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2022-10-09Apply new Bees formula in Industrial Apiary and move all gendustry upgrades ↵Jakub
to Gregtech (#1447) * Update forestry * Apply new formula (+uncap the chance) * Yeet gendustry upgrades * Conversion recipes * Add upgrade frame * Remove recipes * Gendustry way * Yeet gendustry * Fix
2022-10-07Cryotheum bee change (#1443)Runakai1
* Add Blizz comb * apply spotless * Wrong way around
2022-10-07Indium Bee nerf (#1442)Runakai1
* Indium Bee nerf Also, in another PR, will be blacklisted from mutatron * Wrong alias * keep old comb chance
2022-10-06Add Tea Bee (#1439)Runakai1
* Add Tea Bee Fertilizer, Ash parents 10% chance for tea * Fix spelling mistake * Kuba my lord requested change * Spotless plus removed mod dep * stuff changed * more stuff changed * Bee gone nocturnal
2022-10-05Fix recipe conflict with plate and slab for some Botania materials (#1436)miozune
* Fix recipe conflict with Livingrock plate and slab * Livingwood and Dreamwood
2022-10-05Port pocket multitool from gt6 (#1435)iouter
* Pocket Multitool * :spotlessApply * Revert ":spotlessApply" This reverts commit f1421c537c25627bb3d56ddca4fa610d90b16b07. * :spotlessApply again
2022-10-03Wrong Mod Dep (#1434)Runakai1
2022-10-01With recent changes, Allow PA to handle cell-less recipes (#1346)BlueWeabo
* add recipe maps, and allow PA to handle more than 1 fluid output * add some null checks * add forestry combs to the recipe map * safety null checks. * spotless
2022-10-01refactor(fluid_api): fluent interface (#1407)Léa Gris
* refactor(fluid_api): fluent interface Improves the initial construction model into a fluent interface. See: https://java-design-patterns.com/patterns/fluentinterface/ This change provides the built and saved states of a GT_Fluid, with their own interface, so that: object state validations are performed at build time, rather than causing an `IllegalStateException` to be thrown at runtime, with the previous implementation. This also allows the IDE to display and check the applicable methods for the GT_Fluid object's state, as it moves through the call chain. * hotfix off-by-one in FluidState.fromValue * minor: deduplicate buildAndRegister action * fix(withIconsFrom): needs dependency management Cracked fluid Icons were copied too early from non-cracked fluid within the `IGT_FluidBuilder`'s implementation. At this stage, the source Fluid has not registered its own icons yet, so the Cracked fluid got null Icons (fallback to Error checkerboard). This commit delegates the copy of the source fluid's Icons, to the `run` Icons texture's registration task; ensuring the source Fluid runs its own Icons textures registration before copying them, as a light-weight dependency management.
2022-09-29Fix black bronze mixer recipe taking less electrum than it should (#1422)Glease
* Fix black bronze mixer recipe taking less electrum than it should * forget to commit this line as well
2022-09-25Fix incorrect mutation block name for explosive bee (#1412)Vladislav Laetansky
2022-09-24reduce RNG-ness for some centrifuge recipes (#1405)Glease
2022-09-23add a convenient recipe for electrolyzed water (#1402)Glease
2022-09-22Clean room (#1397)Martin Robertz
* add assembler recipes for cleanroom components update BS+SA * move recipe to mv
2022-09-20Fix typo in GigaChad recipe (#1392)Connor-Colenso
* Adjust uncraftable recipe to make it craftable. * Fix * spotlessApply (#1393) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-09-18update circuit 9 recipe (#1390)ChromicRedBrick
2022-09-18add recipes to cooldown boron plasma into boron dust (#1389)Glease
2022-09-18HOG-Focused Oil Tweaks and Raw Oil Viability (#1387)Steelux
* Oil and Processed Oil Tweaks - Changed Raw Oil to be the Naphtha-focused oil type between the 4 types, instead of being directly worse than Oil; - Changed Steam-cracked Refinery Gas to be a viable Ethylene source, both for realism and to shift the stress away from Naphtha; - Improved the Helium output from cracked Refinery Gas, both for realism and to give an initial boost to Helium stockpiling early; * Naphtha Amount from Raw Oil Lowered
2022-09-11make ingots and plates mortar recipe shapelss (#1378)くぁーりぃ
2022-09-11Adv debug structure writer (#1362)Maxim
