Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-15 | Made it so that Pyrolyse Oven recipes are consistent | Johannes Gäßler | |
Moved Pyrolyse Oven recipes with Charcoal Byproducts, Wood Gas, Wood Vinegar, or Wood Tar to OreProcessing to ensure that all log types can be used. | |||
2017-06-14 | Fixed Allyl Chloride recipe consuming a Fluid Cell | Johannes Gäßler | |
2017-06-12 | Fixed Chloromethane and Chloroform recipes missing empty cell outputs | Johannes Gäßler | |
2017-06-06 | Changed the ID of the LCM again because of GTNH collision: 1200 -> 1169 | Johannes Gäßler | |
2017-06-04 | Changed the MetaGeneratedItem ID of the Large Chem Reactor: 1177 -> 1200 | Johannes Gäßler | |
2017-06-01 | Merge branch 'unstable' into ChemistryUpdate | JohannesGaessler | |
2017-05-31 | fix #1041 | Blood-Asp | |
2017-05-31 | Add recipe for very heavy oil | Blood-Asp | |
2017-05-31 | Added recipes for oil desulfurization with Fluids and Cells swapped. | Johannes Gäßler | |
2017-05-30 | Fixed a bug where the Chemical Reactor still only had one output slot in | Johannes Gäßler | |
it's machine inventory, causing the second output to be voided. | |||
2017-05-25 | Fixed stocheometrically incorrect Chloroform recipe. | Johannes Gäßler | |
2017-05-16 | Moved the Biomass -> Ethanol recipes to the simplified chemical recipes. | Johannes Gäßler | |
2017-05-14 | Bugfix: I had accidentally copied the IC2 Biogas recipes instead of | Johannes Gäßler | |
moving them. | |||
2017-05-14 | Moved old IC2 Biogas recipes to the simplified recipes. | Johannes Gäßler | |
2017-05-13 | Merge branch 'LargeChemicalReactor' into ChemistryUpdate | Johannes Gäßler | |
2017-05-13 | Corrected several chlorination recipes in terms of stoichiometrics | Johannes Gäßler | |
2017-05-13 | Fixed a bug that caused there to be two identical recipes for TiF4 | Johannes Gäßler | |
2017-05-12 | Added crafting recipes for the LCH | Johannes Gäßler | |
2017-05-12 | Merge branch 'ChemistryUpdate' into LargeChemicalReactor | Johannes Gäßler | |
Conflicts: src/main/java/gregtech/loaders/preload/GT_Loader_MetaTileEntities.java | |||
2017-05-08 | Reverted an erroneous name change for nitration mixture | Johannes Gäßler | |
2017-05-08 | Implemented checkMachine for the LCR, added machine casings | Johannes Gäßler | |
2017-05-04 | Small tweak to Rocket Fuel to ensure that production cost > burn value | Johannes Gäßler | |
2017-05-04 | Added a graphic for acids, made the javadoc more descriptive | Johannes Gäßler | |
2017-05-03 | Added an svg for misc chemical recipes, tweaked several recipes | Johannes Gäßler | |
2017-05-03 | Added distillation recipe for Phenol, tweaked the graphic for plastics | Johannes Gäßler | |
2017-05-02 | Materials for existing fluids, ash nerf, plastic production svg | Johannes Gäßler | |
2017-05-01 | Added molecular formulas for the new materials, added alternative | Johannes Gäßler | |
charcoal recipes. Charcoal can now be made by treating Wood Pulp or Sugar with Sulfuric Acid (takes very long, doesn't scale well) | |||
2017-05-01 | Added config for simple chemical recipes and stone dust centifugation | Johannes Gäßler | |
2017-05-01 | Added recipes for centrifuging Stone Dust | Johannes Gäßler | |
The amount of elements you get from centrifuging is proportional to their mass percentage in the earths continental crust with a tolerance of ~5-20% | |||
2017-05-01 | methods for pipe creation, new plastic pipes, implemented PVC | Johannes Gäßler | |
Added a new plastic: Polyvinyl Chloride, currently only used for item pipes Added Polytetrafluoroethylene Fluid Pipes Fixed the number of fluid cells for polymerization, Fixed the default alpha value for the MaterialBuilder class | |||
