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2022-03-29Duplicate Calcium Chloride Changes (#163)Steelux
- Changed Sodium Carbonite recipe to use the Bartworks Calcium Chloride instead, if loaded. If it isn't loaded, the GT++ dust is used instead (at Alkalus's request of having this dust defined in GT++ as well); - Removed duplicate electrolyzer recipe if BW is loaded. If it isn't, the recipe does load. Also adjusted the amount of inputs, 3 dusts instead of 1.
2022-03-28Super Glue Fixes (#161)Steelux
- Reworked recipe EU/t and casing tiers to divide the Chemical Plant recipes evenly between 3 tiers. The purpose of this change is to make it so this line can be automated with 3 plants, one of each kind; - Changed Chemical Plant's minimum base outside casings to allow some more hatches before the multi fails to form. It's a large, smart multiblock with many casings that are never replaced with hatches, so I believe the amount of allowed hatches at once should be increased; - A few fixes for recipes that were missing, or implemented incorrectly.
2022-03-10Add sunnarium recipes (#154)LewisSaber
* Add sunnarium recipes * Ooops phew * buff A * Import loader * Im too stupid for this job
2022-03-08MT rework (#151)LewisSaber
* remove SingleBlock MT recipes Also fix recipes to 1 Ampere so they can do Perfect OC * Add perfect Overclock to MT * Remove sunnarium bits from implosion * Now better :thumbUp: * Change in recipe logic This will make recipe use full ampere but wont change overall recipe consume * revert recipe change * remove perfect OC
2022-03-05Uses for Super Glue (#149)Steelux
2022-03-04Changed EBF faster recipes to not have circuit 1s (#146)Steelux
* Changed EBF faster recipes to not have circuit 1s - Changed the ABS recipes taken from the EBF recipe map to ask for different circuits on the recipes that use a fluid input to reduce crafting time for specific dusts. * Cleaning a bit
2022-02-14Screwdriver driven development. (#124)Alkalus
* Added NEI handler for TGS. Added BoP support to TGS. Added base work for LFH. * Added Witchery support to TGS. * Finished LFH. Added missing steam multiblock. Fixed GT++ NEI time values not being precise enough. * Implement Fert use in TGS. * Fix broken checkRecipes. Did initial work for XLHE. Other misc. stuff. * Update GregtechLargeTurbinesAndHeatExchanger.java * Update RECIPES_Machines.java Changes requested by @Dream-Master
2022-02-13Super Glue Line (#122)Steelux
* Super Glue Line - First draft of the full Super Glue line, an IV processing chain meant to add a higher tier glue, starting from glue-related chemicals such as Methyl Acetate, with another tier of glue in the works * Small Changes and HCN Recipe
2022-01-22Fix fluid extraction recipes. Fixes ↵Alkalus
https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/9524
2022-01-15Added ability for GT++ Plates and Foils to be used as covers.Alkalus
Added missing foil recipes.
2022-01-15Added missing recipes for Rotors and Fine Wire.Alkalus
Hopefully remove bad plasma related recipes. Hopefully cleaned up Wire/Cable recipes.
2022-01-06Fix Auto-Generated ABS recipes sometimes containing two circuits.Alkalus
Fix Fluid Extraction recipes for Ingots/Nuggets being generated wrong. Greatly improve generation of Fluid Extraction recipes. Removed useless Fluid Extractor code which is no longer used. Initial work on the Elemental Duplicator.
2022-01-06Finished work on multiblock Molecular Transformer.Alkalus
Added single use API for adding MT recipes.
2022-01-05Added Solar Tower & Solar Heater.Alkalus
Added Potassium Nitrate. Added Sodium Nitrate. Added Hot/Cold Solar Salt. Added recipes for the above. Added Solar Salt processing to Thermal Boiler. Re-added Assembly Line MKII, Tesla Tower. (WIP)
2021-12-21Add Multiblock Forge Hammer.Alkalus
Add base for Multiblock Molecular Transformer.
2021-12-13Merge tag '1.7.20' into unified-build-script2Johann Bernhardt
# Conflicts: # build.properties # src/main/java/gtPlusPlus/xmod/gregtech/loaders/RecipeGen_Fluorite.java
2021-12-12Move sources and resourcesJohann Bernhardt