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path: root/src/main/java/gregtech/loaders
AgeCommit message (Collapse)Author
2016-04-29Implemented Output CalculationMuramasa
2016-04-28More Cleanup and finalizingMuramasa
2016-04-28Main Commit for Large Diesel GeneratorMuramasa
2016-04-19Main CommitMuramasa
2016-04-18fix #466Dream-Master
Machines higher than IV have a recipe conflict
2016-04-17Large Diesel GeneratorMuramasa
Added large diesel generator to the game. It replicates the Large Plasma Generator but it's nominal output is 1/8 that plasmas is. Plasma Nominal: Optimal Steam Flow * 40 Diesel Nominal: Optimal Steam Flow * 5
2016-04-14Fix custom ore mixes more common than intendedUltraPeeks
The for loop above already registers all custom ore mixes. The first 16 custom mixes were registered a second time and were double as likely as intended to spawn. For example copper was much more difficult to find that way.
2016-04-11Adding assembly line recipe checkBlood-Asp
2016-04-11Adding assembly line recipesBlood-Asp
2016-04-11Added Assembly Line MultiblockBlood-Asp
2016-04-09Revert "adding Adv Miner to us Version"Dream-Master
This reverts commit 6427be7b6d30811e979b346d5477daf0c84e9334.
2016-04-09Revert "Try to add Oil Drill. Works but not pumping oil"Dream-Master
This reverts commit 26f65443ff25de28f0a48b0e5fa824ee96f86c41.
2016-04-04Try to add Oil Drill. Works but not pumping oilDream-Master
2016-04-04adding Adv Miner to us VersionDream-Master
adding Drilling Fluid added a few Textures from Gt 5.09
2016-04-04Re Fix #472 #219Léa Gris
2016-04-04Fix #472 #219Léa Gris
2016-04-02made EV charger recipe oredictBlood-Asp
2016-03-27Show all ingot fluid extractions and all iron/copper arc furnace recipesBlood-Asp
2016-03-27Rebalance oil processing and improve pipe coveringBlood-Asp
2016-03-20Gunpowder no longer unlocks clean dust achievementBlood-Asp
2016-03-20Hiding of Recycling recipes and unneeded ores in NEIBlood-Asp
2016-03-20small fixDream-Master
2016-03-20fix forestry plants above meta 15Blood-Asp
2016-03-20Now all slabs worksDream-Master
2016-03-20rotors machine recipes.(Blood Asp)Dream-Master
2016-03-20add forestry Bowel recipes (Blood Asp)Dream-Master
2016-03-20Forestry Log with meta id >16 are now nerfed by GregDream-Master
2016-03-20More work on tool hardeningBlood-Asp
2016-03-18Made HV Magic Energy Converter pre Fusion tech(Osmium)Blood-Asp
2016-03-18Added machine recipe for rotors, added silicone soft hammerBlood-Asp
2016-03-18wildcard lathe recipesBlood-Asp
2016-03-18Added bowl lathe recipesBlood-Asp
2016-03-17Add Uranite crop dropBlood-Asp
2016-03-16Fix crop drop autoclave recipesBlood-Asp
2016-03-16Fix Forestry woods above meta 15 not effected by wood nervBlood-Asp
2016-03-05Small Crop stats rebalanceNidan
- make Trollplant obtainable again (1% chance) - make Transformium very rare instead of almost impossible to get (0.668% instead of 0.134%) - make Zomplant uncommon instead of very rare (1.5% instead of 0.618%) - adjust Fertilia to remain reachable, making it a bit less rare in the process (0.967% instead of 0.794%) (chances given are for the best possible parents; in case of Zomplant excluding Fertilia as it can only be obtained from Zomplant)
2016-02-29Fix EnderIO EBF Recipes tierLéa Gris
EnderIO: ElectricalSteel and DarkSteel ingot where at HV tier in EBF. These mid-game low tech materials should be on HV tech. Also these recipes are not removed from EnderIO itself where they default to very easy process in EnderIO AlloySmelter.
2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
2016-01-14Change 500EU/t recipes to 480EU/t in the EBF.Teteros
A tiny fragment of recipes in the Electronic Blast Furnace were set to 500EU/t instead of 480EU/t like all other recipes in the EBF. These were adjusted since having these deviate from the standard is troublesome for constant energy needs that the EBF requires.
2016-01-13Add plastic recipes to Distillation Tower & Distillery.Teteros
Distillation tower will now be able to refine ic2biomass and oil to molten plastic and tiny pile of plastic respectively. Tiny pile was chosen due to the limitation of 5 fluids and one item in the distillery, it's equal to '16' molten plastic. Distillery will refine oil and biomass in a 1:1 ratio to molten plastic, just like oil to lubricant does. Ratios suggested favour oil more than biomass. Remove unused oil types from distillation recipes and set biomass MV recipe to 32:1000 for easier calculations.
2016-01-11Fix recipes Bio GasDream-Master
2016-01-04removing tnt ->itnt recipeBlood-Asp
2016-01-03spelling fixes and chainsaw + forestry leaves fixBlood-Asp
2016-01-03explosives 2Blood-Asp
2016-01-03Explosives reworkBlood-Asp
2015-12-31This woksDream-Master
2015-12-31Take the Biomass recipes inside the codeDream-Master
2015-12-30Change Biomass to Gas recipe using 480 eu instead of 512 like all other ↵Dream-Master
recipe too.
2015-12-29add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp)Dream-Master
AE2 oredict register fix(Blood Asp) fix depleted mox crashing(Blood Asp) Bump to 5.08.33.3
2015-12-29AE2 oredict register fixBlood-Asp