Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-29 | Fixed a sneaky and game-breaking bug that caused quite a lot of fluids | Johannes Gäßler | |
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug. | |||
2017-04-28 | Implemented Nitric Acid, Rocket Fuel | Johannes Gäßler | |
2017-04-24 | Expanded Charcoal Byproducts, added recipes that produce them | Johannes Gäßler | |
2017-04-24 | Made the centrifuge recipes for ash more realistic | Johannes Gäßler | |
2017-04-23 | Tweaked Titanium, implemented Silicone and Gunpowder | Johannes Gäßler | |
Carbon Monoxide can now be obtained as an optional byproduct from Titaniumtetrachloride production. Added a missing chemical reactor recipe for Gunpowder | |||
2017-04-23 | Added additional recipes for acids and bases | Johannes Gäßler | |
2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler | |
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base) | |||
2017-04-22 | fix #1029 | Techlone | |
2017-04-21 | Added recipes for Epichlorohydrin | Johannes Gäßler | |
2017-04-20 | Fixed a typo, Added a missing glue recipe | Johannes Gäßler | |
2017-04-19 | Added a lot of (petro)chemistry stuff, expanded the API | Johannes Gäßler | |
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible. | |||
2017-04-10 | All foils can be made in bender. | Blood-Asp | |
2017-04-01 | Move some recipes since max java method size was reached | Blood-Asp | |
2017-04-01 | Updated Achievements to fit changed circuits | Blood-Asp | |
2017-03-31 | Add assemblyrecipes for all circuits per oredict | Blood-Asp | |
2017-03-31 | Add Lightning Rod | Blood-Asp | |
2017-03-27 | Fix NEI NoClassDefFoundError | Sirse | |
Ensure is NEI loaded before call their API methods | |||
2017-03-23 | Alternative superbuffer recipe with datasticks | Blood-Asp | |
2017-03-22 | Fix missed casing recipe | Blood-Asp | |
2017-03-22 | Fix nether stones not generating in nether if enabled in config | Blood-Asp | |
2017-03-22 | Fix 2 recipes | Blood-Asp | |
2017-03-22 | PIC Wafer needs cleanroom too | Blood-Asp | |
2017-03-22 | Merge pull request #974 from Dimach/unstable-1 | Blood-Asp | |
Fixed double chance of first 16 custom ores. | |||
2017-03-18 | Fixed double chance of first 16 custom ores. | Dimach | |
2017-03-16 | Cleanup code. | Dimach | |
2017-03-16 | Fix for negative-coordinate vein generation, adjustments to recipes for ↵ | MauveCloud | |
stone dust, sand, and flint | |||
2017-03-12 | fix adv circuit | Techlone | |
2017-03-12 | Added new config value useOnlyGoodSolderingMaterials | Techlone | |
2017-03-10 | Recipe fixes | Blood-Asp | |
2017-03-08 | Rebalance gallium usage early game | Blood-Asp | |
2017-03-05 | Remove original IC2 adv circuit recipe. | Blood-Asp | |
2017-03-05 | Moar circuit balance | Blood-Asp | |
2017-03-02 | Distilation tower recipes rebalance | Blood-Asp | |
2017-03-01 | Some recipe fixes. | Blood-Asp | |
2017-03-01 | Rebalancings | Blood-Asp | |
Reduce costs for multiblock building blocks. Forgehammer Ingot->Plate 3:2 instead of 2:1 | |||
2017-03-01 | Remove rubber from steamage | Blood-Asp | |
2017-03-01 | More circuit balancing | Blood-Asp | |
2017-02-28 | Recipe balancings | Blood-Asp | |
2017-02-28 | Merge pull request #904 from Techlone/unstable | Blood-Asp | |
Add new semiconductors and indium recipe | |||
2017-02-28 | Circuit changes | Blood-Asp | |
2017-02-17 | Add new semiconductors and indium recipe | Techlone | |
2017-02-11 | Finish Cleanroom | Blood-Asp | |
2017-02-03 | Fix osmiridium crafting recipe | Blood-Asp | |
2017-01-05 | Add advanced seismic prospector | KpoxaPy | |
2016-12-27 | Fix missing Computronics components | Muramasa- | |
2016-12-27 | Port LightningRod (To be changed by Bloody) & Character fix | Muramasa- | |
2016-12-27 | Fix ToolHead processors | Muramasa- | |
2016-12-27 | Fix Chlorine recipes | Blood-Asp | |
2016-12-24 | EBF Efficiency improvements with hier tier coils | Blood-Asp | |
Every 1800K free heating capacity the EBF can be overclocked one tier without efficency loss(4xEU/t, 1/4process time). Every 900K free heating capacity EU/t is lowered by 5%. | |||
2016-12-24 | Fix broken Hydric Sulfide recipe | Blood-Asp | |