aboutsummaryrefslogtreecommitdiff
path: root/src/main/java/gregtech/loaders
AgeCommit message (Collapse)Author
2016-07-26Merge branch 'experimental' into NewFeaturesOneEyeMaker
2016-07-26Coils should be deprecatedOneEyeMaker
2016-07-26Merge pull request #576 from Muramasa-/UBCSupportBlood-Asp
UBC Support / Ore System Restructure
2016-07-25Changed method of "repairing" of overheated coils.OneEyeMaker
Also moved initialization of SubTags to prevent NoClassDefFoundException.
2016-07-24Redesigned achievements.OneEyeMaker
2016-07-24Update GT_FuelLoader.javaDEMOOH
Changed MK3 Naquadah Reactor to return naquadah cell instead of empty cell.
2016-07-24Changed Blast Furnace temperatures of some materials.OneEyeMaker
Now EV materials require HV+ heating coils, IV materials requires EV+ coils.
2016-07-22Various fixes/cleanupMuramasa
Game will no longer crash without UBC loaded Added missing mallet textures to materialicon Lignite
2016-07-21Any component should require cables of its tier.OneEyeMaker
2016-07-21Cables from IV materials and used as IV components should be IV.OneEyeMaker
2016-07-21Update GT_MachineRecipeLoader.javaDEMOOH
Added pitchblende multiplication recipe with Reactoria leaves.
2016-07-21Ore System Rewrite part 2Muramasa
Lots of ore system changes Added Marble/Basalt gen Ore Mixes can now have a specified biome name that they can only spawn in
2016-07-21Redefined some wires. Added last heating coil block.OneEyeMaker
2016-07-20Fixed Blast Furnace recipe for Naquadah Alloy.OneEyeMaker
2016-07-20Added new tier of heating coils.OneEyeMaker
//TODO: Find material for LuV coils.
2016-07-18Ore system rewriteMuramasa
2016-07-18Restored broken compatibility.OneEyeMaker
2016-07-18Preparations for moving all heating coils to another block.OneEyeMaker
2016-07-17Added new heating coil blocks.OneEyeMaker
2016-07-16InitialMuramasa
This is more of a test and resource for when I eventually rewrite the GT5U ore texture/metadata system.
2016-07-03Name fixesBlood-Asp
2016-07-02rebalancing sifting outputBlood-Asp
2016-07-02make GT trigger ic2 achievementsBlood-Asp
2016-07-02Finished adding all component assemblyline recipesBlood-Asp
2016-07-01Even more changesBlood-Asp
2016-07-01Small fixes and rebalancesBlood-Asp
2016-07-01PR fixes: Turbine casings readded, Dieselgen readded, balancing changesBlood-Asp
Also deactivated higher tier pumps, these cover so huge areas, that servers lag extremely. Nerfed new cables a bit.
2016-07-01InitialMuramasa
2016-07-01First Assemblyline recipesBlood-Asp
2016-06-30More Assembly Line recipe workBlood-Asp
2016-06-27AL Recipe workBlood-Asp
2016-06-25Make Railcraft item Retrival name independentBlood-Asp
2016-06-24Fix Superfuel railcraft compat and expand thaumcraft checkBlood-Asp
2016-06-24More superfuel fixesBlood-Asp
2016-06-24Fix fluiddeathBlood-Asp
2016-06-23Add new Fuel, Fix emitter and field gen recipes, add charcoal/lignite block ↵Blood-Asp
fuel values
2016-06-23Remove old crop processing codeBlood-Asp
2016-06-23Readjusted Notch Apple fuel valueBlood-Asp
2016-06-23Changed Field Generator recipesBlood-Asp
2016-06-21This client likes to uncheck filesMuramasa
2016-06-21Wrong pipe oredictMuramasa
2016-06-21Bug fixes for my commitsMuramasa
Removed commented out old turbine texture code Fixed Diesel Engine "Fuel Value" unit to EU/L Fixed mistake with Diesel Engine tooltip. Now asks for Gear boxes. Forgot to add recipe for Engine Intake. Redone the Gas/HPSteam turbine recipes. Fixed Oxygen/Lube being consumed if there is diesel in the hatch, but not enough for the engine to run Updated Engine GUI
2016-06-20Notch apple to magic fuelBlood-Asp
2016-06-20nerfed biogas from distilleryBlood-Asp
2016-06-20Fix wrong energy values for comp and crop processingBlood-Asp
2016-06-20Cheaper chemical string productionBlood-Asp
2016-06-19Remove unused recipe codeBlood-Asp
2016-06-19Merge pull request #500 from Muramasa-/DieselGeneratorBlood-Asp
Large Diesel Generator
2016-06-12Final commitMuramasa
2016-06-01Possibly final commitMuramasa