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2018-10-21fix recipe mistakes new hatch recipesDream-Master
2018-10-21add new recipes for Input and Outpus Buses and hatchesDream-Master
add new recipes for muffler hatches
2018-10-21Add new recipes for Dynamo hatches same as Energy hatchesDream-Master
2018-10-20Merge branch 'experimental' into GT_devDream-Master
2018-10-20fix pipe in pump machine partDream-Master
2018-10-20add LuV-uv fluid regulator recipes. Change eu/t usageDream-Master
2018-10-20fixed any rubber issue on ass line recipes (for pumps)Dream-Master
2018-10-20changed uhv superconductor wires recipes to aw draconium tiny pipesDream-Master
2018-10-20change Luv-uev machine component recipesDream-Master
2018-10-19Add Fusion Reactor Mk4Спартак
Change class of Fusion Reactor
2018-10-19move more materials to make methode code smallerDream-Master
2018-10-18added new uhv superconductore wiresDream-Master
2018-10-18Merge branch 'experimental' into GT_devDream-Master
# Conflicts: # src/main/java/gregtech/common/tileentities/generators/GT_MetaTileEntity_MagicalEnergyAbsorber.java
2018-10-18Merge pull request #151 from GTNewHorizons/bartimaeusnek-fixesMartin Robertz
added explosion log
2018-10-18Add ULPIC add LPIC for early transСпартак
2018-10-18Change transformer recipes with adding new PICsСпартак
2018-10-17fix hatch recipesDream-Master
2018-10-17added one more tier power icsDream-Master
2018-10-17change color and correct recipes from hatchesDream-Master
2018-10-17fix used idDream-Master
2018-10-17add new PICS, WAFERS and uv superconductor wiresDream-Master
update hatches recipes
2018-10-17change hatch recipesDream-Master
2018-10-17change coils recipes and textures backDream-Master
2018-10-17change all energy hatch recipes (pumps +1Tier)Dream-MasterXXL
2018-10-17Merge pull request #159 from Spartak1997/patch-7Martin Robertz
More coils in Assembler recipes for Hatches
2018-10-17Merge pull request #158 from Spartak1997/patch-6Martin Robertz
Fix wires in Hatches
2018-10-17More coils in Assembler recipes for HatchesСпартак
2018-10-17Fix wires in HatchesСпартак
2018-10-17Fix UHV Energy Hatch recipeСпартак
2018-10-16add localizer to assline Energy hatchesDream-Master
change recipes pumps 1 tier down change coil recipe
2018-10-16fix more derpsDream-Master
2018-10-16fixed next derpDream-Master
2018-10-16fix derpDream-Master
2018-10-16add new energy hatch recipes to crafting grid, assembler and asslineDream-Master
2018-10-16add metal option to cosmic neutronium. add gears and toolheadsDream-Master
2018-10-16Add new UEV recipes for machine parts to ass lineDream-Master
2018-10-16fix mistakeDream-Master
2018-10-16add back all euv machine componentsDream-Master
2018-10-16update coils to ulv change ids. Add energy hatch recipe.Dream-MasterXXL
2018-10-16fix recipe eu/t derpDream-MasterXXL
2018-10-15fix namingDream-Master
2018-10-15fic icsDream-Master
2018-10-15add new coil recipes and texturesDream-Master
2018-10-15Added LPIC and ULPIC to GT (need for new Energy Hatch recipe)Dream-Master
change texture files a bit
2018-10-13Quest suggestion: Liquid Filter #3714Dream-Master
https://github.com/GTNewHorizons/NewHorizons/issues/3714
2018-10-13fixDream-Master
2018-10-10Assembler recipe for basic Forestry circuit can't use NAND chips #3722Dream-Master
https://github.com/GTNewHorizons/NewHorizons/issues/3722
2018-10-10Assembler recipe for basic Forestry circuit can't use NAND chips #3722Dream-Master
https://github.com/GTNewHorizons/NewHorizons/issues/3722
2018-10-07cherry pick 3531fb264fe46af2168340d4a38528dc116a2ce3 [3531fb2]Léa Gris
Magical Energy Absorber fix stop drain and rework Vis to EU Conversion ( #1478) * fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output * rework(magicalenergyabsorber): computation of vis to eu conversion New configuration option to define how much EU Per Vis (not CVis) I:EnergyPerVis_20=20 This value is divided by 100, so it is actually 0.2 EU per Vis The Magical Energy Absorber will try to drain enough CVis, comulating all aspects, until it can reach max Output, or has drained all available aspects. Number of total cummulated CVis output required in a Node per Magical Energy Absorber Tier: Novice (LV): √(32 × 10000 ÷ (20 × 90)) = 13,333333333 ⇒ 13 CVis Adept (MV); √(128 × 10000 ÷ (20 × 80)) = 28,2843 ⇒ 28 CVis Master (HV): √(512 × 10000 ÷ (20 × 70)) = 60,474315681 ⇒ 60 CVis Grand Master (EV): √(2048 × 10000 ÷ (20 × 60)) = 130,639452948 ⇒ 131 CVis As referrence: The Huge Creative Node from Thaumcraft has 500 of each primal aspects. * fix(machine): magic energy absorber - Fixed Dragon Egg Siphon mode to work as intended when `B:MagicEnergyAbsorber.AllowMultipleEggs_false=false` (fix #1482) - Fixed Vis drain from Visnet (Energized Node/Vis Relay) drain rate (fix #1119) - Added Vis conversion as a configuration option: `I:MagicEnergyAbsorber.EnergyPerVis_20=20` - Replaced broken Aspect drain from items, with drain from Essentia Containers in range, using same mechanic as the Infusion Altar - Added Essentia Aspect conversion as a configuration option: `I:MagicEnergyAbsorber.EnergyPerEssentia_320=320` - Fixed Enchantments drain to convert all available enchantments - Made input filtered to valid enchanted items/books (Item must be enchantable and enchanted) - Fixed Enchantments drain to not consume input; if it can not buffer generated energy from it, or if it can not output disenchanted item - Added a user settable Tiered operation range using a Screwdriver. Default Range Tier is Machine Tier. Max Range Tier is Machine Tier + 2. Range is 2^(Range Tier): 1, 2, 4, 8, 16, 32, 64 blocks - Fixed Ender Crystal drain mechanic, to allow multiple Crystals to be drained. - Made each in-use Ender Crystal, exclusive to a Magic Energy Absorber - Improved default Ender Crystal energy worth to 512EU/t instead of 32EU/t
2018-10-07cherry pick 6a1b45f2be752afd77db32e011bbd1118949b8ae [6a1b45f]Dream-Master
fix(blockmachines): persistency on harvest (#1498) This patch fixes persistency of NBT tags in machine item when machine block is harvested. Machines with an @Override on setItemNBT will now persist data correctly when harvested? Change fixes intended persistency behaviour of following machines: - Item buffers will persist screwdriver configured output stack size when harvested. - Item distributors will persist setings of items per face.