Age | Commit message (Collapse) | Author |
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* Add a voiding mode for Super/Quantum tanks
* Fix things
* Fix things
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* Loose Mode Turbine Changes
- Changed Steam loose mode efficiency and optimal flow to improve this mode, especially on the lategame turbines. Efficiency was capped at 75% regardless of the regular value, with this change setting it to always be a percentage of the tight mode efficiency, down to 60% for those lategame turbines, and a maximum of 90% of the tight mode value for the lowest efficiency turbines.
- Also changed the optimal flow calculation to grant a larger optimal flow in loose mode than it was before the change, for all turbines except the highest efficiency ones;
- Improved the tooltip for these turbines, updating to these new values, fixing a typo and showing the EU/t for steam at optimal flow, in both modes.
* Fixed Weird Spacing
* Update GT_MetaGenerated_Tool.java
* Remove Duplicate Formula for Loose Mode
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* Allows sorting of configuration circuits
* Fix things
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* Suppress warnings "unmappable character"
* Allow soldering to be inserted into toolbox and used for maintenance
* Clearfy tooltip
* Address reviews
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(cherry picked from commit 131d67ab7a58a5b0c00a6e711ab4e7558e036d78)
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Diagram is loaded (#1003)
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Assemblers (#1011)
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* Add an override to assline recipe sanity check
* Make it actually log the bugged recipe
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* Make gregtech machines mark the chunk they're in as dirty on updates
* Avoid any potential NPE in markDirty
* Mark dirty on GT tool use (screwdriver/wrench/etc)
* Fix multiblocks not marking hatches/buses as dirty too
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* Optimize conveyors, input busses, chest buffers
* More checks
* More checks and fixes
* Check for slot validity when sorting
* Fix NPE
* More optimization
* Fix disable sort not working
* Enable order in input bus, Some fixes
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* Super Fuel Recipe Changes
- Removed recipes that used McGuffium, a fluid that is currently uncraftable;
- Removed recipes with LPG and Heavy Fuel inputs, as they are much easier to make than CBD. It makes little sense to have cheap oil-related fuels take the place of CBD, and this process can work as an upgrade to CBD on the advanced Large Boilers;
- Removed some recipes on the magic fuel side that used Mercury + Thaumcraft inputs, keeping only the basic, inefficient Mercury options with Blaze Powder and Ender Eyes,
- Changed all recipes with tiny dusts to use full dusts instead, and changed ratios on most of them, also for balancing purposes.
* Glue Input Change
- Changed Glue input values from 333 to 500, rounding up to a neater value (glue is very easy to get from stickreed, so I believe 500 is fine).
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Allows certain processes, like the Stargatium Leaf and Naquadria Combs with crushed Naquadria Ore to yield 144L of Molten Naquadria; if GoodGenerator is loaded, this instead will be "Naquadria Goo" and requires further processing
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(cherry picked from commit 206af27f5c732b4dc0f6bbe8432b90e8839c3de5)
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* Fix secondary description not written to language file
* Extract ISecondaryDescribable interface
* Recover isDisplaySecondaryDescription in MetaTileEntity
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remove default ebf recipe
(cherry picked from commit dfc5f6a1989d69262d1e37cdd3ed26860bebc78e)
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* add multiblock platinum sludge recipes
(cherry picked from commit e233d34e88d93590d5e76ec69fbf986021f0acb0)
* balance recipe
(cherry picked from commit 20ebfca8a1eed609a6f3e1b8a0184674830aaa43)
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* make miner output to correct slots
* fix git derp
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* Add info to tricorder
* Add number formatting
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* pin comb type id instead of depending on array ordinal
* fix up _NULL related problems
* fix out of bound
* make it private
* add some more test
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(cherry picked from commit ac75144b6aedae4214d3103c075345a1bb563869)
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* change Biomass brewing recipe to 1000 mb
make distilled water recipe much quicker
(cherry picked from commit 64d599e1bd37174df4ae5555f0492e058d40fb61)
* fix biomass recipe
(cherry picked from commit af0cbc4b4f207fd21428f656572d0fa5a1d013e2)
* set input and aoutput stack to 1000L
* change back to 1000L
(cherry picked from commit 63d5b7b3bbf3d3e80485454a3c87eef65dbb28e6)
* remove duplication entry
change recipe stack(water)
(cherry picked from commit cf86138953199b8dbc9a87451ce0be9c44bf1056)
* Revert "set input and aoutput stack to 1000L"
This reverts commit 500a250ade0d4eab963b96646a01c497cb252abb.
(cherry picked from commit c5142567a319f8379bf716d098e97b7d809783c7)
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* Add blueprint support to Cleanroom
* Fix minimum height in hologram
* Just Interface
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* sunnarium from glowstone in reactors
* change glowstone dust to 9 items
(cherry picked from commit 24d7318ae8e73dc0082784e0a5872903b074dd2e)
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* hotfix for facade covers loading
* issue update even if side is not clear
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* Fix localized names at server in obfuscated environment
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* Add recipe
* Fix recipe
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* Neutronium Fusion Buff
With the recent addition of the Naquadah line and making Naquadria a lot more difficult, it seems fair to buff this recipe for neutronium to not be completely garbage. Americium & Naquadria amount increased from 96L to 144L, and increased Neutronium gain from 24L to 144L.
Time required to craft this is now 24 seconds and requires 122880 EU/t, or a total of 58,982,400 EU (58M) to create one ingot. For reference, it takes 3.2B EU total for a single neutronium hot ingot to smelt with Radon gas in a regular EBF with no overclocks. However, it's also possible that MEBFs or potentially Volcanus's will inevitably out pace this after a certain point with large EU/t gain.
Thoughts on this?
* Retier and large buff
Neutronium now takes 4 seconds, but requires UHV voltage input and 1B EU startup; T4 fusion at the minimum.
* UV input, not UHV, whoopies
* Molten Neutronium is at T3 fusion, again
Requires 640M EU start, ZPM voltage input, and 12 seconds of total processing time for a single ingot. The "difficulty" or challenge of this recipe is the molten Naquadria being required.
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