Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-03-20 | Forestry Log with meta id >16 are now nerfed by Greg | Dream-Master | |
2016-03-20 | More work on tool hardening | Blood-Asp | |
2016-03-18 | Made HV Magic Energy Converter pre Fusion tech(Osmium) | Blood-Asp | |
2016-03-18 | Added machine recipe for rotors, added silicone soft hammer | Blood-Asp | |
2016-03-18 | wildcard lathe recipes | Blood-Asp | |
2016-03-18 | Added bowl lathe recipes | Blood-Asp | |
2016-03-17 | Add Uranite crop drop | Blood-Asp | |
2016-03-16 | Fix crop drop autoclave recipes | Blood-Asp | |
2016-03-16 | Fix Forestry woods above meta 15 not effected by wood nerv | Blood-Asp | |
2016-03-05 | Small Crop stats rebalance | Nidan | |
- make Trollplant obtainable again (1% chance) - make Transformium very rare instead of almost impossible to get (0.668% instead of 0.134%) - make Zomplant uncommon instead of very rare (1.5% instead of 0.618%) - adjust Fertilia to remain reachable, making it a bit less rare in the process (0.967% instead of 0.794%) (chances given are for the best possible parents; in case of Zomplant excluding Fertilia as it can only be obtained from Zomplant) | |||
2016-02-29 | Fix EnderIO EBF Recipes tier | Léa Gris | |
EnderIO: ElectricalSteel and DarkSteel ingot where at HV tier in EBF. These mid-game low tech materials should be on HV tech. Also these recipes are not removed from EnderIO itself where they default to very easy process in EnderIO AlloySmelter. | |||
2016-01-14 | Modify Wet Concrete to be able to use cells | Teteros | |
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above. | |||
2016-01-14 | Change 500EU/t recipes to 480EU/t in the EBF. | Teteros | |
A tiny fragment of recipes in the Electronic Blast Furnace were set to 500EU/t instead of 480EU/t like all other recipes in the EBF. These were adjusted since having these deviate from the standard is troublesome for constant energy needs that the EBF requires. | |||
2016-01-13 | Add plastic recipes to Distillation Tower & Distillery. | Teteros | |
Distillation tower will now be able to refine ic2biomass and oil to molten plastic and tiny pile of plastic respectively. Tiny pile was chosen due to the limitation of 5 fluids and one item in the distillery, it's equal to '16' molten plastic. Distillery will refine oil and biomass in a 1:1 ratio to molten plastic, just like oil to lubricant does. Ratios suggested favour oil more than biomass. Remove unused oil types from distillation recipes and set biomass MV recipe to 32:1000 for easier calculations. | |||
2016-01-11 | Fix recipes Bio Gas | Dream-Master | |
2016-01-04 | removing tnt ->itnt recipe | Blood-Asp | |
2016-01-03 | spelling fixes and chainsaw + forestry leaves fix | Blood-Asp | |
2016-01-03 | explosives 2 | Blood-Asp | |
2016-01-03 | Explosives rework | Blood-Asp | |
2015-12-31 | This woks | Dream-Master | |
2015-12-31 | Take the Biomass recipes inside the code | Dream-Master | |
2015-12-30 | Change Biomass to Gas recipe using 480 eu instead of 512 like all other ↵ | Dream-Master | |
recipe too. | |||
2015-12-29 | add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp) | Dream-Master | |
AE2 oredict register fix(Blood Asp) fix depleted mox crashing(Blood Asp) Bump to 5.08.33.3 | |||
2015-12-29 | AE2 oredict register fix | Blood-Asp | |
2015-12-29 | fix depleted mox crashing | Blood-Asp | |
2015-12-29 | fix crop processing like comb processing | Blood-Asp | |
2015-12-29 | add missing EBXL recipes. tmp disable modular armor recipes | Blood-Asp | |
2015-12-28 | Added Blood Asps commits. | Dream-Master | |
New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp) | |||
2015-12-28 | fix armor textures and init | Blood-Asp | |
2015-12-25 | New debug lang for achievements generation | MIUI Russia | |
2015-12-25 | Should save everything before commiting | Blood-Asp | |
2015-12-25 | fuel rod override v2 | Blood-Asp | |
2015-12-25 | Overriding IC2 fuel rods | Blood-Asp | |
2015-12-22 | Revert "Test commit" | Dream-Master | |
This reverts commit 42ba353761ab056cffa59a976a771d54c705a489. | |||
2015-12-22 | Test commit | Dream-Master | |
2015-12-22 | increase hot coolant energy output 4x (Blood Asp) | Dream-Master | |
Fix reprocessing exploit (Blood Asp) | |||
2015-12-21 | increase hot coolant energy output 4x | Blood-Asp | |
2015-12-21 | comb processing fixes | Blood-Asp | |
2015-12-21 | Made bees a bit less biome dependend | Blood-Asp | |
2015-12-21 | Made UUM Berry drop chance a bit lower | Blood-Asp | |
2015-12-17 | remove this from Gt Code | Dream-Master | |
2015-12-15 | Fix some wrong stone processing | Blood-Asp | |
2015-12-15 | Fix Emerald crop processing | Blood-Asp | |
2015-12-15 | fix stone processing output amounts | Blood-Asp | |
2015-12-13 | change crop drop processing like bee comb processing | Blood-Asp | |
2015-12-13 | removed passive energy use of covers, changed size tooltips and changed comb ↵ | Blood-Asp | |
processing | |||
2015-12-13 | Test commit to put Core Mod Items into GT code. | Dream-Master | |
2015-12-12 | Distillery using now Pipes instead of Blaze Rods. | Dream-Master | |
2015-12-11 | Added processing for UndergroundBiomes stone types | Blood-Asp | |
2015-12-11 | small fixes | Blood-Asp | |