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2024-02-28Tree Growth Simulator can now harvest leaves and fruits, using appropriate ↵Abdiel Kavash
tools. (#839) * TGS logic rework and new outputs * TGS logic rework and new outputs * NEI frontend. * NEI frontend part 2 * Recover saws from controller slot to input bus. * Added documentation and removed unused stuff. * Recipes for non-Forestry trees. * Updated tooltip. * Better handling of saws in controller slot from previous versions + grafter support. * Added Forestry and Extra Trees trees registration and processing. * BS + deps. * Disable ME stocking bus to fix an exploit. * Fixes based on feedback. --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-12-03Migrate to new RecipeMap (#788)miozune
* Remove reference to GTPP_Recipe itself * Remove GTPP_Recipe_Map_Internal * Move recipemaps to separated class * Remove unused recipemaps * Migrate GT++ recipemaps Remove sElementalDuplicatorRecipes in favor of GT replicatorRecipes supporting findRecipe * Migrate the rest * Adjust catalyst priorities * Add ABS non-alloy recipe category * Remove s prefixes from recipemaps * Adapt to GT_StreamUtil rename * Adjust recipe catalysts * Fix build * update gradle+bs+deps (cherry picked from commit 8b185c7a4d881d38580cc98456265ebb751b6d93) * update deps --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-10-18Cleaning up (#767)Connor-Colenso
* Kill playerAPI * Gut more events and compat that is now obsolete * Remove commented out code * Remove final modifier from methods * Make more stuff final * Remove slow building ring * Protected -> private in final classes * More cleaning * More cleaning v2 * Purging * Clean DevHelper * Clean DevHelper 2 * delete DevHelper * remove useless IFMLLoadingPlugin.MCVersion annotation from @Mod files * check for obfuscation only once in the IFMLloadingPlugin.injectData * don't instantiate the static class ASMConfig * delete unused and empty implementation of IFMLCallHook * delete empty class * delete ClassesToTransform class that just holds the class names constants * delete unused methods and unsless logging in dummymod container * delete unused transformer ClassTransformer_TT_ThaumicRestorer * spotless * Clean * Clean utils * Build checkpoint * Purge * Stage 2 * Stage 3 * Stage 4 * Stage 5 * Stage 6 * Spotless * Imports * Stage idk * Stage 1 * Fix issue * Spotless * Format numbers --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com> Co-authored-by: Connor Colenso <colen@CONNORSPC>
2023-09-22Some more RA2 conversions (#752)chochem
* remove deprecated methods * laser engraving * fluid utils cleanup * more deprecations * biorecipes * RA2 rocketfuel * rare earth * typo * more rareearth cleanup * nuclear fuel processing * Update RecipeLoader_NuclearFuelProcessing.java --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-09-10Ra2ify gt++ Part 1 (#739)chochem
* another deprecation * agrichem ra2 * dehydrator coils * nuclear chem * general recipes * generic chem RA2 and NO,NO2 cleanup * start with gregtech recipes * another deprecation * more gregtech recipes * dont deprecate ABS yet, was just a mistake * gregtech recipes * even more gregtech recipes * finish assembler recipes * fuels and fluid extraction * centrifuge and mixer * chem recipes * compression and maceration * remove duplicate bending * blast furnace (remove a broken one) * AL recipes * distilling * baseitemingots * bee recipes and some cleanup * coke things * random one * cryo and pyro
2023-09-04Clean-up v2 (#729)Connor-Colenso
* Remove test items from NEI with no texture * Add number formatting to hand pumps * Remove heavy plates (no recipes & completely unused). * Remove helium generator (no texture, no recipe) * Remove fire pit and fire starter (no use, no recipe, no textures) * Remove giant chicken and associated unused stuff, has no texture and is unobtainable. Used to be relevant but isn't anymore. * Remove villagers with silly trades like 1 motor + 1 hull = 1 hull. Why? * Remove trade bench, no recipe, missing textures. Unused. * Remove farm processors, no texture, no recipe. Unused. * Remove MAX tier components, these exist in GT now, have no recipe here and are unused. * Hide untextured light block from NEI * Update buildscript * Remove unused backpacks, no recipe and contains dupe bugs. Bad. * Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. * Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. part 2 * Remove dragon catcher (what?), no texture, no recipe, unused. * Remove empty item, does nothing, has no recipe, no idea why it is here. * Empty item v2 removal * Revert "Empty item v2 removal" This reverts commit 75bcd3ccfaf55bbfe2c12b2e4167d5c37636030d. * Revert "Remove empty item, does nothing, has no recipe, no idea why it is here." This reverts commit e41a9f484392776331c58530ab1faa5ef978ef36. * Remove debug square. No recipe, unused. * Number formatting overflow covers * Remove JVM garbage collection block. Unused, no recipe. * Remove nanotubes, no recipe for them. Unused. * Remove "git" item, doesn't seem to work. Has no recipe. * Remove uncraftable food with awful textures. * Remove "bat king" mob, unused content. Does not spawn. * Remove uncraftable doors with bad textures. Unused content. * Remove uncraftable, unlocalised redstone stuff that crashes game when placed. * Remove weird spawner item. No recipe, does not exist in world. * Remove sunnarium bit, no recipe, no usage. * Remove unused