Age | Commit message (Collapse) | Author |
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* Update buildscript
* Send oregen pattern to client on login
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chanced recipes (#2130)
* better calculation
* roll for each parallel
* skip rolling for recipes with chance at 100%
* address not setting as null when stcksize is 0
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* add averageNS
* add ns to line
* add lang and space on unit
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* fix
* address reviews
* spotless
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* Crafting input buffer
* persist data
* rename and stuff
* no more waiting for multis to start
* rearrange ui
* spotless
* fixes
* refactor
* Crafting Input Slave
* getCrafterIcon
* crafting input bus
* spotless
* Update GT_MetaTileEntity_MultiBlockBase.java
* Update GT_Loader_MetaTileEntities.java
* Update GT_Loader_MetaTileEntities.java
* Update GT_MetaTileEntity_MultiBlockBase.java
* Update GT_MetaTileEntity_MultiBlockBase.java
* Update GT_Loader_MetaTileEntities.java
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Revert "Fix hull crafting table recipes (#2170)"
This reverts commit 3d05af464ff0d20020b988fdfccd9252fd9d06fd.
* Fix recipe removal order
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in https://github.com/GTNewHorizons/GT5-Unofficial/pull/1927 titaniumtetrachloride was changed to need 3 rutile instead of 1. This was the result of new processing lines for bauxite and ilmenite that yielded much higher amounts. As a result of the changes to titaniumtetrachloride all other sources of rutile were nerfed by a factor of three. This change would return rutile to the same yield of titanium as before the titaniumtetrachloride rebalance
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* Exposed recipe consumption via method
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* Added getter for speed bonus and eut discount, making the migration of gtpp machines easier
* Added getter for current parallel
* Added method that exposes recipe finding
* Extract setup of processing logic like in super
* Added controller slot to input list of processing logic
* Adressed review
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* Change formatting
* Spotless!!!
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Migrate fusion to generic processing logic
* Adjusted OC calculator to allow max number of OCs
* Fixed typo
* Fix buffer consumption logic
* Fix oversight
* Addressed reviews
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* fix boron plasma freezing
* update BS
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on normal parallels (#2147)
* fix
* make sure normal parallels are ran before batch mode
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* change tooltips
* put machine types together
* Added constructor to accept multi line tooltip on sbs
* sorting machine registering methods
* update MachineType
* migrate machines to multiline description
* add new constructor for matter amplifier
* migrate matter amplifier to multi line tooltip
* spotless apply
* Capitalize machine types
* breakdown large run methods into themed methods
* migrate TE IDs to an enum (1/?)
* spotless apply
* migrate TE IDs to an enum (2/?)
* migrate TE IDs to an enum (3/?)
* migrate TE IDs to an enum (4/?)
* spotless apply
* sorting crafting recipes by type + fix meta id typo
* migrate TE IDs to an enum(5/?)
* spotless apply
* merge master (#2143)
* Make structure tooltips more colorful (#2133)
* default color changes
* add colored casing amount builders
* oversight
* address reviews
* GPL Special Item access (#2134)
* Added getters to allow a machine to set the special item for recipe checking
* Changes to ore factorys running mode description (#2135)
* Changes the integrated ore factory mode description to match what its actually doing.
* Some tooltip grammar changes.
That would have annoyed me :)
* Enable void protection for PA (#2136)
* Added ofNoOverclock builder that accepts eut and duration (#2140)
* Fix findRecipe might limit stack size by 64 (#2139)
* Fix potential issue with applecore ItemFoodProxy (#2137)
* Fix potential issue with applecore ItemFoodProxy
* Fix the worst class loader issue ive ever encountered
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Co-authored-by: GDCloud <93287602+GDCloudstrike@users.noreply.github.com>
Co-authored-by: Maxim <maxim235@gmx.de>
Co-authored-by: Lyfts <127234178+Lyfts@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Serenibyss <10861407+serenibyss@users.noreply.github.com>
* Moved machine type and descriptions to lang files
* Removed redundant visibility modifier
* Only expose translated descriptions
* Using prefix gt.recipe for NEI compatibility
* Deprecate use of LanguageManager in GT_Recipe_Map
* Unify GT_Recipe and MachineType localization
* Electromagnetic Polarizer consistency with Separator
* Added Packager MachineType
* Added Scanner MachineType
* Added Rock breaker MachineType
* Added Mass Fabricator MachineType
* Added Replicator MachineType
* Added "Machine Type" tooltip to steam machines
* public modifier unnecessary
* Spotless apply
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Co-authored-by: minecraft7771 <maxim235@gmx.de>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: GDCloud <93287602+GDCloudstrike@users.noreply.github.com>
Co-authored-by: Lyfts <127234178+Lyfts@users.noreply.github.com>
Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Serenibyss <10861407+serenibyss@users.noreply.github.com>
Co-authored-by: YannickMG <yannickmg@gmail.com>
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* Fix potential issue with applecore ItemFoodProxy
* Fix the worst class loader issue ive ever encountered
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* Changes the integrated ore factory mode description to match what its actually doing.
* Some tooltip grammar changes.
