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2023-12-29Fix chisel busses (#817)chochem
fix chisel busses
2023-12-21Fix superbus UHV recipes and localization (#812)chochem
fix superbus UHV recipes and localization
2023-12-12fix id shift of super busses (#798)chochem
fix id shift
2023-12-03Migrate to new RecipeMap (#788)miozune
* Remove reference to GTPP_Recipe itself * Remove GTPP_Recipe_Map_Internal * Move recipemaps to separated class * Remove unused recipemaps * Migrate GT++ recipemaps Remove sElementalDuplicatorRecipes in favor of GT replicatorRecipes supporting findRecipe * Migrate the rest * Adjust catalyst priorities * Add ABS non-alloy recipe category * Remove s prefixes from recipemaps * Adapt to GT_StreamUtil rename * Adjust recipe catalysts * Fix build * update gradle+bs+deps (cherry picked from commit 8b185c7a4d881d38580cc98456265ebb751b6d93) * update deps --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-11-20Allow Simple Washers to clean Purified Dusts, adds LV/HV/IV/ZPM Simple ↵querns
Washers (#783) * Lower reservoir hatch tier to EV, add tooltip showing tier for reservoir + air intake hatches * Use getColoredTierNameFromTier instead of rolling our own * Allow simple washer to clean purified dusts * Adds simple washers for LV, HV, IV, and ZPM
2023-11-13Cleanup basic machines and textures (#779)miozune
* Cleanup dehydrator * Cleanup reactor processing unit * Cleanup cold trap * Cleanup simple washer * Cleanup unused textures * updateBuildScript
2023-10-18Cleaning up (#767)Connor-Colenso
* Kill playerAPI * Gut more events and compat that is now obsolete * Remove commented out code * Remove final modifier from methods * Make more stuff final * Remove slow building ring * Protected -> private in final classes * More cleaning * More cleaning v2 * Purging * Clean DevHelper * Clean DevHelper 2 * delete DevHelper * remove useless IFMLLoadingPlugin.MCVersion annotation from @Mod files * check for obfuscation only once in the IFMLloadingPlugin.injectData * don't instantiate the static class ASMConfig * delete unused and empty implementation of IFMLCallHook * delete empty class * delete ClassesToTransform class that just holds the class names constants * delete unused methods and unsless logging in dummymod container * delete unused transformer ClassTransformer_TT_ThaumicRestorer * spotless * Clean * Clean utils * Build checkpoint * Purge * Stage 2 * Stage 3 * Stage 4 * Stage 5 * Stage 6 * Spotless * Imports * Stage idk * Stage 1 * Fix issue * Spotless * Format numbers --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Alexdoru <57050655+Alexdoru@users.noreply.github.com> Co-authored-by: Connor Colenso <colen@CONNORSPC>
2023-09-23Cleanup basic machines (#755)miozune
* updateBuildScript * Update dependencies * Cleanup basic machines * Fix wildcard import
2023-09-22Some more RA2 conversions (#752)chochem
* remove deprecated methods * laser engraving * fluid utils cleanup * more deprecations * biorecipes * RA2 rocketfuel * rare earth * typo * more rareearth cleanup * nuclear fuel processing * Update RecipeLoader_NuclearFuelProcessing.java --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-09-10Ra2ify gt++ Part 1 (#739)chochem
* another deprecation * agrichem ra2 * dehydrator coils * nuclear chem * general recipes * generic chem RA2 and NO,NO2 cleanup * start with gregtech recipes * another deprecation * more gregtech recipes * dont deprecate ABS yet, was just a mistake * gregtech recipes * even more gregtech recipes * finish assembler recipes * fuels and fluid extraction * centrifuge and mixer * chem recipes * compression and maceration * remove duplicate bending * blast furnace (remove a broken one) * AL recipes * distilling * baseitemingots * bee recipes and some cleanup * coke things * random one * cryo and pyro
2023-09-04Clean-up v2 (#729)Connor-Colenso
