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2022-09-23Add Fake Item Slot to GUIMatej Dipčár
2022-09-23Implement Wireless Item DetectorMatej Dipčár
2022-09-23Reformat intentMatej Dipčár
2022-09-23Reset signal, only when frequency or UUID changedMatej Dipčár
2022-09-23Fix calculating super chest contentMatej Dipčár
2022-09-23Add new hook `preDataChanged`Matej Dipčár
2022-09-23Abstract `convertRatioToRedstone` properlyMatej Dipčár
2022-09-23Abstract `computeSignalBasedOnItems`Matej Dipčár
2022-09-23Make `GT_GuiShortTextBox` able to map values to different display stringsMatej Dipčár
2022-09-23Make `parseTextBox` and `GT_GuiShortTextBox` more abstractMatej Dipčár
2022-09-23Swap min, maxMatej Dipčár
2022-09-23Add more abstract `genericMouseWheel`Matej Dipčár
2022-09-23Implement logic in Wireless Fluid DetectorMatej Dipčár
2022-09-23Add Wireless Fluid Detector CoverMatej Dipčár
2022-09-23Make screwdriver on transmitter swap between inverted and normal modeMatej Dipčár
2022-09-23Make private text configurableMatej Dipčár
2022-09-23Make GUI more settled and configurableMatej Dipčár
2022-09-23Move getDescription to parent classMatej Dipčár
2022-09-23Add new cover itemsMatej Dipčár
2022-09-23Rearrange Transmitter GUIMatej Dipčár
2022-09-23Make TransmitterBase more abstractMatej Dipčár
2022-09-23Remove now unnecessary resetSignalAtMatej Dipčár
2022-09-23Move advanced redstone API to Wireless BaseMatej Dipčár
2022-09-23Unregister signal also when TE is destroyedMatej Dipčár
2022-09-23Implement `onBaseTEDestroyed` hook for coversMatej Dipčár
2022-09-23Make also WirelessData abstractMatej Dipčár
2022-09-23Make abstract wireless baseMatej Dipčár
2022-09-23Remove unnecessary reset on receiver removalMatej Dipčár
2022-09-23Call reset on server instead of client, and only when something actually changedMatej Dipčár
2022-09-23Implement all advanced receiver modesMatej Dipčár
2022-09-23Fix GUI button idsMatej Dipčár
2022-09-23Fix map not updating when transmitter TE gets destroyedMatej Dipčár
The map is reset when player opens cover GUI
2022-09-23Add handling of multiple sourcesMatej Dipčár
2022-09-23Add Advanced Wireless Redstone CoversMatej Dipčár
2022-09-23Add missing spaceMatej Dipčár
2022-09-22Clean room (#1397)Martin Robertz
* add assembler recipes for cleanroom components update BS+SA * move recipe to mv
2022-09-22add tooltip info to construct the ore factory (#1400)Alexdoru
2022-09-21fix NEI displaying steam usage for only half of what it should be (#1399)Glease
2022-09-21add log message when voiding items of me output bus on world load (#1395)Alexdoru
2022-09-20fix(GT_Fluid): GT Fluid temperature seems broken #11355 (#1396)Léa Gris
Addresss issue: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/11355
2022-09-20Fix typo in GigaChad recipe (#1392)Connor-Colenso
* Adjust uncraftable recipe to make it craftable. * Fix * spotlessApply (#1393) Co-authored-by: Connor-Colenso <52056774+Connor-Colenso@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-09-20fix NPE in GT_MetaTileEntity_Hatch_OutputBus_ME#loadNBTData (#1394)Alexdoru
2022-09-19fix derps in GT_RecipeAdder (#1391)Alexdoru
2022-09-18fix incorrect code path for legacy survival autoplaceGlease
2022-09-18update circuit 9 recipe (#1390)ChromicRedBrick
2022-09-18migrate to new survival autoplace api (#1382)Glease
* migrate to new survival autoplace api * reduce type of blocks autoplace will use this does not prevent those blocks from not being accepted into the structures though * implement getBlocksToPlace * fix survivalConstruct code for assline and DT i hate variable size multi :( * fix AIOBE * allow disabling machine block updates on a per-thread basis * make a sensible guess at what texture to use on server side * spotless * implement hologram support for bbf * spotless
2022-09-18add recipes to cooldown boron plasma into boron dust (#1389)Glease
2022-09-18HOG-Focused Oil Tweaks and Raw Oil Viability (#1387)Steelux
* Oil and Processed Oil Tweaks - Changed Raw Oil to be the Naphtha-focused oil type between the 4 types, instead of being directly worse than Oil; - Changed Steam-cracked Refinery Gas to be a viable Ethylene source, both for realism and to shift the stress away from Naphtha; - Improved the Helium output from cracked Refinery Gas, both for realism and to give an initial boost to Helium stockpiling early; * Naphtha Amount from Raw Oil Lowered
2022-09-18LOX Amount Halved (#1385)Steelux
- Changed LOX amount to boost the ECE from 80 L/s to 40/s.
2022-09-17Fix Tooltip (#1388)ChromicRedBrick
* Fix typo in tooltip * Update LCR tooltip