Age | Commit message (Collapse) | Author |
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* Update textures
* Add credits to readme
* Fix spacetime temp.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Basis of changes.
* Fix item stack and fluid vanishing.
* Add new plasma forge UI, change tooltip and fix recipe map.
* Fix corrupted fluid registry.
* Fix fluids in recipes. Items still need adjusting.
* Working.
* Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly.
* Make animation of spacetime fluid slower.
* Fix recipe map (again).
* Remove screwdriver junk. Clean up code slightly.
* More cleaning.
* Comments
* Add hatch limitations and add some additional information. Also update NEI GUI.
* Add proper recipes and change SpaceTime to a fluid not a gas.
* Remove depreciated coil check (since I stole the IDs).
* Remove depreciated coil check (since I stole the IDs). Add more comments.
* Change temp of SpaceTime.
* Add catalyst recipes + support for 16:16 fusion recipes.
* Add comments.
* Scala fix maybe?
* Change plasma forge GUI.
* Uncap temperature of materials. (Short -> Int)
* Add chunkloading support (when multi is active).
* Fix NEI merge issues.
* fix used ids in kevlar
* Add fluid support for laser engraver.
* fix sh***t
(cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc)
* Add new intermediate materials to facilitate crafting. Also fix fusion typo.
* Fix heat/fluid quantity display to be formatted correctly.
* Change recipes to be more balanced.
* Change residue fluid texture.
* Restore better naming for multiblock.
* Fix recipe typo.
* Fix text not wrapping in multi controller.
* Give laser engraver internal fluid storage.
* Add IMC NEI support.
* Update material properties.
* Remove old dev comments.
* Fix NEI texture.
* Update/fix plasma forge recipes.
* Increase max hatch count.
* Increase max hatch count and fix mixing energy hatches. Plus quick check for processing time.
* Fix spacetime recipe.
* Update spacetime textures and add new item textures.
* Remove manual spacetime fluid addition.
* Add custom fluid texture override ability.
* Update infinity and spacetime to use new custom fluid override texture.
* Depreciate old recipe adding methods.
* Refactor GT NEI handler.
* Remove unnecessary import.
* Remove debug comment.
* Clean up auto generated fluid code.
* Fix NPE and add a few comments.
* Refactor GT NEI handler.
* Update NEI GUIs.
* More NEI fixes.
* Update LCR NEI GUI.
* Update error message.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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- Changed the Wood Gas DT processing recipe to lower the amounts of CO2 and CO by 100L each, and increase the amounts of Ethylene and Hydrogen by 100L each.
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- Added Chemical Bath recipes that use Sodium Persulfate to process different ores, with more useful outputs.
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* Remove auto UEV SC recipes. Stupid overwriting.
* Fix UEV SC exploit.
* Add proper UEV SC blast furnace recipes.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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- Changed the recipe of the Engine Intake Casings to output 4 casings per recipe instead of 1, since these are a big portion of the total cost of the multi.
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* Change Super Fuels and Added Advanced Glue
- Changed Super Fuel recipes to accept HOG input instead of CBD. The amount of input is proportional to the fuel value, so that both recipes match in the fuel value of inputs;
- Added a new early-game glue, Advanced Glue, which replaces Refined Glue in the recipes that use Polyvinyl Acetate and Methyl Acetate/Acetone;
- Changed the Super Fuel Binder recipes to use this new glue instead of the old one;
- Added recipes with the new glue for making Graphene Dust with the first two wafers, Glowstone and Naquadah. My intent is to replace the old glue altogether in these recipes.
* fix advanced glue
(cherry picked from commit 89979d9593b3d6ab97c31394f101dc7e470bcab9)
* Steel Boiler Not Accepting Charcoal Fix
- Fixed a bug that made Charcoal and its equivalents not work in the Steel Boiler, when they're supposed to.
* Remove commented out line, the fluid is already created with MaterialBuilder
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Raven Szewczyk <git@eigenraven.me>
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* Added cached items list to the ME Output bus scanner output
* limit dumping to 100 stacks
* Added a tooltip for GT++
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10520
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* Added Use for Cactus/Sugar Coke in BBF
- Added Cactus and Sugar Coke to the first Blast Furnace, with the same recipe time as Coal Coke but with 4x the amount needed, as these Cokes have 1/4 the burn time as Coal Coke.
* Fix Item Name in getModItem
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* Allow wire cutters to toggle cobblestone replacing
* Add NBT saving
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* Add custom texture ability for items.
* Fix warning.
* Add custom texture for infinity.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Basis of changes.
