Age | Commit message (Collapse) | Author |
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* Remove test items from NEI with no texture
* Add number formatting to hand pumps
* Remove heavy plates (no recipes & completely unused).
* Remove helium generator (no texture, no recipe)
* Remove fire pit and fire starter (no use, no recipe, no textures)
* Remove giant chicken and associated unused stuff, has no texture and is unobtainable. Used to be relevant but isn't anymore.
* Remove villagers with silly trades like 1 motor + 1 hull = 1 hull. Why?
* Remove trade bench, no recipe, missing textures. Unused.
* Remove farm processors, no texture, no recipe. Unused.
* Remove MAX tier components, these exist in GT now, have no recipe here and are unused.
* Hide untextured light block from NEI
* Update buildscript
* Remove unused backpacks, no recipe and contains dupe bugs. Bad.
* Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable.
* Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. part 2
* Remove dragon catcher (what?), no texture, no recipe, unused.
* Remove empty item, does nothing, has no recipe, no idea why it is here.
* Empty item v2 removal
* Revert "Empty item v2 removal"
This reverts commit 75bcd3ccfaf55bbfe2c12b2e4167d5c37636030d.
* Revert "Remove empty item, does nothing, has no recipe, no idea why it is here."
This reverts commit e41a9f484392776331c58530ab1faa5ef978ef36.
* Remove debug square. No recipe, unused.
* Number formatting overflow covers
* Remove JVM garbage collection block. Unused, no recipe.
* Remove nanotubes, no recipe for them. Unused.
* Remove "git" item, doesn't seem to work. Has no recipe.
* Remove uncraftable food with awful textures.
* Remove "bat king" mob, unused content. Does not spawn.
* Remove uncraftable doors with bad textures. Unused content.
* Remove uncraftable, unlocalised redstone stuff that crashes game when placed.
* Remove weird spawner item. No recipe, does not exist in world.
* Remove sunnarium bit, no recipe, no usage.
* Remove unused modularity table and some misc uncraftable, unused items.
* Remove Interconnecting Storage Crate, no recipe, unused.
* Delete worse debug power gen, this already exists as part of GT. Unneeded duplication.
* Delete unused placeholder circuit
* Delete uncraftable generator hatches.
* Spotless
* Remove XP tank thing, unused and uncraftable.
* Remove null item, this fluid registry only seemed to register one null fluid. All others exist?
* Remove EU -> RF battery. Unused in GTNH.
* Remove some shelf nonsense, why is this in this mod?
* Remove some weird random tools. These have no realistic usage in GTNH.
* Remove firemaker. Useless in GTNH.
* Removed helium blob. Deprecated item, not used anymore, uncraftable.
* spotlessApply (#730)
Co-authored-by: GitHub GTNH Actions <>
* Stop modulators generating unused blocks with no textures
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove some weird methods and uncraftable mining parts, probably part of deprecated multiblock.
* spotlessApply (#732)
Co-authored-by: GitHub GTNH Actions <>
* Remove gem shards, unused.
* Remove unused atoms
* Remove unused gum
* Remove unused elements/materials
* Bye bye
* Remove some unused reflection stuff
* Remove control cores, obsolete now.
* Remove mob killing thing with no texture and no recipe.
* Remove uncraftable covers
* Remove pizza gloves
* Net and rope removal, unused
* Remove force crop
* Removal of some old event stuff
* Remove unused nuclear chem items
* Remove player safe, mostly because of the horrible event code that was intercepting every block break. I can't see any real usage of this via discord.
* Remove Force material and associated other nonsense. Also remove some nuclear chem stuff.
* Remove force for realsies
* Skookum Chooker purge.
* Remove some enderio compat, these plates/dusts are added via GT5 anyway now. This is obsolete.
* spotlessApply (#733)
Co-authored-by: GitHub GTNH Actions <>
* Unused textures
* Bump dep
* Revert "Remove force for realsies"
This reverts commit 0d288912a99f9dabce56d2a2623d4d3510f4804e.
* Revert "Remove Force material and associated other nonsense. Also remove some nuclear chem stuff."
This reverts commit 3455e6e916defe1f2aef923be6f9696a6cf3095b.
