Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
* (un)boxing RA2
* fuel ra2
* blast RA2
* primitive blast RA2
* remaining cutter ra2
* fix
|
|
* butcher recipe time
* spotlessApply (#2034)
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
|
|
* Nerf Sunnarium Bee, Add Endstone to Endstone Bee
Previous sunnarium:
glowstone 40%
sunnarium 20%
now:
glowstone 30%
sunnarium 5%
Added 4 End Stone to comb centrifuging of End stone bee
* spotlessApply (#2015)
Co-authored-by: GitHub GTNH Actions <>
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
* chemical reactors
* Other machines
* More machines and chemical reactors pt2
* standard
* fix
* Update GT_Loader_MetaTileEntities_Recipes.java
* expand fluid scaling
---------
Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
|
|
* fix missing break
* switch to modern switch
* more code improvements
|
|
* lathe and saplings
* toolhead oreproc recipes
* fluid solidification
* reverse macerating
* autoclave combs
* implosion compressor
* assembler recipes
* assembling line
* slicer recipes
* minor fixes
* attempted cell to fluid fix
* minor fix 2
|
|
* dont add the same recipe 300 times
* have custom vac freezer recipes in GT
* have custom vac freezer recipes in coremod
|
|
|
|
|
|
* fix snow queen bee drop
* fix ismodloaded errors
|
|
* fully convert all wiremill recipes and clean up unnecessary duplicate code
* fully convert all polarizer recipes
* fully convert all canner recipes
* RA2 for oredict plank recipes
* RA2 for oredict stoneCobble recipes
* convert some assembler recipes to RA2
* fix
* fix2
* remove recipes that were never in the game
|
|
* TE items cant be required
* remove from itemlist
* TE does not exist
* this never worked anyway but also unecessary
* these are broken. have a working replacement already
* give valid id to fix rockbreaker fake recipes
* fix texture and text
* no NC its fake anyway
|
|
* generate nanite
* textures
* recipe
* timepiece instead
* spotlessApply (#1998)
Co-authored-by: GitHub GTNH Actions <>
* add primordial matter
* texture
* add recipe
* primordial matter instead of uum
---------
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
generation (#1994)
* oredict plate recipes
* oredict dust recipes
* ore processing recycling recipes
* shaping recipes
* more fixes
* fixes
* 2 fixes
* remove unnecessary qualifications
|
|
* null checks for cables
* actually fix drillhead recycling
* revert old incorrect drill fix
* fix netherstar cables
|
|
|
|
* process log RA2
* process crop RA2
* process nuggets ra2
* process gear ra2
* process pipe ra2
* unhide leninade
|
|
* part 1
* part2
|
|
* add eternity
* textures
* timepiece
* disable ebf + freezing
|
|
|
|
|
|
* cell and ingot vac freezer
* sticklong RA2
* block RA2
* StoneVarious RA2
* crafting RA2
* Wire RA2
* fixes
|
|
* backwards compat
* spotless
|
|
|
|
* convert some MTE recipes to RA2
* Lens RA2
* Rotor RA2
* fixes
* Stone RA2
* Gem RA2
* fix
* ingot RA2
* stick RA2
* better time notation
|
|
* split MetaTileEntities loader
* sort into load
* now switch material
* add comment
* cleanup
|
|
* balance
* cleanup tiny dusts and double recipe
|
|
* allow mute registers to be made outside of gt5u
* add back the check using forge api
* fix the typo oops
|
|
|
|
|
|
* fix DT durations
* salt water distill fix
|
|
|
|
* multiple RA2 fixes
* revert the revert of my work
why do I have to fix shit multiple times
* more fixes
* and more
* these dont exist and are always null
* sa
* better check
* and another forgotten null check
* fix turbine blades
|
|
|
|
|
|
* that one should be singleblock only
* fix titaniumtetrachloride recipes
* fix
|
|
* fix cutting
* readd circuits
* missed one
|
|
|
|
* use 750, same as carpenter
* delete duplicate non-oredicted recipe
|
|
Borax is a natural byproduct of salt and Salt bee is more difficult to get working that force bee. Adds 1 Borax dust to Salt bee specialty with a 10% chance.
|
|
|
|
* add circuits
* more circuit
* more circuits
* sa
* fix cell and bucket bending
* more missing circuits
* sa
* gem, wire and stick
* finer nullcheck for gems
* block
* more gem fixes
* dust
* ingot
|
|
* Add Charged Certus Quartz material
* Add new T9 oreveins
* Adjust color, enable ores only
|
|
|