* Added advanced debug structure writer * Applied spotless * Removed testing variables * Added client only to rendering * Added one client side annotation too much * Included requested changes * Applied spotless * Introduced variables for tooltip keys
2022-09-11Adjust uncraftable recipe to make it craftable. (#1377)Connor-Colenso
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2022-09-09Remove obsolete Wiremill recipes (#1366)miozune
2022-09-05feat(API): Implements a featured API for GT_Fluid (#1345)Léa Gris
* feat(API): Implements a featured API for GT_Fluid *** Rationale The current implementation, which is based on the `GT_Fluid` object, does not allow for the evolution of the functionalities, or the variation of the fluid-related implementations in GregTech. *** Objectives This replacement API should free from these constraints, by providing : 1. The separation of responsibilities of the different tasks and steps: - The definition and progressive construction of an `IGT_Fluid`, - Registration of the `IGT_Fluid`, - Configuration of related equipment, such as containers, - Propagation of properties of an `IGT_Fluid` to related services such as Materials 2. The separation of interfaces exposed to the API from their internal implementations to allow: - Evolve the implementations in the most transparent way possible - To have internal GregTech implementations or outsourced implementations coexist in its extensions. *** Specificity of this new API - Provides a new interface to build and interact with fluid related records - Deprecates the old `api/objects/GT_Fluid` object and the `common/GT_Proxy.addFluid` record methods * fix(conversations): addresses @Glease review comments https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096261703 * ./gradlew :spotlessApply * fix(review): add review comments from @eigenraven Added missing final qualifiers on methods parameters. https://github.com/GTNewHorizons/GT5-Unofficial/pull/1345#pullrequestreview-1096318523 * fix(review) address remaining review comments from @eigenraven
2022-09-04Move steam valves to circuit 5 (#1341)LewisSaber
2022-09-03merge in ASM-ed in changes from gt++ (#1339)Glease
* merge in ASM-ed in changes from gt++ * Spotless apply for branch gtpp-asm-merge for #1339 (#1340) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-09-03Fix chemical balance with Hydrogen Sulfide to Sulfuric Acid recipe (#1338)miozune
2022-09-03Fix reinforced glass (#1337)miozune
2022-09-02fix rare occasion of zero sized empty cell in electrolyzer output (#1335)Glease
* fix rare occasion of zero sized empty cell in electrolyzer output * Spotless apply for branch fix/zero-size-empty-cell for #1335 (#1336) Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix wrong comparator Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-09-02remove out commented codeMartin Robertz
2022-09-01impl(covers): functional covers uses machine casing (#1317)Léa Gris
* impl(covers): functional covers uses machine casing - Functional covers now will let see the casing, when placed on machines. - When placed on pipes or frames, they continue to use their own tiered casing as they used to. * impr(cover): restore backward compat interface to cover registgration Registering covers with the old interface works again. Legacy cover registration just produce covers that renders the old way without transparency over machine casing. Removed the useless GT_Cover_Cased class and added the feature to the GT_CoverBehavior class, maintaining the old constructor alongside the new constructor with an overlay texture. * impr(covers): deprecate old constructors Delete totally redundant and unused EnergyOnly cover Keeps other unused covers as TODO reimplementation tasks * impr(covers): fludStorageMonitor overlay - Re-add FluidStorageMonitor fluid-texture overlay - Allow light-emitting fluids to render as glow texture. * impr(covers): Expand foreground texture support to GT_Cover_FacadeBase * spotlessapply
2022-09-01change wafter to SiliconSG Plate to make it compatible with AE recipeMartin Robertz
2022-09-01Sodium potassium (#1322)Martin Robertz