modularity table and some misc uncraftable, unused items. * Remove Interconnecting Storage Crate, no recipe, unused. * Delete worse debug power gen, this already exists as part of GT. Unneeded duplication. * Delete unused placeholder circuit * Delete uncraftable generator hatches. * Spotless * Remove XP tank thing, unused and uncraftable. * Remove null item, this fluid registry only seemed to register one null fluid. All others exist? * Remove EU -> RF battery. Unused in GTNH. * Remove some shelf nonsense, why is this in this mod? * Remove some weird random tools. These have no realistic usage in GTNH. * Remove firemaker. Useless in GTNH. * Removed helium blob. Deprecated item, not used anymore, uncraftable. * spotlessApply (#730) Co-authored-by: GitHub GTNH Actions <> * Stop modulators generating unused blocks with no textures * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove some weird methods and uncraftable mining parts, probably part of deprecated multiblock. * spotlessApply (#732) Co-authored-by: GitHub GTNH Actions <> * Remove gem shards, unused. * Remove unused atoms * Remove unused gum * Remove unused elements/materials * Bye bye * Remove some unused reflection stuff * Remove control cores, obsolete now. * Remove mob killing thing with no texture and no recipe. * Remove uncraftable covers * Remove pizza gloves * Net and rope removal, unused * Remove force crop * Removal of some old event stuff * Remove unused nuclear chem items * Remove player safe, mostly because of the horrible event code that was intercepting every block break. I can't see any real usage of this via discord. * Remove Force material and associated other nonsense. Also remove some nuclear chem stuff. * Remove force for realsies * Skookum Chooker purge. * Remove some enderio compat, these plates/dusts are added via GT5 anyway now. This is obsolete. * spotlessApply (#733) Co-authored-by: GitHub GTNH Actions <> * Unused textures * Bump dep * Revert "Remove force for realsies" This reverts commit 0d288912a99f9dabce56d2a2623d4d3510f4804e. * Revert "Remove Force material and associated other nonsense. Also remove some nuclear chem stuff." This reverts commit 3455e6e916defe1f2aef923be6f9696a6cf3095b. * Remove nuclear items that are unused * spotlessApply (#734) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Connor Colenso <colen@CONNORSPC> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-07-18Fixed bee frames to make sense with additive production modifiers (#691)hacatu
* Fixed bee frames to make sense with additive production modifiers * Reduce positive production modifiers
2023-05-26Deprecation cleanup (#637)miozune
2023-05-16Remove a lot of unused classes (#629)miozune
2023-04-09clean up GT++ code (#589)boubou19
* yeet big reactor support * yeet IC2 classic support * yeet pneumaticraft support * yeet More Planets support * yeet Immersive Engineering support * yeet Psychedilicraft support * yeet Beyond Reality Core support * sort mods to see what must be purged * yeet simply jetpacks * yeet RFTools * yeet xReliquary * yeet RedTech * yeet Mekanism * yeet GrowthCraft * yeet ihl * leftover cleaning * yeet thermal fondation support * yeet compact windmills support * spotless * remove constants from LoadedMods (part 1 / 2) * spotless * remove constants from LoadedMods (part 2 / 2) * use mod id enum instead of strings + optimize imports * Loaded.isModLoaded -> enum * restore RA init * missing ! * start organizing recipes stuff * fix crash on world load in dev * remove unused class * remove HazmatUtils.java * move all the removals * remove enableHarderRecipesForHighTierCasings and usages(disabled in the pack) * move some pyrolyse oven recipes to its own file * sa * bump GT version * bump GT5U version * spotless apply * use Everglades entry from the mod enum --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-02-08Remove a bunch of reflections against GT (#531)miozune
* Remove a bunch of reflections against GT * missed this one
2023-02-04Remove redundant flags (#529)miozune
* Remove CORE.GTNH * Remove LoadedMods.Gregtech * Remove LoadedMods.IndustrialCraft2 * Remove LoadedMods.MiscUtils * Remove CORE.MAIN_GREGTECH_5U_EXPERIMENTAL_FORK * clean * Remove mention to GT versions * Fix assembler mode
2023-01-30make almost all hardcoded items localizable (#521)iouter
* make almost all hardcoded items localizable * sa
2023-01-28[ci skip] spotlessApply with the new settingsJason Mitchell
2022-08-29Buildscript + Spotless (#318)Jakub
* Convert AES.java to readable class * Buildscript * Spotless
2022-06-10Compatible with more saplings for tree farm (#206)DianeXD
* Compatible with more saplings for tree farm * Some saplings do not produce logs * Balance forestry saplings * Balance forestry saplings
2022-01-29Added Mob Mentality.Alkalus
Added perks to sleeping. Added Magic Feather.
2022-01-26Added a way to hide every filled Universal Cell.Alkalus
Minor Locale fix.
2022-01-23Added some bees and shit.Alkalus
Added Force. Updated how GT++ material components get localized.
2022-01-23Added framework for custom bees.Alkalus
Boosted drops of Dragon Metal from Chaos Dragons. Fixed https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9556.
2022-01-23Bee basework.Alkalus
2021-12-15Revert "Removed build craft dependency"Johann Bernhardt
This reverts commit 3bc44bf69d4991288e4b9c22e4c997239109ee9d.
2021-12-15Removed build craft dependencyJohann Bernhardt
2021-12-12Move sources and resourcesJohann Bernhardt