Age | Commit message (Collapse) | Author |
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* Remove test items from NEI with no texture
* Add number formatting to hand pumps
* Remove heavy plates (no recipes & completely unused).
* Remove helium generator (no texture, no recipe)
* Remove fire pit and fire starter (no use, no recipe, no textures)
* Remove giant chicken and associated unused stuff, has no texture and is unobtainable. Used to be relevant but isn't anymore.
* Remove villagers with silly trades like 1 motor + 1 hull = 1 hull. Why?
* Remove trade bench, no recipe, missing textures. Unused.
* Remove farm processors, no texture, no recipe. Unused.
* Remove MAX tier components, these exist in GT now, have no recipe here and are unused.
* Hide untextured light block from NEI
* Update buildscript
* Remove unused backpacks, no recipe and contains dupe bugs. Bad.
* Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable.
* Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. part 2
* Remove dragon catcher (what?), no texture, no recipe, unused.
* Remove empty item, does nothing, has no recipe, no idea why it is here.
* Empty item v2 removal
* Revert "Empty item v2 removal"
This reverts commit 75bcd3ccfaf55bbfe2c12b2e4167d5c37636030d.
* Revert "Remove empty item, does nothing, has no recipe, no idea why it is here."
This reverts commit e41a9f484392776331c58530ab1faa5ef978ef36.
* Remove debug square. No recipe, unused.
* Number formatting overflow covers
* Remove JVM garbage collection block. Unused, no recipe.
* Remove nanotubes, no recipe for them. Unused.
* Remove "git" item, doesn't seem to work. Has no recipe.
* Remove uncraftable food with awful textures.
* Remove "bat king" mob, unused content. Does not spawn.
* Remove uncraftable doors with bad textures. Unused content.
* Remove uncraftable, unlocalised redstone stuff that crashes game when placed.
* Remove weird spawner item. No recipe, does not exist in world.
* Remove sunnarium bit, no recipe, no usage.
* Remove unused modularity table and some misc uncraftable, unused items.
* Remove Interconnecting Storage Crate, no recipe, unused.
* Delete worse debug power gen, this already exists as part of GT. Unneeded duplication.
* Delete unused placeholder circuit
* Delete uncraftable generator hatches.
* Spotless
* Remove XP tank thing, unused and uncraftable.
* Remove null item, this fluid registry only seemed to register one null fluid. All others exist?
* Remove EU -> RF battery. Unused in GTNH.
* Remove some shelf nonsense, why is this in this mod?
* Remove some weird random tools. These have no realistic usage in GTNH.
* Remove firemaker. Useless in GTNH.
* Removed helium blob. Deprecated item, not used anymore, uncraftable.
* spotlessApply (#730)
Co-authored-by: GitHub GTNH Actions <>
* Stop modulators generating unused blocks with no textures
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove more unused untextured casings
* Remove some weird methods and uncraftable mining parts, probably part of deprecated multiblock.
* spotlessApply (#732)
Co-authored-by: GitHub GTNH Actions <>
* Remove gem shards, unused.
* Remove unused atoms
* Remove unused gum
* Remove unused elements/materials
* Bye bye
* Remove some unused reflection stuff
* Remove control cores, obsolete now.
* Remove mob killing thing with no texture and no recipe.
* Remove uncraftable covers
* Remove pizza gloves
* Net and rope removal, unused
* Remove force crop
* Removal of some old event stuff
* Remove unused nuclear chem items
* Remove player safe, mostly because of the horrible event code that was intercepting every block break. I can't see any real usage of this via discord.
* Remove Force material and associated other nonsense. Also remove some nuclear chem stuff.
* Remove force for realsies
* Skookum Chooker purge.
* Remove some enderio compat, these plates/dusts are added via GT5 anyway now. This is obsolete.
* spotlessApply (#733)
Co-authored-by: GitHub GTNH Actions <>
* Unused textures
* Bump dep
* Revert "Remove force for realsies"
This reverts commit 0d288912a99f9dabce56d2a2623d4d3510f4804e.
* Revert "Remove Force material and associated other nonsense. Also remove some nuclear chem stuff."
This reverts commit 3455e6e916defe1f2aef923be6f9696a6cf3095b.
