Age | Commit message (Collapse) | Author |
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update hatches recipes
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More coils in Assembler recipes for Hatches
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Fix wires in Hatches
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change recipes pumps 1 tier down
change coil recipe
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change texture files a bit
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https://github.com/GTNewHorizons/NewHorizons/issues/3714
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https://github.com/GTNewHorizons/NewHorizons/issues/3722
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Magical Energy Absorber fix stop drain and rework Vis to EU Conversion (
#1478)
* fix(magicalenergyabsorber) stops when buffer can not store the next maximum eu output
* rework(magicalenergyabsorber): computation of vis to eu conversion
New configuration option to define how much EU Per Vis (not CVis)
I:EnergyPerVis_20=20
This value is divided by 100, so it is actually 0.2 EU per Vis
The Magical Energy Absorber will try to drain enough CVis, comulating all aspects,
until it can reach max Output, or has drained all available aspects.
Number of total cummulated CVis output required in a Node per Magical Energy Absorber Tier:
Novice (LV):
√(32 × 10000 ÷ (20 × 90)) = 13,333333333 ⇒ 13 CVis
Adept (MV);
√(128 × 10000 ÷ (20 × 80)) = 28,2843 ⇒ 28 CVis
Master (HV):
√(512 × 10000 ÷ (20 × 70)) = 60,474315681 ⇒ 60 CVis
Grand Master (EV):
√(2048 × 10000 ÷ (20 × 60)) = 130,639452948 ⇒ 131 CVis
As referrence:
The Huge Creative Node from Thaumcraft has 500 of each primal aspects.
* fix(machine): magic energy absorber
- Fixed Dragon Egg Siphon mode to work as intended when
`B:MagicEnergyAbsorber.AllowMultipleEggs_false=false` (fix #1482)
- Fixed Vis drain from Visnet (Energized Node/Vis Relay) drain rate
(fix #1119)
- Added Vis conversion as a configuration option:
`I:MagicEnergyAbsorber.EnergyPerVis_20=20`
- Replaced broken Aspect drain from items, with drain from Essentia
Containers in range, using same mechanic as the Infusion Altar
- Added Essentia Aspect conversion as a configuration option:
`I:MagicEnergyAbsorber.EnergyPerEssentia_320=320`
- Fixed Enchantments drain to convert all available enchantments
- Made input filtered to valid enchanted items/books (Item must be
enchantable and enchanted)
- Fixed Enchantments drain to not consume input; if it can not buffer
generated energy from it, or if it can not output disenchanted item
- Added a user settable Tiered operation range using a Screwdriver.
Default Range Tier is Machine Tier.
Max Range Tier is Machine Tier + 2.
Range is 2^(Range Tier): 1, 2, 4, 8, 16, 32, 64 blocks
- Fixed Ender Crystal drain mechanic, to allow multiple Crystals to be
drained.
- Made each in-use Ender Crystal, exclusive to a Magic Energy Absorber
- Improved default Ender Crystal energy worth to 512EU/t instead of
32EU/t
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fix(blockmachines): persistency on harvest (#1498)
This patch fixes persistency of NBT tags in machine item when machine block is harvested.
Machines with an @Override on setItemNBT will now persist data correctly when harvested?
Change fixes intended persistency behaviour of following machines:
- Item buffers will persist screwdriver configured output stack size when harvested.
- Item distributors will persist setings of items per face.
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fix(oilsand ore): centrifuge recipes (#1485)
- fix chance for sand output from 0.63% to 50%-25% depending on richness
- fix rich oilsand ore flagging
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Fixed bug in macerator recipes. (#1468)
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Add config for Small Boiler Automation (#1449)
* Add config for Small Boiler Automation
Default is off
* Update GT_Mod.java
* Update GT_Mod.java
* Update GT_MetaTileEntity_Boiler.java
Fixed retarded logic
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try for force unification of assembler recipes
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