Age | Commit message (Collapse) | Author |
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* fix red algae to cellulose recipe
fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/15019
* fix
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* Remove reference to GTPP_Recipe itself
* Remove GTPP_Recipe_Map_Internal
* Move recipemaps to separated class
* Remove unused recipemaps
* Migrate GT++ recipemaps
Remove sElementalDuplicatorRecipes in favor of GT replicatorRecipes supporting findRecipe
* Migrate the rest
* Adjust catalyst priorities
* Add ABS non-alloy recipe category
* Remove s prefixes from recipemaps
* Adapt to GT_StreamUtil rename
* Adjust recipe catalysts
* Fix build
* update gradle+bs+deps
(cherry picked from commit 8b185c7a4d881d38580cc98456265ebb751b6d93)
* update deps
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* fix cellulose fibre extraction
* fix missing impure lifbef2
* update BS
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* Kill playerAPI
* Gut more events and compat that is now obsolete
* Remove commented out code
* Remove final modifier from methods
* Make more stuff final
* Remove slow building ring
* Protected -> private in final classes
* More cleaning
* More cleaning v2
* Purging
* Clean DevHelper
* Clean DevHelper 2
* delete DevHelper
* remove useless IFMLLoadingPlugin.MCVersion annotation from @Mod files
* check for obfuscation only once in the IFMLloadingPlugin.injectData
* don't instantiate the static class ASMConfig
* delete unused and empty implementation of IFMLCallHook
* delete empty class
* delete ClassesToTransform class that just holds the class names constants
* delete unused methods and unsless logging in dummymod container
* delete unused transformer ClassTransformer_TT_ThaumicRestorer
* spotless
* Clean
* Clean utils
* Build checkpoint
* Purge
* Stage 2
* Stage 3
* Stage 4
* Stage 5
* Stage 6
* Spotless
* Imports
* Stage idk
* Stage 1
* Fix issue
* Spotless
* Format numbers
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com>
Co-authored-by: Connor Colenso <colen@CONNORSPC>
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* remove deprecated methods
* laser engraving
* fluid utils cleanup
* more deprecations
* biorecipes
* RA2 rocketfuel
* rare earth
* typo
* more rareearth cleanup
* nuclear fuel processing
* Update RecipeLoader_NuclearFuelProcessing.java
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Remove test items from NEI with no texture
* Add number formatting to hand pumps
* Remove heavy plates (no recipes & completely unused).
* Remove helium generator (no texture, no recipe)
* Remove fire pit and fire starter (no use, no recipe, no textures)
* Remove giant chicken and associated unused stuff, has no texture and is unobtainable. Used to be relevant but isn't anymore.
* Remove villagers with silly trades like 1 motor + 1 hull = 1 hull. Why?
* Remove trade bench, no recipe, missing textures. Unused.
* Remove farm processors, no texture, no recipe. Unused.
* Remove MAX tier components, these exist in GT now, have no recipe here and are unused.
* Hide untextured light block from NEI
* Update buildscript
* Remove unused backpacks, no recipe and contains dupe bugs. Bad.
* Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable.
* Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. part 2
* Remove dragon catcher (what?), no texture, no recipe, unused.
* Remove empty item, does nothing, has no recipe, no idea why it is here.
* Empty item v2 removal
* Revert "Empty item v2 removal"
This reverts commit 75bcd3ccfaf55bbfe2c12b2e4167d5c37636030d.
* Revert "Remove empty item, does nothing, has no recipe, no idea why it is here."
This reverts commit e41a9f484392776331c58530ab1faa5ef978ef36.
* Remove debug square. No recipe, unused.
* Number formatting overflow covers
* Remove JVM garbage collection block. Unused, no recipe.
* Remove nanotubes, no recipe for them. Unused.
* Remove "git" item, doesn't seem to work. Has no recipe.
* Remove uncraftable food with awful textures.
* Remove "bat king" mob, unused content. Does not spawn.
* Remove uncraftable doors with bad textures. Unused content.
* Remove uncraftable, unlocalised redstone stuff that crashes game when placed.
* Remove weird spawner item. No recipe, does not exist in world.
* Remove sunnarium bit, no recipe, no usage.
* Remove unused modularity table and some misc uncraftable, unused items.
* Remove Interconnecting Storage Crate, no recipe, unused.
* Delete worse debug power gen, this already exists as part of GT. Unneeded duplication.
* Delete unused placeholder circuit
* Delete uncraftable generator hatches.
* Spotless
* Remove XP tank thing, unused and uncraftable.
* Remove null item, this fluid registry only seemed to register one null fluid. All others exist?
* Remove EU -> RF battery. Unused in GTNH.
* Remove some shelf nonsense, why is this in this mod?
* Remove some weird random tools. These have no realistic usage in GTNH.
* Remove firemaker. Useless in GTNH.
* Removed helium blob. Deprecated item, not used anymore, uncraftable.
* spotlessApply (#730)
Co-authored-by: GitHub GTNH Actions <>
* Stop modulators generating unused blocks with no textures
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove some weird methods and uncraftable mining parts, probably part of deprecated multiblock.
* spotlessApply (#732)
Co-authored-by: GitHub GTNH Actions <>
* Remove gem shards, unused.
* Remove unused atoms
* Remove unused gum
* Remove unused elements/materials
* Bye bye
* Remove some unused reflection stuff
* Remove control cores, obsolete now.
* Remove mob killing thing with no texture and no recipe.
