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2023-02-04Remove redundant flags (#529)miozune
* Remove CORE.GTNH * Remove LoadedMods.Gregtech * Remove LoadedMods.IndustrialCraft2 * Remove LoadedMods.MiscUtils * Remove CORE.MAIN_GREGTECH_5U_EXPERIMENTAL_FORK * clean * Remove mention to GT versions * Fix assembler mode
2023-01-28[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-06Foil in one step (#476)Martin Robertz
* foil in one step adapt gt recipe style update dep file * spotless * spotlessApply (#477) Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: GitHub GTNH Actions <> * update tec tech * Update dependencies.gradle * Update dependencies.gradle Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-01-06buffs (#475)GDCloud
2023-01-02Buff some of the late tier recipes (#468)BlueWeabo
* a bit of buffs and qft updates * spotless
2022-12-23Fix recipe for Plastic Polymer Catalyst (#462)miozune
2022-12-22Add the Quantum Force Transformer (Endgame Chemline Skipper) (#399)Steelux
* First Code Implementation * First Textures Implementation * Texture Name Fixes * spotlessApply (#400) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Controller ID Fix * spotlessApply (#401) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reworked Recipe Map, Started Rework on recipes * spotless * fix recipe to actually use eternal singularity, make sure we can have a null fluid output * add new blocks and some new textures * Spotless apply for branch Chem_Line_Skipper for #399 (#406) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * First Changes to Add Chemplant Catalysts * Spotless apply for branch Chem_Line_Skipper for #399 (#407) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Multi Forms with Catalyst Housing and Recipes in NEI * spotless * Remove Mufflers and Pollution * New textures and make new casing to be used in the multi * Make a working recipe check, add a Fluid only output mode * Do not allow the ME Input Bus bug again. fixing it early * replace the current glass with a new one a real texture needs to be made * fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus * Spotless apply for branch Chem_Line_Skipper for #399 (#412) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * Update chemplant manual for TPV (#409) * Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net> * fix crop manager log spam (#408) * Recipe fixes 2022/10/25 (#410) * Remove reflection from RTG Hatch (#411) * Fix Material Progression and Semifluid Gen Cost (#403) - Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier; - Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV; - Reduced the input count of items for those recipes, to bring it closer to the other generators. * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix overclocking with 1 energy hatch * fix merging from master * allow tectech energy hatches * Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * allow for parallel crafting in the QFT * Plasma consumption and their respective hatches * Initial Placeholders for QFT Recipes * spotless * get the fluids the correct way and make sure focusing requires neptunium * Boiler * New Plasma Recipes * Remove Unused Catalyst Code * Remove More Unused Code for Catalyst and Glass * Refactor Crafting and Focusing Tiers * spotlessApply (#441) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove useless code, make the structure definition static and final. * it works. * address review * spotlessApply (#442) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * there are no catalyst housing, no mufflers either. and no need to override more than needed * Crafting Casings Texture Update * address more reviews. also preemptive fix for constant neptunium consumption i am not doing more until tomorrow * Small cleanups * Programmed Circuit & Super Bus * I dare you use mName for shapes again. * Lower the number of fluid slots for multi mixer NEI * Updated Focusing Textures and Added Statics * Implementation of New Catalysts * Recipes for Everything * Spotless apply for branch Chem_Line_Skipper for #399 (#444) * make structure definition fields static (#443) * spotlessApply Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * add in a config option to change between animated and static textures * More Recipe Additions * spotless again * merge dev fixes. maybe this was it? this is hell * update how fluid mode works * update NEI * update gt dep * update gt version to the correct one. We need MUI god damnit * set animated textures on by default * BS+SA+fix * just a normal gt++ pr * Add Remaining Catalysts * FIXES * miozune request * update dependencies * add dense plates to be auto-genned * rework recipes of the QFT, make the recipe map accept it as a catalyst * add missed items to recipes * change around some recipes. fix NEI. fix some localization * do not set the recipe map for those hatches oops * hatches are pain * life a circle of pain * change the placement of the Fermium and Neptunium Hatch. add tooltip information about it * Add Kevlar recipe using bee comb Adds additional bonus and solely for kevlar * Fixed controller texture * do some fixes. updata dependencies * fix a small oopsie * wait what * Fix catalyst recipes * fix not building * quick spotless * Some tooltip fixes * Increase Fluid Input p/Tier on Recipe Tier Casings * Buff t1 costs * Increase Catalyst Costs to Near the QFT Cost * Some last bug fixes * Minimum energy hatches fix * Change last return statement * Spotless * Oil is not required in the QFT * Spotless again * prepare texture names for Sampsa * Sampsa's textures * Restore Old Unused Texture Changes * Update build.gradle * force field renderer and some fixes * forgot to make it render when working * make client side * remove uneeded things. add variables as local * fix parallels * spotless * fix parallels * quick thing to fix and prevent in the future * forgot to use the same item damage oops * fix to fluid mode. just edit the stacksize * use copyAmountUnsafe * update dependencies. fix overclocking * correct overclocking * lower amps you can use by 1/5th instead of 1/20th * Update dependencies.gradle * update BS * remove jitpack Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Runakai1 <Runatson@gmail.com>