* Remove test items from NEI with no texture * Add number formatting to hand pumps * Remove heavy plates (no recipes & completely unused). * Remove helium generator (no texture, no recipe) * Remove fire pit and fire starter (no use, no recipe, no textures) * Remove giant chicken and associated unused stuff, has no texture and is unobtainable. Used to be relevant but isn't anymore. * Remove villagers with silly trades like 1 motor + 1 hull = 1 hull. Why? * Remove trade bench, no recipe, missing textures. Unused. * Remove farm processors, no texture, no recipe. Unused. * Remove MAX tier components, these exist in GT now, have no recipe here and are unused. * Hide untextured light block from NEI * Update buildscript * Remove unused backpacks, no recipe and contains dupe bugs. Bad. * Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. * Remove eatotronic, universal toolbox and magic tool bag. All 3 are missing textures and uncraftable. part 2 * Remove dragon catcher (what?), no texture, no recipe, unused. * Remove empty item, does nothing, has no recipe, no idea why it is here. * Empty item v2 removal * Revert "Empty item v2 removal" This reverts commit 75bcd3ccfaf55bbfe2c12b2e4167d5c37636030d. * Revert "Remove empty item, does nothing, has no recipe, no idea why it is here." This reverts commit e41a9f484392776331c58530ab1faa5ef978ef36. * Remove debug square. No recipe, unused. * Number formatting overflow covers * Remove JVM garbage collection block. Unused, no recipe. * Remove nanotubes, no recipe for them. Unused. * Remove "git" item, doesn't seem to work. Has no recipe. * Remove uncraftable food with awful textures. * Remove "bat king" mob, unused content. Does not spawn. * Remove uncraftable doors with bad textures. Unused content. * Remove uncraftable, unlocalised redstone stuff that crashes game when placed. * Remove weird spawner item. No recipe, does not exist in world. * Remove sunnarium bit, no recipe, no usage. * Remove unused modularity table and some misc uncraftable, unused items. * Remove Interconnecting Storage Crate, no recipe, unused. * Delete worse debug power gen, this already exists as part of GT. Unneeded duplication. * Delete unused placeholder circuit * Delete uncraftable generator hatches. * Spotless * Remove XP tank thing, unused and uncraftable. * Remove null item, this fluid registry only seemed to register one null fluid. All others exist? * Remove EU -> RF battery. Unused in GTNH. * Remove some shelf nonsense, why is this in this mod? * Remove some weird random tools. These have no realistic usage in GTNH. * Remove firemaker. Useless in GTNH. * Removed helium blob. Deprecated item, not used anymore, uncraftable. * spotlessApply (#730) Co-authored-by: GitHub GTNH Actions <> * Stop modulators generating unused blocks with no textures * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove more unused untextured casings * Remove some weird methods and uncraftable mining parts, probably part of deprecated multiblock. * spotlessApply (#732) Co-authored-by: GitHub GTNH Actions <> * Remove gem shards, unused. * Remove unused atoms * Remove unused gum * Remove unused elements/materials * Bye bye * Remove some unused reflection stuff * Remove control cores, obsolete now. * Remove mob killing thing with no texture and no recipe. * Remove uncraftable covers * Remove pizza gloves * Net and rope removal, unused * Remove force crop * Removal of some old event stuff * Remove unused nuclear chem items * Remove player safe, mostly because of the horrible event code that was intercepting every block break. I can't see any real usage of this via discord. * Remove Force material and associated other nonsense. Also remove some nuclear chem stuff. * Remove force for realsies * Skookum Chooker purge. * Remove some enderio compat, these plates/dusts are added via GT5 anyway now. This is obsolete. * spotlessApply (#733) Co-authored-by: GitHub GTNH Actions <> * Unused textures * Bump dep * Revert "Remove force for realsies" This reverts commit 0d288912a99f9dabce56d2a2623d4d3510f4804e. * Revert "Remove Force material and associated other nonsense. Also remove some nuclear chem stuff." This reverts commit 3455e6e916defe1f2aef923be6f9696a6cf3095b. * Remove nuclear items that are unused * spotlessApply (#734) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com> Co-authored-by: Connor Colenso <colen@CONNORSPC> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-08-04Lower reservoir hatch tier to EV, add tooltip showing tier for reservoir + ↵querns