* Remove uncraftable covers
* Remove pizza gloves
* Net and rope removal, unused
* Remove force crop
* Removal of some old event stuff
* Remove unused nuclear chem items
* Remove player safe, mostly because of the horrible event code that was intercepting every block break. I can't see any real usage of this via discord.
* Remove Force material and associated other nonsense. Also remove some nuclear chem stuff.
* Remove force for realsies
* Skookum Chooker purge.
* Remove some enderio compat, these plates/dusts are added via GT5 anyway now. This is obsolete.
* spotlessApply (#733)
Co-authored-by: GitHub GTNH Actions <>
* Unused textures
* Bump dep
* Revert "Remove force for realsies"
This reverts commit 0d288912a99f9dabce56d2a2623d4d3510f4804e.
* Revert "Remove Force material and associated other nonsense. Also remove some nuclear chem stuff."
This reverts commit 3455e6e916defe1f2aef923be6f9696a6cf3095b.
* Remove nuclear items that are unused
* spotlessApply (#734)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Connor Colenso <colen@CONNORSPC>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Rope conflict
* Ethylbenzene conflict
* Rock Salt, Potash conflicts
* spotless apply
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* ForgeDirection WIP
* Fix GTPP_Render_MachineBlock
Fix handling of getTexture with facing mask for pipes
Kill a bunch of magic numbers
* spotlessApply (#612)
Co-authored-by: GitHub GTNH Actions <>
* Bump bw/tt deps
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Co-authored-by: Léa Gris <lea.gris@noiraude.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* yeet big reactor support
* yeet IC2 classic support
* yeet pneumaticraft support
* yeet More Planets support
* yeet Immersive Engineering support
* yeet Psychedilicraft support
* yeet Beyond Reality Core support
* sort mods to see what must be purged
* yeet simply jetpacks
* yeet RFTools
* yeet xReliquary
* yeet RedTech
* yeet Mekanism
* yeet GrowthCraft
* yeet ihl
* leftover cleaning
* yeet thermal fondation support
* yeet compact windmills support
* spotless
* remove constants from LoadedMods (part 1 / 2)
* spotless
* remove constants from LoadedMods (part 2 / 2)
* use mod id enum instead of strings + optimize imports
* Loaded.isModLoaded -> enum
* restore RA init
* missing !
* start organizing recipes stuff
* fix crash on world load in dev
* remove unused class
* remove HazmatUtils.java
* move all the removals
* remove enableHarderRecipesForHighTierCasings and usages(disabled in the pack)
* move some pyrolyse oven recipes to its own file
* sa
* bump GT version
* bump GT5U version
* spotless apply
* use Everglades entry from the mod enum
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Co-authored-by: miozune <miozune@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Remove a bunch of reflections against GT
* missed this one
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* Remove CORE.GTNH
* Remove LoadedMods.Gregtech
* Remove LoadedMods.IndustrialCraft2
* Remove LoadedMods.MiscUtils
* Remove CORE.MAIN_GREGTECH_5U_EXPERIMENTAL_FORK
* clean
* Remove mention to GT versions
* Fix assembler mode
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
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* Update GT
* NEI migration & cleanup
Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead
Remove recipe modification check
* Boiler
* Programmed Circuit & Super Bus
* Lower the number of fluid slots for multi mixer NEI
* Solar Generator
* Crop Manager
* Bronze Workbench & Advanced Workbench
* Turbine Housing & Rotor Assembly
* Iron Plated Blast Furnace
* Player Safe
* Advanced Muffler Hatch
* spotlessApply
* Auto Workbench
* Breaker, Control Core, RTG Hatch, Steam Bus, some cleanup
* Fix crash when removing Breaker
* Data Orb Repository
* Charging/Discharging Bus
* Pollution Scrubber
* Storage Crate, Shelf, TieredChest
They're just broken in the first place, don't blame me
* cleanup
* Steam Condenser
It's broken in the first place, never blame me!
* Catalyst Housing, Ball Housing
* Fluid Tank, generators, custom hatches, cleanup
* Computer Cube MKII
Many things are broken in the first place, I swear
* Inventory Manager
* Migrate multiblock dehydrator recipemap to ModularUI
* Overflow cover
* Redstone Circuit Block
* Multiblock
* cleanup
* Update GT
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* Convert AES.java to readable class
* Buildscript
* Spotless
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* generic chem
* rocket fuel
* gregtect recipes
* bio recipes
* glue recipe
* clean up
* fix NH4NO3
* fix
* fix
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* Algae Farm Buffs and Tweaks
- Changed the Algae Farm cycles, so that the multi works much faster but outputs less algae, in a more similar fashion to other multiblocks;
- Tweaked some related recipes that were still too underpowered;
- Increased the cost of Compost per tier to reinforce the decision between using it, upgrading the Algae Farm or making more;
* Added Restriction to Gate Tiers Properly
- Changed the machine check so that all buses/hatches have to at least match the tier of the casings in the multi for it to form correctly, preventing tier skips by using more advanced machine casings that use early materials.
* Fixed Compost Consumption
* Fix Multi Forming When Hatches are Changed
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- Buffed almost all related recipes by a lot, greatly boosting outputs and reducing inputs and craft time.
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it was seted 3x as efficient like diesel
(cherry picked from commit 20ded95e0bcc50d645934ec728e9acce000b6d88)
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* Super Glue Line
- First draft of the full Super Glue line, an IV processing chain meant to add a higher tier glue, starting from glue-related chemicals such as Methyl Acetate, with another tier of glue in the works
* Small Changes and HCN Recipe
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