* Remove nuclear items that are unused
* spotlessApply (#734)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
Co-authored-by: Connor Colenso <colen@CONNORSPC>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* add survival autobuild
* fix nei preview
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* Address deprecations
* Fix NPE with Volcanus coil level
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* Fix Algae Farm compost calculation
* Spotless
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* fix xl turbine tooltip
* spotless
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* Fix LFTR powergen without fuel
- Override "process" from ProcessingLogic to execute the new "resetMultiProcessing" method before returning NO_Recipe;
- Add new "resetMultiProcessing" method to reset EU/t value, progress, recipe and shut down the LFTR when inputs aren't enough.
* Fix Sparge Tower OC and 10x speed bonus
- Changed voltage calculation to actually allow overclocking with 2 energy hatches, which the Sparge Tower already accepted;
- Removed the 10x speed bonus the multi had for seemingly no reason, and reduced recipe time by 10x, from 250s to 25s, on all of its recipes to compensate.
* Fix Sparge Tower energy handling
- Set lEUt to negative to properly consume energy, since the old logic used a positive lEUt value, which corresponds to EU generation, not consumption.
* Tweaked Fuel Refinery required hatches
- Removed the Output Bus requirement, as there are no item outputs in this recipe map;
- Changed the fluid hatch count to minimum 2 input and 1 output, which is enough for Refinery recipes. Left the maximum at the previous 4 input and 2 output, to keep existing structures working and for setups that produce two fuels per Refinery.
* Downscaled longest Refinery recipes
- Changed the two very long Refinery recipes, so that fluid amounts are 10x lower in input and output, alongside a 10x smaller duration, to make them more manageable, and less punishing if the multi voids for some reason.
* Apply spotless
* Requested fixes
* spotlessApply (#720)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* fix steam multis now overclocking recipes which consume 2 eu/t
* remove unneeded comment part
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* Fix chemical plant always thinking it has enough inputs
* make sure catalyst is damaged according to parallels
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* make sure to account for first output being chanced
* use XSTR directly
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* fix steam macerator generating byproducts
* spotless
* update dep
(cherry picked from commit 0659b1bd8c4a29b571e9f6f71f74ed55cb20ecd1)
* make QFT use new API
* override correct createOverclockCalculator
* spotless
* fix fishing pond causing an NPE
* make tree growth simulator only use void protection
* update dep
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Fixed LFTR consuming power instead of generating it
* Get remaining fuel while validating the recipe instead of after
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* Fixed mass fab sometimes crashing in scrap mode
* Also skip invalid items
* Removed unncessary null check
* Revert skip behavior and added custom running text for when the item doesnt yield scrap
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* Remove outdated script
* updateBuildScript
* Update GT
* Remove unused methods
* Fix findRecipe for Elemental Duplicator
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* Fixed fermium check on QFT
* Fix logic again because apparently it was inverted
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* Migrated extruder
* Migrated alloy smelter
* Migrated arc furnace
* Migrated centrifuge
* Migrated ICO
* Migrated cutter
* Migrated dehydrator
* Migrated electrolyzer
* Migrated fluid heater
* Migrated forge hammer
* Forgot gtpp machines are cursed
* Migrated mac
* Migrated mixer
* Migrated molecular transformer
* Migrated bender
* Migrated sifter
* Migrated thermal centrifuge
* Migrated VF
* Migrated washer
* Migrated wiremill
* Migrated Volcanus
* Migrated adv implo compressor
* Migrated XL turbines
* Migrated chemplant
* Migrated MABS
* Migrated ABS
* Migrated cyclotron
* Migrated Zhuhai
* Migrated rock breaker
* Migrated rocketdyne
* Migrated semifluid generator
* Migrated QFT
* Minor optimization
* Migrate refinery
* Migrated solar tower
* Migrated TGS
* Migrated duplicator
* Migrated PSS
* Migrated algae pond
* Migrated froth flotation cell
* Migrated LTFR
* Migrated LPF
* Migrated sparge tower
* Migrated salt
* Migrated isamill
* Migrate DT
* Migrated HE
* Migrated mass fab
* Migrated chisel
* Migrated boiler
* Migrated steam machines
* Migrated amazon
* Disable batch mode button on XL turbines
* Update dependencies.gradle
* Updated dep
* Addressed first batch of reviews
* Migrated assembler
* Removed unused checkRecipe methods
* Forgot these
* Fix and cleanup chemplant
* Removed getAmounfOfOutputs
* Removed special multi behavior
* Migrated sound mostly
* Addressed new reviews
* Fix build fail and chisel sound
* Derp
* More reviews addressed
* Oversight on chemplant batchmode
* Fix DT speed bonus
* Removed iron blast furnace
* Removed generator array
* Removed
* Simplify rocket engine logic
* Removed left over artifacts
* Minor fixes
* Removed nerf chips
* Removed tesla tower
* Revert and fix chemplant recipe map
* Fix chemplant catalyst damaging
* Addressed reviews
* Derp
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Migrated mk4 and mk4 fusion to GPL
* Oversight
* Updated dep
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* Industrial Centrifuge tooltip
* Maceration Stack tooltip
* Industrial Extrusion Machine tooltip
* Zyngen tooltip
* Industrial Coke Oven tooltip
* Boldarnator tooltip
* Dangote Distillus tooltip
* spotless apply
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* Advanced boiler steam capacity fix
Been broken for 2 years now it works as anticipated.