* Add a new way get Sodium Potassium Add Fluid Sodium to gt * spotless remove old NAk and Helium cell recipes * derp * add liquid sodium texture (cherry picked from commit bd050330f91e0306e156f6a130783e867661338a) * add liquid sodium cells (cherry picked from commit 45f988cf3bbca43abf3f07a0a8e7ba891b8727a3) * move recipe to core mod (cherry picked from commit 7db15cd792136abac6fb88c9a7fa9d05f1f0619e) * add a heater recipe without a input fluid * Revert "move recipe to core mod" This reverts commit 9d5ff875a00e59c6edb52336b7d9c20889d9bd9b. * use fluid heater recipe without input fluid * Spotless apply for branch Sodium-Potassium for #1322 (#1328) * Two slots wiremill (#1324) * add a circuit slot to wiremil * add circuits to wire recipes * add 2 input slots to Wiremil * exchange circuit and material slot * add 2x-16x wires to wiremil * add missing 12x wires * add slot migration code (#1326) * spotlessApply (#1327) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> * spotlessApply Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Revert "Spotless apply for branch Sodium-Potassium for #1322 (#1328)" This reverts commit 5bf31ffddfeddd1c4d161d434abb8402939ec9d6. * spotless * make fluid heater working with <1 fluid (cherry picked from commit 8045cf6f03d0ce030b8e7b2fa6c70dca6d9ccc5d) Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2022-08-31Change AE processor recipes to use SIsg (#1323)Martin Robertz
* Inscriber and ae circuits use SIsg * more si fixes (cherry picked from commit 7c2b346dc103261d483c6cf50dbe00b1cde9393c) * spotlessApply (#1325) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * revert because it dont work * change recipe using wafer (cherry picked from commit 955b5c34b225130880db7802d0f37a7f24ebdd53) * remove this duplication recipe (cherry picked from commit 3087fed6fb9410ab9cfea088ce3bf0e378209177) * spotless Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-08-31Two slots wiremill (#1324)Martin Robertz
* add a circuit slot to wiremil * add circuits to wire recipes * add 2 input slots to Wiremil * exchange circuit and material slot * add 2x-16x wires to wiremil * add missing 12x wires * add slot migration code (#1326) * spotlessApply (#1327) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-08-29fix recipe (#1319)Pxx500
2022-08-27fixed disassembler for steam machines (#1311)TauZer0
2022-08-27Update buildscript & apply spotless (#1306)Raven Szewczyk
* Update dependencies * Update buildscript, apply spotless
2022-08-27Delegate NEI recipe stack position placement to recipemap instead of recipe ↵miozune
itself (#1305) * Delegate NEI recipe stack position placement to recipemap instead of recipe itself * maybe this is better
2022-08-26remove debug print; keep disabled for nowJason Mitchell
2022-08-26texture workJason Mitchell
2022-08-26New MTE interfacesJason Mitchell
2022-08-26a proper fix for anyrubber product outputting silicon rubber on macerate (#1302)Glease
* a proper fix for anyrubber product outputting silicon rubber on macerate * remove debug prints
2022-08-26Fix Coal Chunk compression recipe outputting vanilla Diamond (#1301)miozune
2022-08-23reworking drilling plant following 0lafe ticket (#1286)RIONDY 'POPlol333' Adam
* reworking drilling plant following 0lafe ticket * thanks, fixed * here the mighty method
2022-08-21IndiumBee (#1282)Runakai1
* IndiumBee Added Indiumbee * Bee change REduced chance to 2% added venus dim requirement * Updated Infinity Bee Infinity bee had a 100 chance divider which was unreasonably high considering its blocked from mutatron.
2022-08-21add craft for every sc tier using liquid helium (#1281)RIONDY 'POPlol333' Adam
* add craft for every sc tier using liquid helium * sorry, fixed
2022-08-19ME input bus, gives the multiblock direct access to the 16 selected item ↵repo-alt
types (#1271) * ME input bus, gives the multiblock direct access to the 16 selected item types * Reworked GUI to match the normal interface * Don't need to duplicate shadow slots Sync can (better) be done in `endRecipeProcessing`, in case some multi doesn't call `updateSlots` or does it at the wrong time * Clarify name, to distinguish from the (future) Buffering and Crafting buses * Make the GUI 4x4 again * Make the 4x4 GUI actually work * Make ghost item show item amount * Remove unimplemented code remnants Co-authored-by: Sampsa <sampo.vanninen@aalto.fi>
2022-08-19add new sodium bisulfate recipes (#1273)BlueWeabo
2022-08-19Changes to the PA code (#1272)BlueWeabo
2022-08-16Standardization for dust stuffed cells (#1267)miozune