air intake hatches (#713) * Lower reservoir hatch tier to EV, add tooltip showing tier for reservoir + air intake hatches * Use getColoredTierNameFromTier instead of rolling our own
2023-07-22Implement generic processing logic (#697)Maxim
* Migrated extruder * Migrated alloy smelter * Migrated arc furnace * Migrated centrifuge * Migrated ICO * Migrated cutter * Migrated dehydrator * Migrated electrolyzer * Migrated fluid heater * Migrated forge hammer * Forgot gtpp machines are cursed * Migrated mac * Migrated mixer * Migrated molecular transformer * Migrated bender * Migrated sifter * Migrated thermal centrifuge * Migrated VF * Migrated washer * Migrated wiremill * Migrated Volcanus * Migrated adv implo compressor * Migrated XL turbines * Migrated chemplant * Migrated MABS * Migrated ABS * Migrated cyclotron * Migrated Zhuhai * Migrated rock breaker * Migrated rocketdyne * Migrated semifluid generator * Migrated QFT * Minor optimization * Migrate refinery * Migrated solar tower * Migrated TGS * Migrated duplicator * Migrated PSS * Migrated algae pond * Migrated froth flotation cell * Migrated LTFR * Migrated LPF * Migrated sparge tower * Migrated salt * Migrated isamill * Migrate DT * Migrated HE * Migrated mass fab * Migrated chisel * Migrated boiler * Migrated steam machines * Migrated amazon * Disable batch mode button on XL turbines * Update dependencies.gradle * Updated dep * Addressed first batch of reviews * Migrated assembler * Removed unused checkRecipe methods * Forgot these * Fix and cleanup chemplant * Removed getAmounfOfOutputs * Removed special multi behavior * Migrated sound mostly * Addressed new reviews * Fix build fail and chisel sound * Derp * More reviews addressed * Oversight on chemplant batchmode * Fix DT speed bonus * Removed iron blast furnace * Removed generator array * Removed * Simplify rocket engine logic * Removed left over artifacts * Minor fixes * Removed nerf chips * Removed tesla tower * Revert and fix chemplant recipe map * Fix chemplant catalyst damaging * Addressed reviews * Derp --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-06-30Remove Breaker Box (#683)miozune
2023-06-15fix some BW materials creating bad washer recipes (#672)Serenibyss
2023-05-26Deprecation cleanup (#637)miozune
2023-05-26added chisel input busses (#638)Quetz4l
* added chisel input busses * fix industrial chisel tooltip * fixes industrial chisel
2023-05-16Remove a lot of unused classes (#629)miozune
2023-05-11Remove Computer Cube MKII (#622)miozune
2023-05-08Remove unused code & migrate to FluidSlotWidget (#619)miozune
* Remove unused code & migrate to FluidSlotWidget * Update dependencies.gradle --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-05-01Add the Nuclear Salt Processing Plant (#607)Daniel Mendes
* New multi class and calling the class Enable the multi when loading Config handler for the multi More enabling Multi controller recipe Add necessary recipes to new, custom recipemap Add function to generate new recipes Declare item for the controller Define recipe map for the multi Render NEI page for the recipemap properly Change P output from 7 to 6 in recipe Spotless apply * Revert Wildcard on compat handler * Fixes in Salt Plant main class * Remove run1 method * Spotless apply * add isInputSeparationButtonEnabled override * spotlessApply (#615) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-05-01add Bartworks ores to simple washer (#611)Dane Strandboge
2023-04-11Revive Fusion mk5 (#597)GDCloud
* textures * casings * itemlist * Main * blue giant * new rainbow screen + fix mk4 screen
2023-04-11fix incorrect ulv turbine tooltip (#598)Glease
* fix incorrect ulv turbine tooltip * spotlessApply (#599) Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2023-04-09clean up GT++ code (#589)boubou19