2022-12-22Remove tiny dusts from sifter recipes (#460)miozune
2022-11-25Rewrite GUIs with ModularUI (#440)miozune
* Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * Boiler * Programmed Circuit & Super Bus * Lower the number of fluid slots for multi mixer NEI * Solar Generator * Crop Manager * Bronze Workbench & Advanced Workbench * Turbine Housing & Rotor Assembly * Iron Plated Blast Furnace * Player Safe * Advanced Muffler Hatch * spotlessApply * Auto Workbench * Breaker, Control Core, RTG Hatch, Steam Bus, some cleanup * Fix crash when removing Breaker * Data Orb Repository * Charging/Discharging Bus * Pollution Scrubber * Storage Crate, Shelf, TieredChest They're just broken in the first place, don't blame me * cleanup * Steam Condenser It's broken in the first place, never blame me! * Catalyst Housing, Ball Housing * Fluid Tank, generators, custom hatches, cleanup * Computer Cube MKII Many things are broken in the first place, I swear * Inventory Manager * Migrate multiblock dehydrator recipemap to ModularUI * Overflow cover * Redstone Circuit Block * Multiblock * cleanup * Update GT
2022-11-09fix broken shaped crafting and forge hammer recipe (#438)Yang Xizhi
2022-10-31Revert "ref(texture_api): update to the texture api (#386)"Martin Robertz
This reverts commit 0121112e5ea9c72050957af2c2ad4aecd9d70270.
2022-10-25Recipe fixes 2022/10/25 (#410)miozune
2022-10-05Fix Copper(II) Sulphate and Sodium Cyanide not having LCR recipes (#392)miozune
2022-10-03ref(texture_api): update to the texture api (#386)Léa Gris
* ref(textures): replace deprecated texture objects with api * :spotlessapply
2022-10-01Quick for Cell-Less PAs (#383)BlueWeabo
* make electrolyzer recipes work in PA * spotlessApply (#384) Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2022-09-14Bugfixes and Speed Increases for the LFTR Chain (#345)Steelux
* Bugfixes, Processing Speed and Gas Output Changes - Changed a few restrictions to allow this chain to be doable in IV, as intended; - Changed the EU/t of the 3 fuels to match the usage of 4 buffered dynamos, and reduced the burning time to keep the total energy per L the same; - Lowered the recipe time of some recipes done in multiblocks; - Other tooltip and bug fixes. * Spotless apply for branch LFTR_Work for #345 (#346) * update BS+Spotless * Fix healing device never getting discharged (#343) * spotlessApply Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Jakub <53441451+kuba6000@users.noreply.github.com>
2022-09-09Adapt to Wiremill Configuration Circuit support (#341)miozune
2022-08-29Buildscript + Spotless (#318)Jakub
* Convert AES.java to readable class * Buildscript * Spotless
2022-08-28Adjust Graphene recipes (#315)miozune
2022-08-25Fix Lepidolite outputting TiC Aluminum Dust (#302)miozune
2022-08-19GTpp machines pa fix (#283)BlueWeabo
* Add Dehydrator and use new PA code for recipe map * removed dehydrator from the PA
2022-08-05NEI Cleanup (#251)miozune
* NEI Cleanup * adjustments
2022-08-03New Maintenance Hatch Recipe (#265)Runakai1
2022-08-03Add fluid extraction recipe for Lithium Fluoride (#262)miozune
2022-07-31Reduce MT Sunnarium recipe time to 30s at EV (#246)xSkewer
* Reduce MT Sunnarium to 600t (30s) at EV * Correct numbers
2022-07-31Require Super Glue in Higher Graphene Production (#256)Steelux
* Require Super Glue in Higher Graphene Production - Edited the existing Super Glue recipes to make Graphene with some wafer inputs, to match the other PR that makes these the only option with these wafers. * Fix Europium Wafer Input Amount
2022-07-20fix ethanol disappear and add conversion recipe for certain fluid (#247)Yang Xizhi
2022-07-14Werkstoff bridge (#243)miozune
2022-07-09coal tar line and kervlar (#235)Yang Xizhi
2022-07-06Fix some of the catalysts getting consumed at one time (#233)miozune
2022-07-05Standardization of GTPP Chemical Recipes (#223)Yang Xizhi
* generic chem * rocket fuel * gregtect recipes * bio recipes * glue recipe * clean up * fix NH4NO3 * fix * fix
2022-06-23Algae Farm Buffs and Tweaks (#213)Steelux
* Algae Farm Buffs and Tweaks - Changed the Algae Farm cycles, so that the multi works much faster but outputs less algae, in a more similar fashion to other multiblocks; - Tweaked some related recipes that were still too underpowered; - Increased the cost of Compost per tier to reinforce the decision between using it, upgrading the Algae Farm or making more; * Added Restriction to Gate Tiers Properly - Changed the machine check so that all buses/hatches have to at least match the tier of the casings in the multi for it to form correctly, preventing tier skips by using more advanced machine casings that use early materials. * Fixed Compost Consumption * Fix Multi Forming When Hatches are Changed
2022-06-15Fix recipe inconsistency with UHV Battery (#216)miozune
2022-04-23Remove tiny dusts from ore processing (#180)miozune
2022-04-18Fix cell amount in Hydroxide (#175)miozune
2022-03-29Duplicate Calcium Chloride Changes (#163)Steelux
- Changed Sodium Carbonite recipe to use the Bartworks Calcium Chloride instead, if loaded. If it isn't loaded, the GT++ dust is used instead (at Alkalus's request of having this dust defined in GT++ as well); - Removed duplicate electrolyzer recipe if BW is loaded. If it isn't, the recipe does load. Also adjusted the amount of inputs, 3 dusts instead of 1.
