| Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
* Bugfix and Rework of the Solar Tower
- Fixed several bugs that prevented the solar tower from recognizing the reflectors;
- Added more information on the tooltip;
- Reworked the math behind internal heat, and conversion from Cold to Hot Solar Salt;
- Removed some MathUtils logs that spammed a log every tick if GT++ logs were enabled;
- Changed the values in the conversion from Hot Solar Salt to SH Steam.
* Fix Tooltip, Refactor Math
* Additional Fixes
* spotlessApply (#319)
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
* Revert "spotlessApply (#319)"
This reverts commit d75249d1e98a4f99db072548263065983f86b3a3.
* fix
Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
|
|
* Convert AES.java to readable class
* Buildscript
* Spotless
|
|
|
|
|
|
* Fix description of speed boost in tooltips
* Capitalise Eu/eu to EU
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
* autoplace integration
* add missing changes in base class
|
|
|
|
* Flotation Cell fixes
* Add info on type locking
* address review
|
|
* Remodeled chunkloader code after RC chunkloaders to make them actually work
* Added limit to chunk radius
* Some cleanup
|
|
|
|
* Added function to also charge RF tools
* Added check if the TE is server side before registering it in the charging helper
* Removed unused imports
* Fixed charged items not increasing when charging RF tools and removed unnecessary check for cofh on mod load
* Removed unnecessary import
|
|
* Disable the large generator array
* Re-add and comment Recipe
Co-authored-by: Alexandre Tardif <alexandre.tardif@nexusinno.com>
|
|
|
|
* NEI Cleanup
* adjustments
|
|
|
|
* Fixes for Cold Trap and Reactor Processing Unit
* remove unused import
|
|
|
|
* Do recipe check for each input bus
* Code cleanup
|
|
- Change the values for the speed of durability loss of rotors in XL Turbines, given that this loss scales with EU/t, and is not a fixed number as the speed of the multiblock changes.
|
|
|
|
|
|
|
|
Seems sensible, not sure why this wasn't the case already honestly.
|
|
supplied (#245)
|
|
|
|
|
|
(#236)
|
|
* Fix TGS
* Add info
* Add info
* careless
|
|
|
|
|
|
|
|
|
|
* un-nerf the TGS
* switch from ordinal to enum constants
|
|
Co-authored-by: Martin Robertz <dream-master@gmx.net>
|
|
* Implement Higher Speed Mode and Tectech Hatches
- Added the option to use Tectech Dynamo Hatches on XL turbines;
- Tweaked the current speed from 18x to the 16x that Alkalus told me was intended (not 100% sure about this, breaks current setups somewhat but my testing gave a higher value than intended);
- Added Fast Mode, which can be switched into to triple the multi's speed to 48x, but with greatly accelerated (12x) turbine damage and maintenance problems;
- Integrated Loose Mode into the mode changing for Steam and SH Steam XL Turbines, so that any combination is possible;
- Added information to the tooltip to clarify the numbers and speed.
* Clarified Loose Mode Settings in Tooltip
|
|
* Added Endgame Soldering Alloy
- Adder recipe for Mutated Living Solder, an endgame soldering alloy meant for the bioware circuit line and content after it;
- Added a new, very expensive catalyst for this recipe, which favors the usage of Awakened Draconium Coils to prevent losing durability on the catalyst;
- Changed the Chemical Plant so that using Awakened Draconium Coils with Tungstensteel Pipe Casings removes the chance of consuming catalyst durability.
* Lowered Recipe Energy Tier by 1
|