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2023-01-28[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-23Removal (#512)Connor-Colenso
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-01-23Revert "Removal"GTNH-Colen
This reverts commit 8db16fe8651701dd5b6e38acdc03bd6fbfaaee21.
2023-01-23RemovalGTNH-Colen
2023-01-08ULV-UV Hi-Amp Transformers craft unification (#484)RaitGamerGR
* Transformers crafts change All transformers have 4x wires now * Hi-Amp Transformers Changed coil on the recipes
2022-12-29Semi fluid (#463)Martin Robertz
* add EV and IV semi fluid generators single block add crafting recipe change recipe to be more gt like * BS+SA * add pollution values * spotless
2022-12-22Add the Quantum Force Transformer (Endgame Chemline Skipper) (#399)Steelux
* First Code Implementation * First Textures Implementation * Texture Name Fixes * spotlessApply (#400) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Controller ID Fix * spotlessApply (#401) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reworked Recipe Map, Started Rework on recipes * spotless * fix recipe to actually use eternal singularity, make sure we can have a null fluid output * add new blocks and some new textures * Spotless apply for branch Chem_Line_Skipper for #399 (#406) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * First Changes to Add Chemplant Catalysts * Spotless apply for branch Chem_Line_Skipper for #399 (#407) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Multi Forms with Catalyst Housing and Recipes in NEI * spotless * Remove Mufflers and Pollution * New textures and make new casing to be used in the multi * Make a working recipe check, add a Fluid only output mode * Do not allow the ME Input Bus bug again. fixing it early * replace the current glass with a new one a real texture needs to be made * fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus * Spotless apply for branch Chem_Line_Skipper for #399 (#412) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * Update chemplant manual for TPV (#409) * Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net> * fix crop manager log spam (#408) * Recipe fixes 2022/10/25 (#410) * Remove reflection from RTG Hatch (#411) * Fix Material Progression and Semifluid Gen Cost (#403) - Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier; - Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV; - Reduced the input count of items for those recipes, to bring it closer to the other generators. * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix overclocking with 1 energy hatch * fix merging from master * allow tectech energy hatches * Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * allow for parallel crafting in the QFT * Plasma consumption and their respective hatches * Initial Placeholders for QFT Recipes * spotless * get the fluids the correct way and make sure focusing requires neptunium * Boiler * New Plasma Recipes * Remove Unused Catalyst Code * Remove More Unused Code for Catalyst and Glass * Refactor Crafting and Focusing Tiers * spotlessApply (#441) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove useless code, make the structure definition static and final. * it works. * address review * spotlessApply (#442) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * there are no catalyst housing, no mufflers either. and no need to override more than needed * Crafting Casings Texture Update * address more reviews. also preemptive fix for constant neptunium consumption i am not doing more until tomorrow * Small cleanups * Programmed Circuit & Super Bus * I dare you use mName for shapes again. * Lower the number of fluid slots for multi mixer NEI * Updated Focusing Textures and Added Statics * Implementation of New Catalysts * Recipes for Everything * Spotless apply for branch Chem_Line_Skipper for #399 (#444) * make structure definition fields static (#443) * spotlessApply Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * add in a config option to change between animated and static textures * More Recipe Additions * spotless again * merge dev fixes. maybe this was it? this is hell * update how fluid mode works * update NEI * update gt dep * update gt version to the correct one. We need MUI god damnit * set animated textures on by default * BS+SA+fix * just a normal gt++ pr * Add Remaining Catalysts * FIXES * miozune request * update dependencies * add dense plates to be auto-genned * rework recipes of the QFT, make the recipe map accept it as a catalyst * add missed items to recipes * change around some recipes. fix NEI. fix some localization * do not set the recipe map for those hatches oops * hatches are pain * life a circle of pain * change the placement of the Fermium and Neptunium Hatch. add tooltip information about it * Add Kevlar recipe using bee comb Adds additional bonus and solely for kevlar * Fixed controller texture * do some fixes. updata dependencies * fix a small oopsie * wait what * Fix catalyst recipes * fix not building * quick spotless * Some tooltip fixes * Increase Fluid Input p/Tier on Recipe Tier Casings * Buff t1 costs * Increase Catalyst Costs to Near the QFT Cost * Some last bug fixes * Minimum energy hatches fix * Change last return statement * Spotless * Oil is not required in the QFT * Spotless again * prepare texture names for Sampsa * Sampsa's textures * Restore Old Unused Texture Changes * Update build.gradle * force field renderer and some fixes * forgot to make it render when working * make client side * remove uneeded things. add variables as local * fix parallels * spotless * fix parallels * quick thing to fix and prevent in the future * forgot to use the same item damage oops * fix to fluid mode. just edit the stacksize * use copyAmountUnsafe * update dependencies. fix overclocking * correct overclocking * lower amps you can use by 1/5th instead of 1/20th * Update dependencies.gradle * update BS * remove jitpack Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Runakai1 <Runatson@gmail.com>
2022-11-01add sc steam turbine (#414)Martin Robertz
* add sc steam turbine * sa and fix crash Co-authored-by: GlodBlock <1356392126@qq.com> Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
2022-10-31Revert "add sc steam turbine (#413)"Martin Robertz
This reverts commit bd979e43c20322b3d4074ff0d43171b00d00ba88.
