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path: root/src/main/java/gregtech
AgeCommit message (Collapse)Author
2022-01-06Circuit Assembler rename (#853)bombcar
* update buildscript * rename circuit assembler to fit
2022-01-05Normalize Fluid Canner fluid handling and looks (#847)YannickMG
* Normalize Fluid Canner fluid handling and looks - By disabling sharedTank (on this, the only machine that uses the feature) the fluid canner gains a proper output tank. - Fixes UI interactions with the taking fluids out of the invisible fluit output slot with cells - Harmonizes UI with the look in NEI and with other basic machines * Removed unused FluidCannerNEI.png
2022-01-05fix item stuck (#849)Yang Xizhi
* fix item stuck fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9338 * glease's suggestion
2022-01-04Add a bunch of minor optimizations (#848)Glease
2022-01-03Basicmachine gui slots rework (#846)YannickMG
* Updated build script Also set developmentEnvironmentUserName = Developer * Added .vscode to .gitignore * Properly hide unused slots in basic machines - Adds methods to GT_Recipe_Map to determine whether it contains fluid inputs or outputs - Adds methods to GT_Slot_Holo to support turning it "off", which also turns off highlighting it on mouse-over - Uses those changes in GT_GUIContainer_BasicMachine to "turn off" slots unused by a machine - Some code clarification/deduplication in GT_GUIContainer_BasicMachine * Hide unused Replicator fluid output slot * Disallow filling fluid input tank if unused
2022-01-03Allow drag and drop from NEI to set output hatch locking (#845)Glease
* Allow drag and drop from NEI to set output hatch locking also cleaned up the output hatch networking code * Add not locked indicator
2022-01-02Fix pollution overflow (#843)Glease
2021-12-31clarify conditional (#842)bombcar
* clarify conditional * keep conditional
2021-12-31Basicmachine gui slots highlight fix (#841)YannickMG
* Updated build script Also set developmentEnvironmentUserName = Developer * Added .vscode to .gitignore * Properly hide unused slots in basic machines - Adds methods to GT_Recipe_Map to determine whether it contains fluid inputs or outputs - Adds methods to GT_Slot_Holo to support turning it "off", which also turns off highlighting it on mouse-over - Uses those changes in GT_GUIContainer_BasicMachine to "turn off" slots unused by a machine - Some code clarification/deduplication in GT_GUIContainer_BasicMachine * Hide unused Replicator fluid output slot
2021-12-30Refactors for easier reading (#839)Jason Mitchell
* Refactors * Common functionality to base classes * GT Pre/Postload broken into more modular pieces * Extract common (mainly cover related) functionality from BaseMetaTileEntity & BaseMetaPipeEntity
2021-12-30fix iron tank dupe (#840)bombcar
* fix iron tank dupe * fix dupe
2021-12-30fix tank stacks getting an empty nbt tag now and then (#838)Glease
2021-12-30Fix GT_Packet_SetConfigurationCircuit not setting inventory dirty flag (#837)Glease
2021-12-27Allows GT_Network to be created from addon mods. Similar to how the network ↵Jason Mitchell
handler is implemented in GT6. Adds some extra validation that the packet IDs line up appropriately. (#836)
2021-12-24tt support for pa (#833)Yang Xizhi
* tt support for pa * remove anti pattern. clear up duplicated code fragments * fix copy pasting error * add vanilla energy hatch back Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2021-12-24add more turbine texture (#835)Yang Xizhi
2021-12-23Rc blast furnace integration remove (#834)Martin Robertz
* remove RC Blasfurnace copy recipes during gt load * fixed wrong outcommented code
2021-12-23Optimize OrePrefixes.contains and OrePrefixes.add (#832)Glease
1. Convert global map mCachedResults to an instance field. 2. Convert the post add null check to a builtin null check via GT_ArrayList 3. Use new GT_ItemStack2 (which has a slightly better hash function than stackToInt)
2021-12-23Remove no longer needed smelting cache (#831)Glease
2021-12-23Add input filter to auto maintenance hatch (#830)Glease
2021-12-21Fix typo (#829)Glease
2021-12-20remove the client side methodGlodBlock
2021-12-19fix salt water recipe (#826)Martin Robertz
* fix salt water recipe 1000 water get 1000 Salt water adjust mixing time to 5 secs change salt water to distilled water as well * add old recipe ratio back 2k water 2k saltwater per salt * Revert "add old recipe ratio back 2k water 2k saltwater per salt" This reverts commit e59bad2c9d115db9725a21b518bd945c4e180e65.
2021-12-18Ignore stack size in collision checking (#825)Glease
2021-12-18Fix derp in BaseMetaPipeEntity during git merge (#824)Glease
Also added a bunch of fallback overrides to GT_Cover_None in the case of my stupid programming errors again
2021-12-18Add tooltip to ghost circuit slot (#821)Glease
Also tweaked allowPutStack to consider configured circuits as well.
2021-12-18add a quick way to clear tank (#823)Yang Xizhi
2021-12-18fix input stuck (#822)Yang Xizhi
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9171
2021-12-17blacklist the vac tube and graphene dust (#819)Yang Xizhi
2021-12-17Merge pull request #820 from GTNewHorizons/patch-multistack-preferenceMartin Robertz
Add allow multistack to client preference
2021-12-17Add allow multistack to client preferenceGlease
Default to false
2021-12-17Fix cover data not resetting on clientGlease
2021-12-17Fix Cryoliote Combs to avoid meta id issuesMartin Robertz
2021-12-16ash recipe wasnt changedMartin Robertz
fix now to full dust
2021-12-16change how controlcircuits used to prevent circuits get consumed when added ↵Martin Robertz
to a recipe (#816)
2021-12-16fix rgb overflow (#814)Yang Xizhi
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9104
2021-12-16fix recipe conflict (#815)Yang Xizhi
* fix recipe conflict the lubricant one ciruit is conflcit with the gas one. and also removed three duplicated recipes * add back the dt recipe * add ciruit
2021-12-16reduce the amplifier (#813)Yang Xizhi
it is unreasonable to make player starve to die in dozens of seconds with full hunger bar fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9156
2021-12-15fix change the recipe of the stone dust to give full dust in output #9138 (#809)Martin Robertz
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9138 remove alternative stone sudt recipes. Not used in GTNH
2021-12-15Fix assline recipe rejection (#810)Glease
Also slightly improved the data stick updating
2021-12-15change sb manchine filter logic (#808)Yang Xizhi
* change sb manchine filter logic it will allow sb machine to accept more one stack of the same item when filer mode is off. fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9107 * add another mode * forget lang change
2021-12-15change ash centrifuge recipe using full dust (#812)Martin Robertz
remove config option
2021-12-16Fix oversight in cover NBT migrationGlease
2021-12-15Fix incorrect common code extraction (#807)Glease
2021-12-15Fix discrepancy between structure check and hologram (#801)Glease
2021-12-15Move cache registration out of constructor (#806)Glease
2021-12-15turn on the stacksize chaeck by default (#804)Yang Xizhi
2021-12-15Fix TT assline recipe not being recognized (#805)Glease
2021-12-15Build for cool peeps (#803)Elisis
* Non-ugly tooltip * Non-ugly tooltip
2021-12-15Fix math to work on potato servers. (#802)Jason Mitchell