* Fix item stack and fluid vanishing.
* Add new plasma forge UI, change tooltip and fix recipe map.
* Fix corrupted fluid registry.
* Fix fluids in recipes. Items still need adjusting.
* Working.
* Liquid spacetime and rename multi to D.T.P.S. so it can fit in GUI properly.
* Make animation of spacetime fluid slower.
* Fix recipe map (again).
* Remove screwdriver junk. Clean up code slightly.
* More cleaning.
* Comments
* Add hatch limitations and add some additional information. Also update NEI GUI.
* Add proper recipes and change SpaceTime to a fluid not a gas.
* Remove depreciated coil check (since I stole the IDs).
* Remove depreciated coil check (since I stole the IDs). Add more comments.
* Change temp of SpaceTime.
* Add catalyst recipes + support for 16:16 fusion recipes.
* Add comments.
* Scala fix maybe?
* Change plasma forge GUI.
* Uncap temperature of materials. (Short -> Int)
* Add chunkloading support (when multi is active).
* Fix NEI merge issues.
* fix used ids in kevlar
* Add fluid support for laser engraver.
* fix sh***t
(cherry picked from commit 01851c100c52fd8292028cf6dda2cb136c617afc)
* Add new intermediate materials to facilitate crafting. Also fix fusion typo.
* Fix heat/fluid quantity display to be formatted correctly.
* Change recipes to be more balanced.
* Change residue fluid texture.
* Restore better naming for multiblock.
* Fix recipe typo.
* Fix text not wrapping in multi controller.
* Give laser engraver internal fluid storage.
* Add IMC NEI support.
* Update material properties.
* Remove old dev comments.
* Fix NEI texture.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Add config support for changes.
* Change ticks config to default OFF.
* Usage -> Voltage for some cases. Also fix language translations.
* Remove comment.
* Remove redundant null check.
* Bring back null checks (crashes). Move config to client. Adjust priorities so that if OC is detected it will display usage instead of voltage.
* Remove null checks again (but for realsies this time).
* Add language localisation.
* Update language localisation.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Turbine Rework
- Changed the tooltip of Turbine items to add more data and clarify some values: it now shows all types of optimal flow rates, EU/t values and the new overflow tier;
- Changed the math for the EU/t value above the optimal flow. Before this change, efficiency drops so quickly that EU/t will never raise above that of optimal flow, but with this change, higher EU/t values are possible, with efficiency losses;
* Prevent Explosions by Voiding Fuel on Startup
- Changed all multiblock turbines so that, when switching from disabled to enabled mode, they void all the fuel in the input hatch and only start running afterwards. This prevents them from exploding due to filled input hatches on startup, but punishes the player by wasting the fuel;
* Revert Voiding Change and Throttle Output
- Reverted the input voiding change done in the previous commit, given that the turbines could still explode on world load;
- Changed the fluidIntoPower functions to never output an EU/t value higher than what the dynamo can handle. If the value is higher, set it to the maximum EU/t of the dynamo and consume the same amount of fuel regardless.
* Changed Tooltip Values to Int
- Changed tooltip values to int, for rounding and simplifying purposes.
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* display fusion tier in nei
* assign
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(#1066)
* Replace Soldering Alloy with Indalloy 140
- Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better.
* Call getFluidStack Less Often
* Fall Back to Previous Solder if Needed
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* Fluid Regulator GUI fixes
* Disallow too large negative value
* Fix inputting invalid values in a row does not update textbox
* another fix for invalid input
* Fix messing around with tick rate can bypass pump limit
* tab
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This reverts commit d90c5d942d4db24fea6592bc9f5968732c9cff8e.
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* Don't save unchanged file several hundred times per second
* Revise implementation
It turns out Configuration#hasChanged is a nontrivial method, especially in a huge configuration file such as language file
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* Fix ME OutputBus void items
* Make backward compatible
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honestly i don't understand how bot's code works, but this initize fix the npe spamming and the shuttler still works
https://discord.com/channels/181078474394566657/658620984714067968/968906808670445568
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* More Disassembler fixes
* blacklist Mixed Metal Ingot
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* Add Fluid Storage Monitor Cover
* Add support for normal cells etc.
* Add Recipe
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* add quadruple input hatch
* pull all fluid slot thing to GT_Container
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* Use proper method for emptying container item
* Add javadoc
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* fix Add Freezer recipe for Americium Plasma #9521
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9521
* add fluid vac freezer recipes
* Revert "add fluid vac freezer recipes"
This reverts commit 74fcd2f626d01f062b31fc2b7d8afddcb9637604.
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