2022-10-31add sc steam turbine (#413)Yang Xizhi
2022-10-07Mega Alloy Blast Smelter (#394)MadMan310
* Initial commit * added BW dependancy & runtime * dimmminsishing returns on coil discount, fix other stuff * Coil discount is now a linear function * spotlessApply * Add recipe * Fixed scanner recipe
2022-09-14Rocketdyne Structure Fix and Cost Reduction (#347)Steelux
* Structure Fix and Recipe Change - Fixed Air Intake Hatches not being detected by the controller; - Reduced the amount of Tungstensteel needed by replacing some with Titanium. * Spotless apply for branch Rocketdyne_Changes for #347 (#348) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * properly fix structure code * Changed Pipes and Stick Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2022-09-09Adapt to Wiremill Configuration Circuit support (#341)miozune
2022-08-29Buildscript + Spotless (#318)Jakub
* Convert AES.java to readable class * Buildscript * Spotless
2022-08-25i nerf potin pipes but forgot about lead pipes. (#305)Martin Robertz
2022-08-25Fix Pipes flowing rate calculation (#300)くぁーりぃ
2022-08-15Clay balance (#277)miozune
2022-08-05NEI Cleanup (#251)miozune
* NEI Cleanup * adjustments
2022-08-03Remove duplicated UUM NEI fake recipe (#264)miozune
2022-08-02Add Hypogen wires (#255)miozune
2022-08-01Fix startup crash with latest GT (#258)miozune
2022-07-08Rename MAX Dynamo Hatch to UHV (#234)miozune
2022-06-23Change recipe for UV 4A Transformer (#224)miozune
2022-04-08Change UV Hi-Amp Transformer UHV Cable to Bedrockium (#165)ScriptedPiky
Allows you actually craft this thing in UV instead of having to go through a long & arduous task of making the UHV SC in the first place (unless you're playing on a very old pre-changed SC patch). I have no idea if this'll throw a fit because of the 'Bedrockium' material, though I hope it doesn't
2022-02-20balancing Potin Pipes now between steel and stainless steel (#128)Martin Robertz
2022-02-14Screwdriver driven development. (#124)Alkalus
* Added NEI handler for TGS. Added BoP support to TGS. Added base work for LFH. * Added Witchery support to TGS. * Finished LFH. Added missing steam multiblock. Fixed GT++ NEI time values not being precise enough. * Implement Fert use in TGS. * Fix broken checkRecipes. Did initial work for XLHE. Other misc. stuff. * Update GregtechLargeTurbinesAndHeatExchanger.java * Update RECIPES_Machines.java Changes requested by @Dream-Master
2022-01-21Merge branch 'master' of https://github.com/GTNewHorizons/GTplusplus into ↵Alkalus
New-Multis-3 # Conflicts: # .gitignore # build.gradle # src/main/java/gtPlusPlus/core/handler/COMPAT_HANDLER.java # src/main/java/gtPlusPlus/core/lib/LoadedMods.java # src/main/java/gtPlusPlus/core/recipe/RECIPES_GREGTECH.java # src/main/java/gtPlusPlus/core/recipe/RECIPES_Machines.java # src/main/java/gtPlusPlus/xmod/gregtech/common/blocks/GregtechMetaCasingBlocks5.java # src/main/resources/assets/miscutils/lang/en_US.lang
2022-01-20Improved Matter Fabricator recipes.Alkalus
2022-01-20Fixed Industrial Forge Hammer structure check.Alkalus
Fixed Creative Energy Buffer some more. Fixed Redstone Circuit Block output. Did a little work on breaker boxes.
2022-01-19Added GT4 Redstone Circuit Block.Alkalus
2022-01-15Changed Forge Hammer Meta ID to avoid conflicts.Alkalus
2022-01-15Added recipes for Generator Array Controller, Multi Forge Hammer, Multi ↵Alkalus
Molecular Transformer. Added recipes for Crop Managers, Inventory Managers, Electric Crafting Tables. Added recipes for Redstone Lamps, Redstone Gauges, Redstone Scales & Redstone Button Panels. Finished Multi Forge Hammer structure check. Changed tiering of Energy Crystal down to EV.
2022-01-15Added missing recipes for Rotors and Fine Wire.Alkalus
Hopefully remove bad plasma related recipes. Hopefully cleaned up Wire/Cable recipes.
2022-01-14Fix Computer Cube GUI.Alkalus
Fix Glod's shitty implementation of perfect OC which broke some multis.
2022-01-09Partially implemented Computer Cube.Alkalus
Fix Multis wanting Mufflers when pollution = 0. Fix getMethodName potentially crawling too far up the stack.
2022-01-09Added more GT4 content:Alkalus
Redstone Lamp Redstone Display Redstone Scale Redstone Button Panel
2022-01-09Ported some GT4 content:Alkalus
Added GT Crop Managers. Added GT Auto Crafting Tables. Added GT Inventory Managers.
2022-01-07Rewrote and readded Bronze/Advanced Workbenches using GT Meta Tile system.Alkalus
2022-01-07Finish work on the Elemental Duplicator.Alkalus
2022-01-05Added Solar Tower & Solar Heater.Alkalus
Added Potassium Nitrate. Added Sodium Nitrate. Added Hot/Cold Solar Salt. Added recipes for the above. Added Solar Salt processing to Thermal Boiler. Re-added Assembly Line MKII, Tesla Tower. (WIP)
2021-12-22Re-added XL Turbines.Alkalus
Added Xl Gas/Plasma Turbines.
2021-12-21Add Multiblock Forge Hammer.Alkalus
Add base for Multiblock Molecular Transformer.
2021-12-19Added Advanced Air Intake Hatch.Alkalus
Added Reservoir Hatch. Refactored Air Intake Hatch into a base class.
2021-12-19Added Logger to check free Meta IDs in dev.Alkalus
Freed up some indexes in TAE. Finished work on Chisel single blocks. Finished work on Chisel multiblock. Finished work on Rock Breaker multiblock.
2021-12-18Added MultiBlock Rock Breaker.Alkalus
Added base work for GT Chisels.
2021-12-12Move sources and resourcesJohann Bernhardt