2022-03-28Super Glue Fixes (#161)Steelux
- Reworked recipe EU/t and casing tiers to divide the Chemical Plant recipes evenly between 3 tiers. The purpose of this change is to make it so this line can be automated with 3 plants, one of each kind; - Changed Chemical Plant's minimum base outside casings to allow some more hatches before the multi fails to form. It's a large, smart multiblock with many casings that are never replaced with hatches, so I believe the amount of allowed hatches at once should be increased; - A few fixes for recipes that were missing, or implemented incorrectly.
2022-03-10Add sunnarium recipes (#154)LewisSaber
* Add sunnarium recipes * Ooops phew * buff A * Import loader * Im too stupid for this job
2022-03-08MT rework (#151)LewisSaber
* remove SingleBlock MT recipes Also fix recipes to 1 Ampere so they can do Perfect OC * Add perfect Overclock to MT * Remove sunnarium bits from implosion * Now better :thumbUp: * Change in recipe logic This will make recipe use full ampere but wont change overall recipe consume * revert recipe change * remove perfect OC
2022-03-05Uses for Super Glue (#149)Steelux
2022-03-04Changed EBF faster recipes to not have circuit 1s (#146)Steelux
* Changed EBF faster recipes to not have circuit 1s - Changed the ABS recipes taken from the EBF recipe map to ask for different circuits on the recipes that use a fluid input to reduce crafting time for specific dusts. * Cleaning a bit
2022-02-14Screwdriver driven development. (#124)Alkalus
* Added NEI handler for TGS. Added BoP support to TGS. Added base work for LFH. * Added Witchery support to TGS. * Finished LFH. Added missing steam multiblock. Fixed GT++ NEI time values not being precise enough. * Implement Fert use in TGS. * Fix broken checkRecipes. Did initial work for XLHE. Other misc. stuff. * Update GregtechLargeTurbinesAndHeatExchanger.java * Update RECIPES_Machines.java Changes requested by @Dream-Master
2022-02-13Super Glue Line (#122)Steelux
* Super Glue Line - First draft of the full Super Glue line, an IV processing chain meant to add a higher tier glue, starting from glue-related chemicals such as Methyl Acetate, with another tier of glue in the works * Small Changes and HCN Recipe
2022-01-22Fix fluid extraction recipes. Fixes ↵Alkalus
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9524
2022-01-15Added ability for GT++ Plates and Foils to be used as covers.Alkalus
Added missing foil recipes.
2022-01-15Added missing recipes for Rotors and Fine Wire.Alkalus
Hopefully remove bad plasma related recipes. Hopefully cleaned up Wire/Cable recipes.
2022-01-06Fix Auto-Generated ABS recipes sometimes containing two circuits.Alkalus
Fix Fluid Extraction recipes for Ingots/Nuggets being generated wrong. Greatly improve generation of Fluid Extraction recipes. Removed useless Fluid Extractor code which is no longer used. Initial work on the Elemental Duplicator.
2022-01-06Finished work on multiblock Molecular Transformer.Alkalus
Added single use API for adding MT recipes.
2022-01-05Added Solar Tower & Solar Heater.Alkalus
Added Potassium Nitrate. Added Sodium Nitrate. Added Hot/Cold Solar Salt. Added recipes for the above. Added Solar Salt processing to Thermal Boiler. Re-added Assembly Line MKII, Tesla Tower. (WIP)
2021-12-21Add Multiblock Forge Hammer.Alkalus
Add base for Multiblock Molecular Transformer.