* Remove nuclear items that are unused
* spotlessApply (#734)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Connor Colenso <colen@CONNORSPC>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* New multi class and calling the class
Enable the multi when loading
Config handler for the multi
More enabling
Multi controller recipe
Add necessary recipes to new, custom recipemap
Add function to generate new recipes
Declare item for the controller
Define recipe map for the multi
Render NEI page for the recipemap properly
Change P output from 7 to 6 in recipe
Spotless apply
* Revert Wildcard on compat handler
* Fixes in Salt Plant main class
* Remove run1 method
* Spotless apply
* add isInputSeparationButtonEnabled override
* spotlessApply (#615)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* yeet big reactor support
* yeet IC2 classic support
* yeet pneumaticraft support
* yeet More Planets support
* yeet Immersive Engineering support
* yeet Psychedilicraft support
* yeet Beyond Reality Core support
* sort mods to see what must be purged
* yeet simply jetpacks
* yeet RFTools
* yeet xReliquary
* yeet RedTech
* yeet Mekanism
* yeet GrowthCraft
* yeet ihl
* leftover cleaning
* yeet thermal fondation support
* yeet compact windmills support
* spotless
* remove constants from LoadedMods (part 1 / 2)
* spotless
* remove constants from LoadedMods (part 2 / 2)
* use mod id enum instead of strings + optimize imports
* Loaded.isModLoaded -> enum
* restore RA init
* missing !
* start organizing recipes stuff
* fix crash on world load in dev
* remove unused class
* remove HazmatUtils.java
* move all the removals
* remove enableHarderRecipesForHighTierCasings and usages(disabled in the pack)
* move some pyrolyse oven recipes to its own file
* sa
* bump GT version
* bump GT5U version
* spotless apply
* use Everglades entry from the mod enum
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Remove a bunch of reflections against GT
* missed this one
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* Remove CORE.GTNH
* Remove LoadedMods.Gregtech
* Remove LoadedMods.IndustrialCraft2
* Remove LoadedMods.MiscUtils
* Remove CORE.MAIN_GREGTECH_5U_EXPERIMENTAL_FORK
* clean
* Remove mention to GT versions
* Fix assembler mode
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* Update GT
* NEI migration & cleanup
Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead
Remove recipe modification check
* Boiler
* Programmed Circuit & Super Bus
* Lower the number of fluid slots for multi mixer NEI
* Solar Generator
* Crop Manager
* Bronze Workbench & Advanced Workbench
* Turbine Housing & Rotor Assembly
* Iron Plated Blast Furnace
* Player Safe
* Advanced Muffler Hatch
* spotlessApply
* Auto Workbench
* Breaker, Control Core, RTG Hatch, Steam Bus, some cleanup
* Fix crash when removing Breaker
* Data Orb Repository
* Charging/Discharging Bus
* Pollution Scrubber
* Storage Crate, Shelf, TieredChest
They're just broken in the first place, don't blame me
* cleanup
* Steam Condenser
It's broken in the first place, never blame me!
* Catalyst Housing, Ball Housing
* Fluid Tank, generators, custom hatches, cleanup
* Computer Cube MKII
Many things are broken in the first place, I swear
* Inventory Manager
* Migrate multiblock dehydrator recipemap to ModularUI
* Overflow cover
* Redstone Circuit Block
* Multiblock
* cleanup
* Update GT
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* Remove turbine texture reflection
* yeet
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* remove GT asm
* Spotless apply for branch no-gt-asm for #333 (#334)
Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Update dependencies.gradle
* Update dependencies.gradle
* Update dependencies.gradle
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Convert AES.java to readable class
* Buildscript
* Spotless
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* Remodeled chunkloader code after RC chunkloaders to make them actually work
* Added limit to chunk radius
* Some cleanup
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Without this if gt5 crashes during loading, gt++ continues loading and it makes error logs unclear to read
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Added perks to sleeping.
Added Magic Feather.
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Freed up some indexes in TAE.
Finished work on Chisel single blocks.
Finished work on Chisel multiblock.
Finished work on Rock Breaker multiblock.
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# Conflicts:
# build.properties
# src/main/java/gtPlusPlus/xmod/gregtech/loaders/RecipeGen_Fluorite.java
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