Age | Commit message (Collapse) | Author |
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* Add config support for changes.
* Change ticks config to default OFF.
* Usage -> Voltage for some cases. Also fix language translations.
* Remove comment.
* Remove redundant null check.
* Bring back null checks (crashes). Move config to client. Adjust priorities so that if OC is detected it will display usage instead of voltage.
* Remove null checks again (but for realsies this time).
* Add language localisation.
* Update language localisation.
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Turbine Rework
- Changed the tooltip of Turbine items to add more data and clarify some values: it now shows all types of optimal flow rates, EU/t values and the new overflow tier;
- Changed the math for the EU/t value above the optimal flow. Before this change, efficiency drops so quickly that EU/t will never raise above that of optimal flow, but with this change, higher EU/t values are possible, with efficiency losses;
* Prevent Explosions by Voiding Fuel on Startup
- Changed all multiblock turbines so that, when switching from disabled to enabled mode, they void all the fuel in the input hatch and only start running afterwards. This prevents them from exploding due to filled input hatches on startup, but punishes the player by wasting the fuel;
* Revert Voiding Change and Throttle Output
- Reverted the input voiding change done in the previous commit, given that the turbines could still explode on world load;
- Changed the fluidIntoPower functions to never output an EU/t value higher than what the dynamo can handle. If the value is higher, set it to the maximum EU/t of the dynamo and consume the same amount of fuel regardless.
* Changed Tooltip Values to Int
- Changed tooltip values to int, for rounding and simplifying purposes.
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* display fusion tier in nei
* assign
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(#1066)
* Replace Soldering Alloy with Indalloy 140
- Replaced the LV-tier Soldering Alloy in Assembly Line recipes with a higher tier, more complex solder that fits progression better.
* Call getFluidStack Less Often
* Fall Back to Previous Solder if Needed
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* Fluid Regulator GUI fixes
* Disallow too large negative value
* Fix inputting invalid values in a row does not update textbox
* another fix for invalid input
* Fix messing around with tick rate can bypass pump limit
* tab
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This reverts commit d90c5d942d4db24fea6592bc9f5968732c9cff8e.
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* Don't save unchanged file several hundred times per second
* Revise implementation
It turns out Configuration#hasChanged is a nontrivial method, especially in a huge configuration file such as language file
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* Fix ME OutputBus void items
* Make backward compatible
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honestly i don't understand how bot's code works, but this initize fix the npe spamming and the shuttler still works
https://discord.com/channels/181078474394566657/658620984714067968/968906808670445568
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* More Disassembler fixes
* blacklist Mixed Metal Ingot
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* Add Fluid Storage Monitor Cover
* Add support for normal cells etc.
* Add Recipe
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* add quadruple input hatch
* pull all fluid slot thing to GT_Container
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* Use proper method for emptying container item
* Add javadoc
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* fix Add Freezer recipe for Americium Plasma #9521
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9521
* add fluid vac freezer recipes
* Revert "add fluid vac freezer recipes"
This reverts commit 74fcd2f626d01f062b31fc2b7d8afddcb9637604.
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(cherry picked from commit f0b8c6e8c1a18b2872c47ceb19782fca731a8094)
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* Address some warning found by static code analysis
* Improve variables naming by redoing logic
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* Fix machine rain exploding in biomes that does not have visual rains
* update buildscript
* Add missing boolean negation
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* Add Threshold to Energy Detector Cover
* Fix things
* Refactor
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* Refactors
* Refactor CoverableTileEntity a bit more, pull out a CommonMetaTileEntity
* Add an IDebugableTileEntity interface instead of checking various subclasses
* Move more redstone related things to CoverableTileEntity
* Add IGTENet
* Final and dead code removal
* Address a few comments, fix a few comments, remove some more dead code, and add some more finals.
* fix bad rebase
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* Fix NPE in item moving code
* fix erroneously adding an empty slot to filtered item stack destination list
* only remove from free slot list if this is no longer a free slot
* briefly document this huge function
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