2017-04-30 | Changed the newly added recipes so that they use the new API | Johannes Gäßler | |
2017-04-30 | New recipes, convenience methods, recipe rebalancings | Johannes Gäßler | |
Implemented new recipes for Gunpowder, Saltpeter, Sulfuric Acid Gave Sulfur dust a burn value (1600, the same as coal) Made all chemical recipes stoichiometrically correct whenever possible (2 H + 1 O -> 1 H2O instead of 2 H + 1 O -> 3 H2O) Added a convenience method to Materials that lets you get dust succinctly Put all simplified recipe additions in a separate method, the config is still missing | |||
2017-04-30 | Chem reactors can now output 2 items, implemented recipes for Nitric | Johannes Gäßler | |
Acid,added utility methods to get Material cells or integrated circuits, it's now possible to declare a temperature for automatically created fluids / gases | |||
2017-04-29 | Fixed a sneaky and game-breaking bug that caused quite a lot of fluids | Johannes Gäßler | |
to no longer have recipes for filling cells. The reason for the bug was that the bit flag 256 is already in use to designate something as empty. Since only bit flags up to 128 were documented I had unwittingly used the 256 bit flag for fluid creation. The documentation now informs about the function of 256. Automatic fluid and gas creation are now controlled via booleans. Big thanks to Techlone for helping me debug. | |||
2017-04-28 | Implemented Nitric Acid, Rocket Fuel | Johannes Gäßler | |
2017-04-24 | Expanded Charcoal Byproducts, added recipes that produce them | Johannes Gäßler | |
2017-04-24 | Made the centrifuge recipes for ash more realistic | Johannes Gäßler | |
2017-04-23 | Tweaked Titanium, implemented Silicone and Gunpowder | Johannes Gäßler | |
Carbon Monoxide can now be obtained as an optional byproduct from Titaniumtetrachloride production. Added a missing chemical reactor recipe for Gunpowder | |||
2017-04-23 | Added additional recipes for acids and bases | Johannes Gäßler | |
2017-04-22 | Enabled solid output for Distilleries, implemented Epoxy Resin / PTFE | Johannes Gäßler | |
production Expanded the GregTech API: There is now a convenience method for automatically creating polymerization recipes. Disabled recipes for the Salty Water Potion in favor of a new Salt Water fluid. Slightly nerfed Sulfuric Acid production from Sulfur and Water to make them align with other acids and bases (1 Dust / 1000L Chemical + 1000L Water -> 1000L acid/base) | |||
2017-04-22 | fix #1029 | Techlone | |
2017-04-21 | Added recipes for Epichlorohydrin | Johannes Gäßler | |
2017-04-20 | Fixed a typo, Added a missing glue recipe | Johannes Gäßler | |
2017-04-19 | Added a lot of (petro)chemistry stuff, expanded the API | Johannes Gäßler | |
Created an adapter class for creating materials. Materials now have bit flags for automatic gas/fluid creation. Added a new convenience method for adding distillery recipes. Recipes now show the exact recipe duration instead of the duration rounded down to the nearest int. Added new Materials with relevant recipes: Acetic Acid, Acetone, Calcium Acetate, Charcoal Byproducts, Carbon Monoxide, Ethanol, Ethylene, Methanol, Methyl Acetate, Polyvinyl Acetate, Propene, Sulfuric Ethylene, Vinyl Acetate Made vinegar visible. | |||
2017-04-10 | All foils can be made in bender. | Blood-Asp | |
2017-04-01 | Move some recipes since max java method size was reached | Blood-Asp | |
2017-04-01 | Updated Achievements to fit changed circuits | Blood-Asp | |
2017-03-31 | Add assemblyrecipes for all circuits per oredict | Blood-Asp | |
2017-03-31 | Add Lightning Rod | Blood-Asp | |
2017-03-27 | Fix NEI NoClassDefFoundError | Sirse | |
Ensure is NEI loaded before call their API methods |