Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-14 | Modify Wet Concrete to be able to use cells | Teteros | |
Wet Concrete was lacking cell support as it was a 'molten' fluid type. This patch adds a new type 'wet', which replaces 'molten' for Concrete. This means with this patch you can either use the canner with concrete dust to fill the cell, or the fluid canning machine to input or output Wet Concrete. Ideally Wet Concrete would be separate from Concrete as one is solid and the other fluid, but they were kept together for compatibility with existing recipes. 1 Concrete Cell = 144 Wet Concrete = Concrete Block 'Wet' fluid type can be used anytime you'd like both solid and fluid cell support, as these were usually separate for good reasons. Mostly to prevent the awkward ratio above. | |||
2016-01-14 | Change 500EU/t recipes to 480EU/t in the EBF. | Teteros | |
A tiny fragment of recipes in the Electronic Blast Furnace were set to 500EU/t instead of 480EU/t like all other recipes in the EBF. These were adjusted since having these deviate from the standard is troublesome for constant energy needs that the EBF requires. | |||
2016-01-13 | Add plastic recipes to Distillation Tower & Distillery. | Teteros | |
Distillation tower will now be able to refine ic2biomass and oil to molten plastic and tiny pile of plastic respectively. Tiny pile was chosen due to the limitation of 5 fluids and one item in the distillery, it's equal to '16' molten plastic. Distillery will refine oil and biomass in a 1:1 ratio to molten plastic, just like oil to lubricant does. Ratios suggested favour oil more than biomass. Remove unused oil types from distillation recipes and set biomass MV recipe to 32:1000 for easier calculations. | |||
2016-01-11 | Fix recipes Bio Gas | Dream-Master | |
2016-01-04 | removing tnt ->itnt recipe | Blood-Asp | |
2016-01-03 | spelling fixes and chainsaw + forestry leaves fix | Blood-Asp | |
2016-01-03 | explosives 2 | Blood-Asp | |
2016-01-03 | Explosives rework | Blood-Asp | |
2015-12-31 | This woks | Dream-Master | |
2015-12-31 | Take the Biomass recipes inside the code | Dream-Master | |
2015-12-30 | Change Biomass to Gas recipe using 480 eu instead of 512 like all other ↵ | Dream-Master | |
recipe too. | |||
2015-12-29 | add missing EBXL recipes. tmp disable modular armor recipes(Blood Asp) | Dream-Master | |
AE2 oredict register fix(Blood Asp) fix depleted mox crashing(Blood Asp) Bump to 5.08.33.3 | |||
2015-12-29 | AE2 oredict register fix | Blood-Asp | |
2015-12-29 | fix depleted mox crashing | Blood-Asp | |
2015-12-29 | fix crop processing like comb processing | Blood-Asp | |
2015-12-29 | add missing EBXL recipes. tmp disable modular armor recipes | Blood-Asp | |
2015-12-28 | Added Blood Asps commits. | Dream-Master | |
New debug lang for achievements generation(miuirussia) fuel rod override v2(Blood Asp) Mox not working lik ic2 any more (more heat up more eu) Overriding IC2 fuel rods(Blood Asp) fix teleporter(Blood Asp) Sensor kit should not stack(Blood Asp) Fix teleporter nuclear control support(Blood Asp) Fixed Display overflow(Blood Asp) | |||
2015-12-28 | fix armor textures and init | Blood-Asp | |
2015-12-25 | New debug lang for achievements generation | MIUI Russia | |
2015-12-25 | Should save everything before commiting | Blood-Asp | |
2015-12-25 | fuel rod override v2 | Blood-Asp | |
2015-12-25 | Overriding IC2 fuel rods | Blood-Asp | |
2015-12-22 | Revert "Test commit" | Dream-Master | |
This reverts commit 42ba353761ab056cffa59a976a771d54c705a489. | |||
2015-12-22 | Test commit | Dream-Master | |
2015-12-22 | increase hot coolant energy output 4x (Blood Asp) | Dream-Master | |
Fix reprocessing exploit (Blood Asp) | |||
2015-12-21 | increase hot coolant energy output 4x | Blood-Asp | |
2015-12-21 | comb processing fixes | Blood-Asp | |
2015-12-21 | Made bees a bit less biome dependend | Blood-Asp | |
2015-12-21 | Made UUM Berry drop chance a bit lower | Blood-Asp | |
2015-12-17 | remove this from Gt Code | Dream-Master | |
2015-12-15 | Fix some wrong stone processing | Blood-Asp | |
2015-12-15 | Fix Emerald crop processing | Blood-Asp | |
2015-12-15 | fix stone processing output amounts | Blood-Asp | |
2015-12-13 | change crop drop processing like bee comb processing | Blood-Asp | |
2015-12-13 | removed passive energy use of covers, changed size tooltips and changed comb ↵ | Blood-Asp | |
processing | |||
2015-12-13 | Test commit to put Core Mod Items into GT code. | Dream-Master | |
2015-12-12 | Distillery using now Pipes instead of Blaze Rods. | Dream-Master | |
2015-12-11 | Added processing for UndergroundBiomes stone types | Blood-Asp | |
2015-12-11 | small fixes | Blood-Asp | |
2015-12-10 | graphene was overpriced | Blood-Asp | |
2015-12-10 | changed crop stats | Blood-Asp | |
2015-12-10 | clean up crop classes | Blood-Asp | |
2015-12-10 | fix thaumium block overwritten, cable error without RF api and cells getting ↵ | Blood-Asp | |
eaten | |||
2015-12-10 | Added all fixes from Blood Asp we need. Just stay at Forestry 3.6.12.3 | Dream-Master | |
2015-12-09 | Fixed filter recipe and Steelfranks no longer need block below | Blood-Asp | |
2015-12-08 | cable burn fix and ihl compat fix | Blood-Asp | |
2015-12-06 | Moved Sulfide ore processing from IHL to GT | Blood-Asp | |
2015-12-06 | bunch of fixed | Blood-Asp | |
Added new multiblock guis shortend HP turbine name to fit gui added reinforced block reprocessing fixed crash on AE2 removal expanded large boiler tooltips fixed chinsel marble processing added some recipes for alloys | |||
2015-12-05 | More recycler blacklisted items and ignored additional oredict because of ↵ | Blood-Asp | |
crossmod issue | |||
2015-11-30 | Rebalanced oil/fuel burn values to fit more complex processing | Blood-Asp | |