hashsets instead of arrays
* Cache beemember to do effects
* Make blacklist automatic
* Add acceleration upgrades for all tiers (LV -> UV)
* Lock the machine to maxspeed by default
* Correct required energy in info tooltip
* Use isUpgrade method instead of manually checking
* Lower amperage to 4
* Save locked speed to nbt
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* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
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merged and incrementally add to it
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* Standardize Anti-Knock Agent recipes
* Fix cell amount
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* Add overclocking.
Require 1 of any energy hatch to form.
Change TT support to allow recipes to start as long as total voltage is sufficient.
* More OpV purging + cleanup
* Save EU_per_tick to NBT.
Reset EU_per_tick when machine stops to 0.
Change a few comments
* Fix typo
* Fix typo
* Fix DTPF not getting correct fuel discount.
Clean up code a bit.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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saltpeter and potassium nitrade is the same thing
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close https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10606
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