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2023-05-17Various GT fixes (#2002)chochem
* TE items cant be required * remove from itemlist * TE does not exist * this never worked anyway but also unecessary * these are broken. have a working replacement already * give valid id to fix rockbreaker fake recipes * fix texture and text * no NC its fake anyway
2023-05-16Eternity nanites (#1997)GDCloud
* generate nanite * textures * recipe * timepiece instead * spotlessApply (#1998) Co-authored-by: GitHub GTNH Actions <> * add primordial matter * texture * add recipe * primordial matter instead of uum --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-05-16more Ra2 recipe conversions and some small fixes/improvements in GT recipe ↵chochem
generation (#1994) * oredict plate recipes * oredict dust recipes * ore processing recycling recipes * shaping recipes * more fixes * fixes * 2 fixes * remove unnecessary qualifications
2023-05-15Various GT recipe fixes (#1990)chochem
* null checks for cables * actually fix drillhead recycling * revert old incorrect drill fix * fix netherstar cables
2023-05-14Nerf Phosphorus Bee, Buff Fluid bees (#1985)Runakai1
2023-05-13Next round of Ra2 conversions (#1982)chochem
* process log RA2 * process crop RA2 * process nuggets ra2 * process gear ra2 * process pipe ra2 * unhide leninade
2023-05-12Rhodium plated palladium fix (#1980)chochem
* part 1 * part2
2023-05-12Add Eternity material + Timepiece (#1973)GDCloud
* add eternity * textures * timepiece * disable ebf + freezing
2023-05-12fix sodium fluid (#1977)chochem
2023-05-09adjust rutile amounts (#1970)chochem
2023-05-09Some more ra2 recipe conversions (#1966)chochem
* cell and ingot vac freezer * sticklong RA2 * block RA2 * StoneVarious RA2 * crafting RA2 * Wire RA2 * fixes
2023-05-08Sodium backwards compat (#1968)BlueWeabo
* backwards compat * spotless
2023-05-08Migrate to FluidSlotWidget from FluidDisplaySlotWidget (#1963)miozune
2023-05-07Convert more recipes to RA2 (#1957)chochem
* convert some MTE recipes to RA2 * Lens RA2 * Rotor RA2 * fixes * Stone RA2 * Gem RA2 * fix * ingot RA2 * stick RA2 * better time notation
2023-05-06Split MetaTE loader and integrate bw material replacement (#1954)chochem
* split MetaTileEntities loader * sort into load * now switch material * add comment * cleanup
2023-05-03Adjust new ore lines (bauxite, ruby, etc) (#1948)chochem
* balance * cleanup tiny dusts and double recipe
2023-05-03allow mute registers to be made outside of gt5u (#1947)BlueWeabo
* allow mute registers to be made outside of gt5u * add back the check using forge api * fix the typo oops
2023-05-01bs+saMartin Robertz
2023-05-01fix ore chembathing (#1941)chochem
2023-04-30More Distilling RA2 Fixes (#1936)chochem
* fix DT durations * salt water distill fix
2023-04-30remove unnecessary NC-cells (#1938)chochem
2023-04-30Some more ra2 fixes (#1932)chochem
* multiple RA2 fixes * revert the revert of my work why do I have to fix shit multiple times * more fixes * and more * these dont exist and are always null * sa * better check * and another forgotten null check * fix turbine blades
2023-04-30remove unwanted assembler recipes (#1934)chochem
2023-04-27crop autoclave fix (#1929)chochem
2023-04-27Titaniumtetrachloride Fix (#1927)chochem
* that one should be singleblock only * fix titaniumtetrachloride recipes * fix
2023-04-26Ra2 Fix Number 17 (#1916)chochem
* fix cutting * readd circuits * missed one
2023-04-26fix polymer recipes (#1923)chochem
2023-04-26Unify creosote block recipe (#1919)chochem
* use 750, same as carpenter * delete duplicate non-oredicted recipe
2023-04-26Adds Borax to Salt Bee (#1924)Runakai1
Borax is a natural byproduct of salt and Salt bee is more difficult to get working that force bee. Adds 1 Borax dust to Salt bee specialty with a 10% chance.
