Age | Commit message (Collapse) | Author |
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Currently not working as intended
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SaltWater now yields the same amount of material as Salt Dust.
Increased the energy cost of electrolyzing Salt to make netto energy
yield via NaOH+Hydrogen negative.
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The above materials originally had the ROUGH texture. I tested what they
would look like with the DULL texture and I forgot to revert it
afterwards.
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Conflicts:
src/main/java/gregtech/api/enums/Materials.java
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input and output.
Also fixed bug in average input/output calculation.
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cable at last second.
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Previously you would only get 1 extra Nugget from Macerating Ore.
Now you get 3 extra Nuggets.
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Regular Fluids are put out at the bottom layer.
CO2, CO, and SO2 are put out at the top layer and their amount scales
with the tier of the EBF's Muffler Hatch
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Also added the corresponding pyrometallurgical recipes.
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SaltWater now yields the same amount of material as Salt Dust.
Increased the energy cost of electrolyzing Salt to make netto energy
yield via NaOH+Hydrogen negative.
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All Direct Smelting recipes now yield 1 ingot per Ore Block or 5 Nuggets
per Crushed Ore/Dust
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The cost is actually tripled at:
https://github.com/Blood-Asp/GT5-Unofficial/blob/unstable/src/main/java/gregtech/common/tileentities/automation/GT_MetaTileEntity_Regulator.java#L95
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The above materials originally had the ROUGH texture. I tested what they
would look like with the DULL texture and I forgot to revert it
afterwards.
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