* Update dependencies
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Co-authored-by: Wilhelm Schuster <dev@rot13.io>
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* Added baubles compat to wireless charger
* Integrate some intelliJ suggestons to reduce number of warnings
* Clean up method access
* Some more cleanup
* Revert accessibility of isItemValid
* Removed logging
* Some more cleanup
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* Display mac stack tier in WAILA
* Added proper tier loading from tooltip
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false tooltip (#675)
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* Add plasma fuel value generation for Runite
* Change XL penalty formula's magic value
* Add new fuel values for the new plasmas
* spotlessApply (#657)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Add efficiency nerf for low grade plasmas when used with high tier rotors
* Add note to tooltip
* spotlessApply (#650)
Co-authored-by: GitHub GTNH Actions <>
* Remove helium from blacklist
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Update to new void protection API
* Update method names
* Update GT
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* blacklist benzene and helium plasma
* change to a list and add null check
* use hashset
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* added chisel input busses
* fix industrial chisel tooltip
* fixes industrial chisel
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* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* Merge remote-tracking branch 'origin/master'
* Update GregtechMTE_ChemicalPlant.java
* Arc Furnace: Fix Blockrenderer Preview
* Arc Furnace: Fix Blockrenderer Preview
* Merge remote-tracking branch 'origin/fixarcfurnace' into fixarcfurnace
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Co-authored-by: Fiyorin <david@bitmail.cc>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* ExxonMobile Chemical Plant: Fix the Blockrenderer Structure Preview
this makes it suggest to use only 1 Catalyst Housing.
the multi can still form with 0 or multiple housings.
recipes that require catalysts only work with 1 housing.
* Merge remote-tracking branch 'origin/master'
* Update GregtechMTE_ChemicalPlant.java
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Co-authored-by: Fiyorin <david@bitmail.cc>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Always store at least 2048 EU regardless of tier, so that the machine can work properly
should close #11190 in GTNewHorizons/GT-New-Horizons-Modpack
* change tooltip to match real formula
should close #13238 in GTNewHorizons GT-New-Horizons-Modpack
* shot in the dark to fix some chemical formulas
* Fix hardcoded formula for ZrF_4
* fix nitinol formula
* Add a method to count uppercase characters
* A better shot at fixing chemical formulas
Added ghetto detection of when there is more than 1 element in a grouping, even when their symbols combined don't exceed three characters (like hydroxide)
* fix material components in ammonium tetrafluoroberyllate
last in a series of commits designed to resolve #11340 in GTNewHorizons/GT-New-Horizons-Modpack
* Add a method that only exposes the data orb selected by the circuot
* Make the duplicator only check for recipes with the selected data orb
Should close #11583 in GTNewHorizons/GT-New-Horizons-Modpack
* Change TGS tooltip to reflect real behavior
* Change TGS info in NEI to reflect true behavior
Should close #11650 in GTNewHorizons/GT-New-Horizons-Modpack
* Don't remove energy from the PSS when it attempts to fill a full hatch
should resolve #13317 in GTNewHorizons/GT-New-Horizons-Modpack, where the issues was mistakenly identified as the PSS accepting power when it is full. In fact, it does stop accepting power when full, but it is constantly leaking power into hatches.
However it should be noted that unless the PSS has no hatches, it pays a tax each tick which will of course mean that it is almost never going to be filled up.
* Fix some minor errors due to writing all previous commmits with github's file-view edit feature
try it sometime and suffer!
also spotless apply
* better formatting
* off by one
* add a line for power loss in the gui
* fix 0iq moment
* Revert "Don't remove energy from the PSS when it attempts to fill a full hatch"
This reverts commit c20cc0b3a528872c8003bea2944aa1ad7a020e01.
* typo
* additional typo
* Delete layout.json
merp
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