Age | Commit message (Collapse) | Author |
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* display fusion tier in nei
* assign
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(#1066)
* Replace Soldering Alloy with Indalloy 140
- Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better.
* Call getFluidStack Less Often
* Fall Back to Previous Solder if Needed
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* Fluid Regulator GUI fixes
* Disallow too large negative value
* Fix inputting invalid values in a row does not update textbox
* another fix for invalid input
* Fix messing around with tick rate can bypass pump limit
* tab
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This reverts commit d90c5d942d4db24fea6592bc9f5968732c9cff8e.
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* Don't save unchanged file several hundred times per second
* Revise implementation
It turns out Configuration#hasChanged is a nontrivial method, especially in a huge configuration file such as language file
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* Fix ME OutputBus void items
* Make backward compatible
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honestly i don't understand how bot's code works, but this initize fix the npe spamming and the shuttler still works
https://discord.com/channels/181078474394566657/658620984714067968/968906808670445568
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* More Disassembler fixes
* blacklist Mixed Metal Ingot
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* Add Fluid Storage Monitor Cover
* Add support for normal cells etc.
* Add Recipe
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* add quadruple input hatch
* pull all fluid slot thing to GT_Container
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* Use proper method for emptying container item
* Add javadoc
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* fix Add Freezer recipe for Americium Plasma #9521
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9521
* add fluid vac freezer recipes
* Revert "add fluid vac freezer recipes"
This reverts commit 74fcd2f626d01f062b31fc2b7d8afddcb9637604.
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(cherry picked from commit f0b8c6e8c1a18b2872c47ceb19782fca731a8094)
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* Address some warning found by static code analysis
* Improve variables naming by redoing logic
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* Fix machine rain exploding in biomes that does not have visual rains
* update buildscript
* Add missing boolean negation
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* Add Threshold to Energy Detector Cover
* Fix things
* Refactor
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* Refactors
* Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity
* Add an IDebugableTileEntity interface instead of checking various subclasses
* Move more redstone related things to CoverableTileEntity
* Add IGTENet
* Final and dead code removal
* Address a few comments, fix a few comments, remove some more dead code, and add some more finals.
* fix bad rebase
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* Fix NPE in item moving code
* fix erroneously adding an empty slot to filtered item stack destination list
* only remove from free slot list if this is no longer a free slot
* briefly document this huge function
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* Add a voiding mode for Super/Quantum tanks
* Fix things
* Fix things
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* Loose Mode Turbine Changes
- Changed Steam loose mode efficiency and optimal flow to improve this mode, especially on the lategame turbines. Efficiency was capped at 75% regardless of the regular value, with this change setting it to always be a percentage of the tight mode efficiency, down to 60% for those lategame turbines, and a maximum of 90% of the tight mode value for the lowest efficiency turbines.
- Also changed the optimal flow calculation to grant a larger optimal flow in loose mode than it was before the change, for all turbines except the highest efficiency ones;
- Improved the tooltip for these turbines, updating to these new values, fixing a typo and showing the EU/t for steam at optimal flow, in both modes.
* Fixed Weird Spacing
* Update GT_MetaGenerated_Tool.java
* Remove Duplicate Formula for Loose Mode
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* Allows sorting of configuration circuits
* Fix things
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