* yeet big reactor support * yeet IC2 classic support * yeet pneumaticraft support * yeet More Planets support * yeet Immersive Engineering support * yeet Psychedilicraft support * yeet Beyond Reality Core support * sort mods to see what must be purged * yeet simply jetpacks * yeet RFTools * yeet xReliquary * yeet RedTech * yeet Mekanism * yeet GrowthCraft * yeet ihl * leftover cleaning * yeet thermal fondation support * yeet compact windmills support * spotless * remove constants from LoadedMods (part 1 / 2) * spotless * remove constants from LoadedMods (part 2 / 2) * use mod id enum instead of strings + optimize imports * Loaded.isModLoaded -> enum * restore RA init * missing ! * start organizing recipes stuff * fix crash on world load in dev * remove unused class * remove HazmatUtils.java * move all the removals * remove enableHarderRecipesForHighTierCasings and usages(disabled in the pack) * move some pyrolyse oven recipes to its own file * sa * bump GT version * bump GT5U version * spotless apply * use Everglades entry from the mod enum --------- Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-04-08Kill disassembler (#594)Connor-Colenso
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-03-17Changed Basic and added Advanced UUMatter recipes (#571)RaitGamerGR
* Changed Basic and added Advanced UUMatter recipes Changed Matter Fabrication CPU recipes for high tiers. This needed for avoiding Fabrication CPU spam and decrease lags. * bs+sa --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2023-02-08Remove a bunch of reflections against GT (#531)miozune
* Remove a bunch of reflections against GT * missed this one
2023-02-04Remove redundant flags (#529)miozune
* Remove CORE.GTNH * Remove LoadedMods.Gregtech * Remove LoadedMods.IndustrialCraft2 * Remove LoadedMods.MiscUtils * Remove CORE.MAIN_GREGTECH_5U_EXPERIMENTAL_FORK * clean * Remove mention to GT versions * Fix assembler mode
2023-02-02Remove Compound Fabricator (#525)miozune
2023-01-28[ci skip] spotlessApply with the new settingsJason Mitchell
2023-01-23Removal (#512)Connor-Colenso
Co-authored-by: GTNH-Colen <54497873+GTNH-Colen@users.noreply.github.com>
2023-01-23Revert "Removal"GTNH-Colen
This reverts commit 8db16fe8651701dd5b6e38acdc03bd6fbfaaee21.
2023-01-23RemovalGTNH-Colen
2023-01-08ULV-UV Hi-Amp Transformers craft unification (#484)RaitGamerGR
* Transformers crafts change All transformers have 4x wires now * Hi-Amp Transformers Changed coil on the recipes
2022-12-29Semi fluid (#463)Martin Robertz
* add EV and IV semi fluid generators single block add crafting recipe change recipe to be more gt like * BS+SA * add pollution values * spotless
2022-12-22Add the Quantum Force Transformer (Endgame Chemline Skipper) (#399)Steelux
* First Code Implementation * First Textures Implementation * Texture Name Fixes * spotlessApply (#400) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Controller ID Fix * spotlessApply (#401) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Reworked Recipe Map, Started Rework on recipes * spotless * fix recipe to actually use eternal singularity, make sure we can have a null fluid output * add new blocks and some new textures * Spotless apply for branch Chem_Line_Skipper for #399 (#406) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * First Changes to Add Chemplant Catalysts * Spotless apply for branch Chem_Line_Skipper for #399 (#407) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * Multi Forms with Catalyst Housing and Recipes in NEI * spotless * Remove Mufflers and Pollution * New textures and make new casing to be used in the multi * Make a working recipe check, add a Fluid only output mode * Do not allow the ME Input Bus bug again. fixing it early * replace the current glass with a new one a real texture needs to be made * fix catalysts being able to be used in the input bus and fix recipes not start from a second input bus * Spotless apply for branch Chem_Line_Skipper for #399 (#412) * fix material localization (#395) * fix material localization * spotlessApply * Revert the Nerf to Algae Farm Casing Cost (#397) - Changed the Algae Farm casing tier to the low tier it was supposed to be at, this time at MV and with no dirt. The casing is shared with the TGS, which was the reason for the nerf, but the controller can gate that multi; - Adjusted the controller