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path: root/src/main/java/gregtech/loaders
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2016-01-14Modify Wet Concrete to be able to use cellsTeteros
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above.
2016-01-14Change 500EU/t recipes to 480EU/t in the EBF.Teteros
A tiny fragment of recipes in the Electronic Blast Furnace were set to 500EU/t instead of 480EU/t like all other recipes in the EBF. These were adjusted since having these deviate from the standard is troublesome for constant energy needs that the EBF requires.
2016-01-13Add plastic recipes to Distillation Tower & Distillery.Teteros
Distillation tower will now be able to refine ic2biomass and oil to molten plastic and tiny pile of plastic respectively. Tiny pile was chosen due to the limitation of 5 fluids and one item in the distillery, it's equal to '16' molten plastic. Distillery will refine oil and biomass in a 1:1 ratio to molten plastic, just like oil to lubricant does. Ratios suggested favour oil more than biomass. Remove unused oil types from distillation recipes and set biomass MV recipe to 32:1000 for easier calculations.
2016-01-11Fix recipes Bio GasDream-Master
2016-01-04removing tnt ->itnt recipeBlood-Asp
2016-01-03spelling fixes and chainsaw + forestry leaves fixBlood-Asp
2016-01-03explosives 2Blood-Asp
2016-01-03Explosives reworkBlood-Asp
2015-12-31This woksDream-Master
2015-12-31Take the Biomass recipes inside the codeDream-Master
2015-12-30Change Biomass to Gas recipe using 480 eu instead of 512 like all other ↵Dream-Master
recipe too.
2015-12-29add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp)Dream-Master
AE2 oredict register fix(Blood Asp) fix depleted mox crashing(Blood Asp) Bump to 5.08.33.3
2015-12-29AE2 oredict register fixBlood-Asp
2015-12-29fix depleted mox crashingBlood-Asp
2015-12-29fix crop processing like comb processingBlood-Asp
2015-12-29add missing EBXL recipes. tmp disable modular armor recipesBlood-Asp
2015-12-28Added Blood Asps commits.Dream-Master
New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp)
2015-12-28fix armor textures and initBlood-Asp
2015-12-25New debug lang for achievements generationMIUI Russia
2015-12-25Should save everything before commitingBlood-Asp
2015-12-25fuel rod override v2Blood-Asp
2015-12-25Overriding IC2 fuel rodsBlood-Asp
2015-12-22Revert "Test commit"Dream-Master
This reverts commit 42ba353761ab056cffa59a976a771d54c705a489.
2015-12-22Test commitDream-Master
2015-12-22increase hot coolant energy output 4x (Blood Asp)Dream-Master
Fix reprocessing exploit (Blood Asp)
2015-12-21increase hot coolant energy output 4xBlood-Asp
2015-12-21comb processing fixesBlood-Asp
2015-12-21Made bees a bit less biome dependendBlood-Asp
2015-12-21Made UUM Berry drop chance a bit lowerBlood-Asp
2015-12-17remove this from Gt CodeDream-Master
2015-12-15Fix some wrong stone processingBlood-Asp
2015-12-15Fix Emerald crop processingBlood-Asp
2015-12-15fix stone processing output amountsBlood-Asp
2015-12-13change crop drop processing like bee comb processingBlood-Asp
2015-12-13removed passive energy use of covers, changed size tooltips and changed comb ↵Blood-Asp
processing
2015-12-13Test commit to put Core Mod Items into GT code.Dream-Master
2015-12-12Distillery using now Pipes instead of Blaze Rods.Dream-Master
2015-12-11Added processing for UndergroundBiomes stone typesBlood-Asp
2015-12-11small fixesBlood-Asp
2015-12-10graphene was overpricedBlood-Asp
2015-12-10changed crop statsBlood-Asp
2015-12-10clean up crop classesBlood-Asp
2015-12-10fix thaumium block overwritten, cable error without RF api and cells getting ↵Blood-Asp
eaten
2015-12-10Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3Dream-Master
2015-12-09Fixed filter recipe and Steelfranks no longer need block belowBlood-Asp
2015-12-08cable burn fix and ihl compat fixBlood-Asp
2015-12-06Moved Sulfide ore processing from IHL to GTBlood-Asp
2015-12-06bunch of fixedBlood-Asp
Added new multiblock guis shortend HP turbine name to fit gui added reinforced block reprocessing fixed crash on AE2 removal expanded large boiler tooltips fixed chinsel marble processing added some recipes for alloys
2015-12-05More recycler blacklisted items and ignored additional oredict because of ↵Blood-Asp
crossmod issue
2015-11-30Rebalanced oil/fuel burn values to fit more complex processingBlood-Asp