| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2017-06-23 | Added Bricked BF config, fixed Primitive BF class hierarchy | Johannes Gäßler | |
| Blast Furnace Recipes using Coal or Charcoal now yield Dark Ash instead of Ash. | |||
| 2017-06-17 | Implemented crafting recipes for the Bricked Blast Furnace | Johannes Gäßler | |
| fixed Glass Hammering consuming 40x more energy than intended Fixed Hammer recipes that (presumably unintentionally) had 10EUt, 16 ticks instead of 16EUt, 10 ticks. Renamed Dense Bricks -> Firebricks | |||
| 2017-06-17 | Merge remote-tracking branch 'GT5-Unofficial-Fork/ChemistryUpdate' into | Johannes Gäßler | |
| BrickedBlastFurnace Conflicts: src/main/java/gregtech/api/enums/Materials.java src/main/java/gregtech/api/enums/Textures.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_BronzeBlastFurnace.java src/main/java/gregtech/loaders/postload/GT_MachineRecipeLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
| 2017-06-15 | Merge remote-tracking branch 'origin/unstable' into ChemistryUpdate | Johannes Gäßler | |
| Conflicts: src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_Cleanroom.java src/main/java/gregtech/common/tileentities/machines/multi/GT_MetaTileEntity_LargeBoiler.java src/main/java/gregtech/loaders/load/GT_FuelLoader.java src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java src/main/java/gregtech/nei/GT_NEI_DefaultHandler.java | |||
| 2017-06-15 | Made it so that Pyrolyse Oven recipes are consistent | Johannes Gäßler | |
| Moved Pyrolyse Oven recipes with Charcoal Byproducts, Wood Gas, Wood Vinegar, or Wood Tar to OreProcessing to ensure that all log types can be used. | |||
| 2017-06-14 | Fixed Allyl Chloride recipe consuming a Fluid Cell | Johannes Gäßler | |
| 2017-06-14 | fix IC Classic compat #1090 | Blood-Asp | |
| 2017-06-14 | Made the Cleanroom optional. | Draknyte1 | |
| This disables the Low Grav option if the Cleanroom is disabled. | |||
| 2017-06-13 | Reworking DataOrb and DataStick | Techlone | |
| 2017-06-12 | change back the component heat exchanger damage value | Blood-Asp | |
| 2017-06-12 | Fixed Chloromethane and Chloroform recipes missing empty cell outputs | Johannes Gäßler | |
| 2017-06-10 | Added a Recipe Map for Primitive Blast Furnaces | Johannes Gäßler | |
| The Recipe Map is not yet in use. | |||
| 2017-06-08 | Implemented Bricked Blast Furnace, added corresponding textures | Johannes Gäßler | |
| Added a new Casing for the Bricked Blast Furnace, GT_Block_Casings4, ID 15 Refactored the non-electric Blast Furnaces: The Bronze Blast Furnace and the Bricked Blast Furnace extend a superclass to ensure consistent behavior. Subclasses only differ in texture, description, and Casing Block. | |||
| 2017-06-07 | Merge branch 'refs/heads/pr/1077' into unstable | Blood-Asp | |
| # Conflicts: # src/main/java/gregtech/api/metatileentity/MetaPipeEntity.java | |||
| 2017-06-06 | Changed the ID of the LCM again because of GTNH collision: 1200 -> 1169 | Johannes Gäßler | |
| 2017-06-06 | Fix Nitric Acid name #1079 | Blood-Asp | |
| 2017-06-06 | Fix vents as covers. Ventcovers now speed up machines 1-3% #1065 | Blood-Asp | |
| 2017-06-05 | Thiccness changes done | Technus | |
| 2017-06-05 | Adjust pipe thiccnes | Technus | |
| 2017-06-04 | Changed the MetaGeneratedItem ID of the Large Chem Reactor: 1177 -> 1200 | Johannes Gäßler | |
| 2017-06-02 | Fix compressed meteoric iron recipe. #1071 | Blood-Asp | |
| 2017-06-01 | Merge branch 'unstable' into ChemistryUpdate | JohannesGaessler | |
| 2017-05-31 | fix #1041 | Blood-Asp | |
| 2017-05-31 | Add recipe for very heavy oil | Blood-Asp | |
| 2017-05-31 | Added recipes for oil desulfurization with Fluids and Cells swapped. | Johannes Gäßler | |
| 2017-05-30 | Fixed a bug where the Chemical Reactor still only had one output slot in | Johannes Gäßler | |
| it's machine inventory, causing the second output to be voided. | |||
| 2017-05-25 | Fixed stocheometrically incorrect Chloroform recipe. | Johannes Gäßler | |
| 2017-05-16 | Moved the Biomass -> Ethanol recipes to the simplified chemical recipes. | Johannes Gäßler | |
| 2017-05-14 | Bugfix: I had accidentally copied the IC2 Biogas recipes instead of | Johannes Gäßler | |
| moving them. | |||
| 2017-05-14 | Moved old IC2 Biogas recipes to the simplified recipes. | Johannes Gäßler | |
| 2017-05-13 | Merge branch 'LargeChemicalReactor' into ChemistryUpdate | Johannes Gäßler | |
| 2017-05-13 | Corrected several chlorination recipes in terms of stoichiometrics | Johannes Gäßler | |
| 2017-05-13 | Fixed a bug that caused there to be two identical recipes for TiF4 | Johannes Gäßler | |
| 2017-05-12 | Added crafting recipes for the LCH | Johannes Gäßler | |
| 2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler | |
| Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
| 2017-05-08 | Reverted an erroneous name change for nitration mixture | Johannes Gäßler | |
| 2017-05-08 | Implemented checkMachine for the LCR, added machine casings | Johannes Gäßler | |
| 2017-05-04 | Small tweak to Rocket Fuel to ensure that production cost > burn value | Johannes Gäßler | |
| 2017-05-04 | Added a graphic for acids, made the javadoc more descriptive | Johannes Gäßler | |
| 2017-05-03 | Added an svg for misc chemical recipes, tweaked several recipes | Johannes Gäßler | |
| 2017-05-03 | Added distillation recipe for Phenol, tweaked the graphic for plastics | Johannes Gäßler | |
| 2017-05-02 | Materials for existing fluids, ash nerf, plastic production svg | Johannes Gäßler | |
| 2017-05-01 | Added molecular formulas for the new materials, added alternative | Johannes Gäßler | |
| charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well) | |||
| 2017-05-01 | Added config for simple chemical recipes and stone dust centifugation | Johannes Gäßler | |
| 2017-05-01 | Added recipes for centrifuging Stone Dust | Johannes Gäßler | |
| The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20% | |||
| 2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler | |
| Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class | |||
| 2017-04-30 | Changed the newly added recipes so that they use the new API | Johannes Gäßler | |
| 2017-04-30 | New recipes, convenience methods, recipe rebalancings | Johannes Gäßler | |
| Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing | |||
| 2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler | |
| Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases | |||
| 2017-04-29 | Fixed a sneaky and game-breaking bug that caused quite a lot of fluids | Johannes Gäßler | |
| to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug. | |||
