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2017-04-29Fixed a sneaky and game-breaking bug that caused quite a lot of fluidsJohannes Gäßler
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug.
2017-04-28Implemented Nitric Acid, Rocket FuelJohannes Gäßler
2017-04-24Expanded Charcoal Byproducts, added recipes that produce themJohannes Gäßler
2017-04-24Made the centrifuge recipes for ash more realisticJohannes Gäßler
2017-04-23Tweaked Titanium, implemented Silicone and GunpowderJohannes Gäßler
Carbon Monoxide can now be obtained as an optional byproduct from Titaniumtetrachloride production. Added a missing chemical reactor recipe for Gunpowder
2017-04-23Added additional recipes for acids and basesJohannes Gäßler
2017-04-22Enabled solid output for Distilleries, implemented Epoxy Resin / PTFEJohannes Gäßler
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base)
2017-04-22fix #1029Techlone
2017-04-21Added recipes for EpichlorohydrinJohannes Gäßler
2017-04-20Fixed a typo, Added a missing glue recipeJohannes Gäßler
2017-04-19Added a lot of (petro)chemistry stuff, expanded the APIJohannes Gäßler
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible.
2017-04-10All foils can be made in bender.Blood-Asp
2017-04-01Move some recipes since max java method size was reachedBlood-Asp
2017-04-01Updated Achievements to fit changed circuitsBlood-Asp
2017-03-31Add assemblyrecipes for all circuits per oredictBlood-Asp
2017-03-31Add Lightning RodBlood-Asp
2017-03-27Fix NEI NoClassDefFoundErrorSirse
Ensure is NEI loaded before call their API methods
2017-03-23Alternative superbuffer recipe with datasticksBlood-Asp
2017-03-22Fix missed casing recipeBlood-Asp
2017-03-22Fix nether stones not generating in nether if enabled in configBlood-Asp
2017-03-22Fix 2 recipesBlood-Asp
2017-03-22PIC Wafer needs cleanroom tooBlood-Asp
2017-03-22Merge pull request #974 from Dimach/unstable-1Blood-Asp
Fixed double chance of first 16 custom ores.
2017-03-18Fixed double chance of first 16 custom ores.Dimach
2017-03-16Cleanup code.Dimach
2017-03-16Fix for negative-coordinate vein generation, adjustments to recipes for ↵MauveCloud
stone dust, sand, and flint
2017-03-12fix adv circuitTechlone
2017-03-12Added new config value useOnlyGoodSolderingMaterialsTechlone
2017-03-10Recipe fixesBlood-Asp
2017-03-08Rebalance gallium usage early gameBlood-Asp
2017-03-05Remove original IC2 adv circuit recipe.Blood-Asp
2017-03-05Moar circuit balanceBlood-Asp
2017-03-02Distilation tower recipes rebalanceBlood-Asp
2017-03-01Some recipe fixes.Blood-Asp
2017-03-01RebalancingsBlood-Asp
Reduce costs for multiblock building blocks. Forgehammer Ingot->Plate 3:2 instead of 2:1
2017-03-01Remove rubber from steamageBlood-Asp
2017-03-01More circuit balancingBlood-Asp
2017-02-28Recipe balancingsBlood-Asp
2017-02-28Merge pull request #904 from Techlone/unstableBlood-Asp
Add new semiconductors and indium recipe
2017-02-28Circuit changesBlood-Asp
2017-02-17Add new semiconductors and indium recipeTechlone
2017-02-11Finish CleanroomBlood-Asp
2017-02-03Fix osmiridium crafting recipeBlood-Asp
2017-01-05Add advanced seismic prospectorKpoxaPy
2016-12-27Fix missing Computronics componentsMuramasa-
2016-12-27Port LightningRod (To be changed by Bloody) & Character fixMuramasa-
2016-12-27Fix ToolHead processorsMuramasa-
2016-12-27Fix Chlorine recipesBlood-Asp
2016-12-24EBF Efficiency improvements with hier tier coilsBlood-Asp
Every 1800K free heating capacity the EBF can be overclocked one tier without efficency loss(4xEU/t, 1/4process time). Every 900K free heating capacity EU/t is lowered by 5%.
2016-12-24Fix broken Hydric Sulfide recipeBlood-Asp