2023-04-24add circuits (#1912)chochem
2023-04-24RA2 fixes (#1910)chochem
* add circuits * more circuit * more circuits * sa * fix cell and bucket bending * more missing circuits * sa * gem, wire and stick * finer nullcheck for gems * block * more gem fixes * dust * ingot
2023-04-24T9 Oreveins (#1906)glowredman
* Add Charged Certus Quartz material * Add new T9 oreveins * Adjust color, enable ores only
2023-04-23inductor in transformer (#1907)chochem
2023-04-23Forge direction (#1895)Jason Mitchell
* ForgeDirection Also refactor the clusterfuck that was `getCoordinateScan` Co-authored by: Jason Mitchell <mitchej@gmail.com> * Fix rendering of Frame Boxes Frame boxes needed their own implementation of getTexture with int connexion mask, which is returning an error texture for the MetaTileEntity, because pipes (FrameBox **is** a pipe) do use this method to return different textures based on connexion status. --------- Co-authored-by: Léa Gris <lea.gris@noiraude.net>
2023-04-22MuTE overhaul and ACR (#1883)Maxim
* complex controller start * Added methods to get input fluids and items * Added logic to complex parallel mute * Added ACR and fixed many, many, many, many bugs * Added void protection setting to checkRecipe * do not init nbt, if mteID and mteRegistry are the same * Improved GUI design * Force structure check when pressing power switch * ACR Textures * Added T1 structure * Added perfect OC * Added WAILA * fix mutes resetting their nbt * Fix ACR GUI * fix npe * Added void protection for MuTEs * Fixed ACR starting recipe while another one is ongoing * nbt saving * maybe fix structure breaking * Fix complex machine disabling on startup * correctly update input tanks * move casings over * Changed logic of casings to change mode and facing in one go by sneaking * Fixed the casing target not resetting * Added side only annotations * don't leave it empty * Added power logic and tiered blocks to ACR * Change facing to wrench side if casing mode is currently none * lasers anyone? * Added ACR item chaining * Remove unncessary item lists * Use HashSet for process whitelists * Optimize list capacities * Fix potential recipe voiding bug * Rename methods for consistancy * Fix NPE * Duct tape fix structure check * allow MuTEs to connect to cables * Added separate tank inventories for input separation (#1887) * Fixed unregistering tank function * Fixed input busses not being automatable * Added fluid chaining * Fixed saving of input tanks * Forbid inventory registering with empty name * Display all input tanks in controller GUI * Fixed fluid hatch GUI height * Reset casing lists when checking the structure * Make inventory GUI size consistant * Make use of the tooltip cache * rename thing clean up * Forgot to put tooltip into map * Added tooltip to ACR * Reset whitelists when one whitelist window was opened * Refined scanner string * Fixed progress times * Fixed MuTE not consuming fluids * Properly register controller inventories * switch to ForgeDirection * switch to new Renderer * Added missing contains check on registerInventory * Fixed output tanks not registering * Fixed upgrade tank loading * fix machines not having active/inactive textures * fix overlays not loading correctly * Don't register controller directly * Remove magic strings all * fix active not setting to inactive * allow glow * item renderer * fix glow * MuTE improved hatch GUI and fluid output locking (#1889) * Allow output hatches to be fluid locked * Reworked hatch GUI * Check target before trying to open GUI * Make ACR GUI easier to look at * fix covers not rendering on mutes * fix covers not displaying above the item/fluid in/out * new folder texture structure * Reduce network traffic caused by covers * Fixed WAILA fluid locking display * Don't save everything to the itemstack NBT * Added possibility to save NBT of MuTE to its itemstack * fix textures, but make sacrifices * mah textures * Removed the need for all textures to be present * Added glow texture for active coke oven * Removed unncesssary upgrade casing textures * shorten nbt tags --------- Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-21Recipes ra2 (#1872)boubou19
* Recipes RA2 fixes * Use \uXXXX for non-ASCII characters * Misc cleanup (#1888) * migrate away from addThermalCentrifugeRecipe * split recipes of GT_Block_Stones_Abstract * migrate away from addForgeHammerRecipe * migrate away from addChemicalBathRecipe * remove "DisableOldChemicalRecipes" and its usage, as it's disabled by default in NH and it increases recipe complexity for nothing * Remove underground biomes ore classes, as it's not present in NH * migrate away from addFluidCannerRecipe * migrate away from addFluidExtractionRecipe * migrate away from addChemicalRecipe * migrate away from addMultiblockChemicalRecipe * deprecate addChemicalRecipeForBasicMachineOnly * migrate away from addCentrifugeRecipe * spotlessApply * fixing wrong merge conflict solving * Add Tengam materials (#1891) * Add Tengam materials * Change new recipes to consume 15/16 Amp * Remove now redundant `break` statements * fix comb chances? * fix centrifuge code not working --------- Co-authored-by: glowredman <35727266+glowredman@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-04-21Stellar catalyst + catalyst fixes + new materials class (#1893)GDCloud
* add catalyst * pu plasma recipe * increase plasma mixer input slots * noOptimize + mixer recipe + voltage fix * noOptimize + PLE recipe * TPM recipe * spotlessApply (#1894) Co-authored-by: GitHub GTNH Actions <> * add two more plasma recipes * replace neptunium & fermium plasma * spotless * fix stellar plasma amount * new materials class --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-12Adjust time and voltage for a few assembler recipes (#1877)chochem
* rebalance 1 and 2 eu/t assembler recipes * comparators, repeaters
2023-04-11Re-add a bunch of recipes that went missing (#1874)chochem
* readd 29 recipes * sa * convert steam valves to RA2 * convert schematic recipes * convert energy hatch recipes * more energy hatches * convert dynamos * convert LD pipelines * convert quadruple hatches * convert gearbox * fix fluids for quadruple
2023-04-10Further RA2 recipe fixes (#1870)chochem
* there is no graphite block * fix old RA1 remnants and nulls * more dt null checks * remove nonexistent potions from fermenting * railcraft anvil fixes * fix tainted magic fuel values * fix railcraft creosote block
2023-04-10Update spotless config to 0.2.2Raven Szewczyk
2023-04-10Next round of RA2 recipe fixes (#1869)chochem
* brewing water fixes * fix gt potion brewing * actually check for the null
2023-04-10More RA2 GT recipes fixes (#1866)chochem
* no TE * convert 2 old recipes (and sa) * 13 more * fix spinneret * fix all hatches and busses * even more output hatch fixes * one more getfluid
2023-04-09no molten carbon (#1865)chochem
2023-04-08Kill Disassembler 🔪 (#1855)Connor-Colenso
* Kill disassembler * Kill disassembler * Change arc furnace to fulfil Dreams request. --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-04-08reenable EBF recipes (#1853)chochem
2023-04-08fix uv motor (#1854)chochem
2023-04-08null checks for ingots (#1852)chochem
2023-04-08Rework quantum anomaly dtpf recipe (#1850)GDCloud
* rework recipe * spotlessApply (#1851) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-08reenable 11 missing materials (#1846)chochem