That would have annoyed me :)
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* Added getters to allow a machine to set the special item for recipe checking
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* default color changes
* add colored casing amount builders
* oversight
* address reviews
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* Import getSteamCapacity from GT++ boilers
* spotless apply
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Co-authored-by: Wilhelm Schuster <dev@rot13.io>
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* Added enumeration for check recipe result
* Rework processing logic to work with MTEs too
* Switched first few multiblocks to new checkRecipe method
* Applied generic logic to EBF
* Added support for long power base and applied generic processing logic to more machines
* Address some feedback
* Added more setter to further configure the processing logic
* Change internal checkRecipe to work with checkRecipeResult, to allow the injection of custom failure messages
* Suppress warning, change access
* Merge recipeMap and mapSupplier
* Move calls to setMetaTEController and setRecipeMap to base classes
* Make processingLogic final
* Make results non-null
* Rename `ProcessingLogic#checkRecipe` -> `#validateRecipe`
Otherwise it's confusing with `GT_MetaTileEntity_MultiBlockBase#checkRecipe`
* oops
* Added recipe locking to generic processing logic
* Rename: getWorldObject -> getIHasWorldObjectAndCoords
* Annotate missing overrides
* Renamed recipeLockableController -> recipeLockableMachine
* Migrated Cleanroom
* Migrated pyrolyse oven
* Migrated driller
* Migrated charcoal pit
* Migrated DT
* Rename: controller -> machine
* Make recipemaps override base `findRecipe` and mark others final
* Remove unused maps
* Add FindRecipeResult
* Remove IHasWorldObjectAndCoords parameter from findRecipe
This removes argument for printer recipemap to pass for GT_ModHandler.getAllRecipeOutput, but I don't think there's any mod that adds world-specific coloring recipe.
* Added method to set processing logic power so machines can override it on demand
* Restructure CheckRecipeResult, show voltage required and move package
* Reword: insufficient voltage -> power
* Change text color: dark gray -> gray
* Added findRecipeResult for insufficient heat
* Migrated PCB factory
* Fix result not being reset on shut down
* Show coil tier for heat
* clean
* Reverted migration of driller base
* Migrated TPM
* Moved getting of parallel supplier, to accomodate TPM
* Migrated power gen multiblocks
* Migrated Assembling Line
* Migrated fusion
* Migrated multi smelter
* Migrated boiler
* Migrated DTPF
* Migrated ore factory
* Migrated heat exchanger
* Make checkRecipe() final, javadoc, minor cleanup
* Fix overclock behavior with multiple hatches, javadoc, minor cleanup
* Minor fix for javadoc
* Fixed creation of OC calculator not factoring in batch mode correctly
* Make GT_ParallelHelper#setRecipe nonnull
* Rework SimpleCheckRecipeResult to not require registration
* Migrate charcoal pit and cleanroom
* Fix result not being reset when turning off machine
* Add API for BW to make recipemap sensitive to special slot on recipe search
* Migrated PA
* Migrated driller base
* Make ProcessingLogic#duration int
* Minor cleanup
* missing recipe locking for long multi
* Fix NPE
* Show crash message and turn off machine
* minor javadoc fix
* Fixed power setting for extended power base
* Integrate SingleRecipeCheck into ProcessingLogic, fix duration overflow, fix duration for batch mode, migrate PA for GT_MetaTileEntity_ExtendedPowerMultiBlockBase
* Fixed ME stocking busses
* Minor PA fixes
* Cleanup item collecting logic & apply to normal multi as well
* Oversight
* Derp
* Multiple voltage instead of amperage with recipe map amperage, since usually amperage is intended for parallel, not for recipe checking
* Fix missing EU modifiers on PCB factory OC calculator
* Removed left over OC method
* Fixed duration calculation of PCB not applying roughness multiplier
* Fixed OC parameters
* Make createOverclockCalculator nonnull & more nonnull annotations
* Fixed input processing voltage
* Round down voltage for other machines too
* Revert Nano Forge, return correct long voltage
* Use region / endregion
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Co-authored-by: miozune <miozune@gmail.com>
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* More frequent recipe checks after machine just shuts down
* spotless
* modify checking interval
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* add soft subtag
* add soft subtag to Gaia Spirit
* clean code style
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* Saving
* Saving
* Spotless + Import fixes
* Attempt to fix review request
* Spotless
* spotlessApply (#2126)
Co-authored-by: GitHub GTNH Actions <>
* Fixing Requested Changes
* Update src/main/java/gregtech/api/metatileentity/implementations/GT_MetaTileEntity_Hatch_QuadrupleHumongous.java
Co-authored-by: Maxim <maxim235@gmx.de>
* Update GT_MetaTileEntity_Hatch_QuadrupleHumongous.java
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Maxim <maxim235@gmx.de>
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* fix the oldest bug in the pack
* Use old oregen for existing maps
* Use enum for OregenPattern version
* Use `WorldEvent$Load` instead of `FMLServerStartedEvent`
* Reset `oregenPattern` singleton on world load
* Fix `oregenPattern` being reset when any dim is loaded
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Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
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* Fix NPE with grid proxy
* Create proxy instead of check null
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