Age | Commit message (Collapse) | Author |
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* add(api/enums): particle and sound effect enumerations
- Adds new GregTech API enumerations:
- `ParticleFX`: Enumerates known EntityFX particles.
- `SoundResource`: Enumerates known sounds with, id and ResourceLocation.
- Refactors code to use the new enumerations instead of string literals.
- Uses `ParticleFX` and `onRandomDisplayTick` to improve or implement
new particle effects for these machines:
- BBF: Adds random flames in front of the firebox.
- Steam machines: Changes pressure-exhaust particles to white vapour,
rather than dark smoke.
- Magic Energy Absorber: Adds random effect, of absorbed magical purple
particles, by the EnderDragon Egg siphon.
- Forge Hammer: Adds sparse random sparks, ejected from the main face.
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facing side (#1152)
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merged and incrementally add to it
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* Standardize Anti-Knock Agent recipes
* Fix cell amount
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Adds onRandomDisplayTick method to the IGregTechTileEntity interface
that can proxy randomDisplayTick from block.
This allows to delegate block particles to the tile,
with a client-side-only processing.
Includes reference implementation for the Bronze Boiler
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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crops) and display info on leaves genome (#1137)
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* Add overclocking.
Require 1 of any energy hatch to form.
Change TT support to allow recipes to start as long as total voltage is sufficient.
* More OpV purging + cleanup
* Save EU_per_tick to NBT.
Reset EU_per_tick when machine stops to 0.
Change a few comments
* Fix typo
* Fix typo
* Fix DTPF not getting correct fuel discount.
Clean up code a bit.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Add overclocking.
Require 1 of any energy hatch to form.
Change TT support to allow recipes to start as long as total voltage is sufficient.
* More OpV purging + cleanup
* Save EU_per_tick to NBT.
Reset EU_per_tick when machine stops to 0.
Change a few comments
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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saltpeter and potassium nitrade is the same thing
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close https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10606
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* replace oxide chemical with raosted ore dust
* typo
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* chemical rebalance
1 item unit = how many atom in it
1 fluid unit = 1b
* remove some tiny dust
* remove crop tiny dust
* Na2S
* Acetone chain rework and fix COx
* electis balance
* Fix cell amount
* more fix
* acid, rubber and epoxy
* no
* roast thing
* pbi
* number wise unnerf roast recipe
* uranium, indium, titanium lossless cycle
* salts
* clay
* silicon
* derp
* corret sodium carbonate chemical formula
* revert lossless indium
* fix
* scheelite
* silicon line
* ore dust
* kevlar line
* fix
* don't change register name
* fix
* nerf NaOH electrolysis recipe to match water
* fix
Co-authored-by: Pnc6lx <2458894429@qq.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: miozune <miozune@gmail.com>
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* Remove tiny/small dusts from Nq and Nq+ centrifuge
* Fix input amounts
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* Add Advanced Gas Turbine and Limit Original LGT
- Added an Advanced LGT, made out of HSS-S, that only accepts gas fuels with a fuel value above 800k per bucket;
- Capped the EU/t output of the regular LGT at 8192 EU/t, regardless of dynamo (it will never explode);
* Changed Texture Ordering, Byte to Int and Texture Order
- Reverted the change to existing texture placements in the array to not break already existing multis;
- Changed the output value type of getTextureCasingIndex to int, to support the intended texture.
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/8145
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* Localisation of inf coils
* Make GT storage blocks a valid beacon.
* Improved infinity textures (again), thanks Jimbno.
* Adjust author colour
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* DTPF Laser
* exotic
* Structure forms with TT laser, recipe broken. WIP.
* Format amps in PA correctly.
* Fix incorrect colouring on text.
* New DTPF controller textures.
* Update spacetime material.
* Update DTPF texture
* Update DTPF NEI page
* Add spacetime wires
* Tons of fixes/adjustments.
* Localise achievements.
* Typos
* More fixes + move plasmas to mixer.
* Spacetime adjustment
* Spacetime blocks.
* Spacetime wires.
* Localise coils
* Adjust DTPF fuels
* Adjust DTPF fuels.
* Stuff
* Fix optimiser
* DTPF
* Depreciated
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
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* Renamed parameters of ItemBlock subclasses
* Renamed damageDropped and getDamageValue method parameters of Block subclasses
* Removed trivially superfluous overrides of Block::quantityDropped, Block::isOpaqueCube and Block::renderAsNormalBlock
* Removed trivially superfluous overrides of Block::getItemDropped
* Cleaned up a few more block subclass method parameters
* Cleaned up obsolete Javadoc
* par1 -> block in ItemBlock Constructors
* Renamed arguments to drawGuiContainerForegroundLayer
* Cleaned up redundant casts
* Renamed arguments to drawGuiContainerBackgroundLayer
* Renamed arguments to Slot subclass constructors
* Renamed arguments to World subclass GT_DummyWorld
* Renamed parameters of updateProgressBar
* Renamed the rest of the par* parameters outside of GT_MinableOreGenerator which should be deleted
* Renamed most var1-var10 and a few more in generally non-dead code
* Renamed last varSomething variables
* Removed 3 fully dead classes used nowhere in the codebase, with obsolete unused code
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fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10569
the static block is executed in preload time, when the oredict isn't fully registered. now puts it in the first time the recipe check begin
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