Age | Commit message (Collapse) | Author |
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* ref(textures): replace deprecated texture objects with api
* :spotlessapply
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* make electrolyzer recipes work in PA
* spotlessApply (#384)
Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Bugfixes, Processing Speed and Gas Output Changes
- Changed a few restrictions to allow this chain to be doable in IV, as intended;
- Changed the EU/t of the 3 fuels to match the usage of 4 buffered dynamos, and reduced the burning time to keep the total energy per L the same;
- Lowered the recipe time of some recipes done in multiblocks;
- Other tooltip and bug fixes.
* Spotless apply for branch LFTR_Work for #345 (#346)
* update BS+Spotless
* Fix healing device never getting discharged (#343)
* spotlessApply
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com>
Co-authored-by: GitHub GTNH Actions <>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
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* Convert AES.java to readable class
* Buildscript
* Spotless
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* Add Dehydrator and use new PA code for recipe map
* removed dehydrator from the PA
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* NEI Cleanup
* adjustments
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* Reduce MT Sunnarium to 600t (30s) at EV
* Correct numbers
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* Require Super Glue in Higher Graphene Production
- Edited the existing Super Glue recipes to make Graphene with some wafer inputs, to match the other PR that makes these the only option with these wafers.
* Fix Europium Wafer Input Amount
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* generic chem
* rocket fuel
* gregtect recipes
* bio recipes
* glue recipe
* clean up
* fix NH4NO3
* fix
* fix
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* Algae Farm Buffs and Tweaks
- Changed the Algae Farm cycles, so that the multi works much faster but outputs less algae, in a more similar fashion to other multiblocks;
- Tweaked some related recipes that were still too underpowered;
- Increased the cost of Compost per tier to reinforce the decision between using it, upgrading the Algae Farm or making more;
* Added Restriction to Gate Tiers Properly
- Changed the machine check so that all buses/hatches have to at least match the tier of the casings in the multi for it to form correctly, preventing tier skips by using more advanced machine casings that use early materials.
* Fixed Compost Consumption
* Fix Multi Forming When Hatches are Changed
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- Changed Sodium Carbonite recipe to use the Bartworks Calcium Chloride instead, if loaded. If it isn't loaded, the GT++ dust is used instead (at Alkalus's request of having this dust defined in GT++ as well);
- Removed duplicate electrolyzer recipe if BW is loaded. If it isn't, the recipe does load. Also adjusted the amount of inputs, 3 dusts instead of 1.
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- Reworked recipe EU/t and casing tiers to divide the Chemical Plant recipes evenly between 3 tiers. The purpose of this change is to make it so this line can be automated with 3 plants, one of each kind;
- Changed Chemical Plant's minimum base outside casings to allow some more hatches before the multi fails to form. It's a large, smart multiblock with many casings that are never replaced with hatches, so I believe the amount of allowed hatches at once should be increased;
- A few fixes for recipes that were missing, or implemented incorrectly.
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* Add sunnarium recipes
* Ooops
phew
* buff A
* Import loader
* Im too stupid for this job
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* remove SingleBlock MT recipes
Also fix recipes to 1 Ampere so they can do Perfect OC
* Add perfect Overclock to MT
* Remove sunnarium bits from implosion
* Now better :thumbUp:
* Change in recipe logic
This will make recipe use full ampere but wont change overall recipe consume
* revert recipe change
* remove perfect OC
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* Changed EBF faster recipes to not have circuit 1s
- Changed the ABS recipes taken from the EBF recipe map to ask for different circuits on the recipes that use a fluid input to reduce crafting time for specific dusts.
* Cleaning a bit
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* Added NEI handler for TGS.
Added BoP support to TGS.
Added base work for LFH.
* Added Witchery support to TGS.
* Finished LFH.
Added missing steam multiblock.
Fixed GT++ NEI time values not being precise enough.
* Implement Fert use in TGS.
* Fix broken checkRecipes.
Did initial work for XLHE.
Other misc. stuff.
* Update GregtechLargeTurbinesAndHeatExchanger.java
* Update RECIPES_Machines.java
Changes requested by @Dream-Master
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* Super Glue Line
- First draft of the full Super Glue line, an IV processing chain meant to add a higher tier glue, starting from glue-related chemicals such as Methyl Acetate, with another tier of glue in the works
* Small Changes and HCN Recipe
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https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9524
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Added missing foil recipes.
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Hopefully remove bad plasma related recipes.
Hopefully cleaned up Wire/Cable recipes.
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Fix Fluid Extraction recipes for Ingots/Nuggets being generated wrong.
Greatly improve generation of Fluid Extraction recipes.
Removed useless Fluid Extractor code which is no longer used.
Initial work on the Elemental Duplicator.
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Added single use API for adding MT recipes.
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Added Potassium Nitrate.
Added Sodium Nitrate.
Added Hot/Cold Solar Salt.
Added recipes for the above.
Added Solar Salt processing to Thermal Boiler.
Re-added Assembly Line MKII, Tesla Tower. (WIP)
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Add base for Multiblock Molecular Transformer.
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# Conflicts:
# build.properties
# src/main/java/gtPlusPlus/xmod/gregtech/loaders/RecipeGen_Fluorite.java
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