Age | Commit message (Collapse) | Author |
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* Refactors
* Common functionality to base classes
* GT Pre/Postload broken into more modular pieces
* Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
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* fix iron tank dupe
* fix dupe
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* remove RC Blasfurnace copy recipes during gt load
* fixed wrong outcommented code
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* fix salt water recipe
1000 water get 1000 Salt water
adjust mixing time to 5 secs
change salt water to distilled water as well
* add old recipe ratio back 2k water 2k saltwater per salt
* Revert "add old recipe ratio back 2k water 2k saltwater per salt"
This reverts commit e59bad2c9d115db9725a21b518bd945c4e180e65.
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fix now to full dust
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to a recipe (#816)
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* fix recipe conflict
the lubricant one ciruit is conflcit with the gas one.
and also removed three duplicated recipes
* add back the dt recipe
* add ciruit
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9138
remove alternative stone sudt recipes. Not used in GTNH
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remove config option
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Increased to 250mb of glue for sake of automation, 200 isn't really used
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:-/ (#798)
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* add infinite oil rig
* fix typo
* get same speed as the oil rig III
* adjust speed for the infinite oil rig
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* add Cryolite Bee and combs
* add Cryolite Block
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* change Graphene recipes
add new tiered recipes
* move graphene recipe one tier up
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9028
New railcraft tanks recipe conflicts #9026
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9026
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9020
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9010
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ent-986010006 (#778)
put stackzize from snwoballs, enderpearls and eggs into gt code
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New rc tank assembler recipes
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Signed-off-by: Glease <4586901+Glease@users.noreply.github.com>
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Tweak rutile and magnesium chloride recipe time
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(cherry picked from commit 44940486e339568159a73706ac70eda35876370f)
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(cherry picked from commit 9ce18d253432553b95860159ad6f7161d3e6c440)
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(cherry picked from commit 40150c997c0ee325c6283fc943afff01f6589196)
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This makes the titanium foundry a little easier to build, as now the chemical reactor processing rutile and magnesium chloride can reach a 1:1 ratio, which is much easier to manage than the previous 5:3 ratio. Magnesium chloride recipe EU/t is increased to keep the overall EU consumption the same (312000EU).
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Remove glass from universal fluid cell
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Changed circuit used in production of sulfur dioxide to prevent indirect conflict mentioned
https://discord.com/channels/181078474394566657/522098956491030558/908819460318703667
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re add red steel and Blue Steel recipe (hv)
change fluid tank in Ev Mixer
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fix Black bronze and Bismuth Bronze recipe
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Remove sulfuric acid dupe in ITNT production cycle
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Currently, it's 100L sulfuric acid -> 200L nitration mixture -> 200 diluted sulfuric acid -> 133l sulfuric acid. This sulfuric acid gain makes no sense at all. This change would reduce the sulfuric acid gained from recycling to 100L, the same as what you put into the reaction, making it sulfur neutral instead of sulfur positive.
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(cherry picked from commit 81c04f063a6b550dbf83ea7f59c387948418fa97)
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8787
(cherry picked from commit d78eaaa01fc183568040702f321b9ba12c3f2407)
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