recipe for the Farm to also be MV. * Fix Amount of Infinite Mutation Catalyst Output (#398) - Changed output from 1 to 5 catalysts, to match the input of 5 carriers. * Fix Sterile Farm Casing Recipe (No Tumbaga Pipe) (#402) * fix frame box and block cant localized (#404) * fix double plate and long rod cant localized (#405) * fix double plate and long rod cant localized * sa * Update chemplant manual for TPV (#409) * Update chemplant manual for TPV * update BS Co-authored-by: Martin Robertz <dream-master@gmx.net> * fix crop manager log spam (#408) * Recipe fixes 2022/10/25 (#410) * Remove reflection from RTG Hatch (#411) * Fix Material Progression and Semifluid Gen Cost (#403) - Changed some materials used in GT++ material tier progression, because they require EBF coils above what is possible for the tier; - Changed fluid input on LV Semifluid Generator recipe from Bronze to Tin, since Bronze cannot be fluid extracted in LV; - Reduced the input count of items for those recipes, to bring it closer to the other generators. * spotlessApply Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * fix overclocking with 1 energy hatch * fix merging from master * allow tectech energy hatches * Update GT * NEI migration & cleanup Deprecate GTPP_Recipe_Map_Internal#sMappingsEx and delegate to GT_Recipe_Map#sMappings instead Remove recipe modification check * allow for parallel crafting in the QFT * Plasma consumption and their respective hatches * Initial Placeholders for QFT Recipes * spotless * get the fluids the correct way and make sure focusing requires neptunium * Boiler * New Plasma Recipes * Remove Unused Catalyst Code * Remove More Unused Code for Catalyst and Glass * Refactor Crafting and Focusing Tiers * spotlessApply (#441) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * remove useless code, make the structure definition static and final. * it works. * address review * spotlessApply (#442) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * there are no catalyst housing, no mufflers either. and no need to override more than needed * Crafting Casings Texture Update * address more reviews. also preemptive fix for constant neptunium consumption i am not doing more until tomorrow * Small cleanups * Programmed Circuit & Super Bus * I dare you use mName for shapes again. * Lower the number of fluid slots for multi mixer NEI * Updated Focusing Textures and Added Statics * Implementation of New Catalysts * Recipes for Everything * Spotless apply for branch Chem_Line_Skipper for #399 (#444) * make structure definition fields static (#443) * spotlessApply Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * add in a config option to change between animated and static textures * More Recipe Additions * spotless again * merge dev fixes. maybe this was it? this is hell * update how fluid mode works * update NEI * update gt dep * update gt version to the correct one. We need MUI god damnit * set animated textures on by default * BS+SA+fix * just a normal gt++ pr * Add Remaining Catalysts * FIXES * miozune request * update dependencies * add dense plates to be auto-genned * rework recipes of the QFT, make the recipe map accept it as a catalyst * add missed items to recipes * change around some recipes. fix NEI. fix some localization * do not set the recipe map for those hatches oops * hatches are pain * life a circle of pain * change the placement of the Fermium and Neptunium Hatch. add tooltip information about it * Add Kevlar recipe using bee comb Adds additional bonus and solely for kevlar * Fixed controller texture * do some fixes. updata dependencies * fix a small oopsie * wait what * Fix catalyst recipes * fix not building * quick spotless * Some tooltip fixes * Increase Fluid Input p/Tier on Recipe Tier Casings * Buff t1 costs * Increase Catalyst Costs to Near the QFT Cost * Some last bug fixes * Minimum energy hatches fix * Change last return statement * Spotless * Oil is not required in the QFT * Spotless again * prepare texture names for Sampsa * Sampsa's textures * Restore Old Unused Texture Changes * Update build.gradle * force field renderer and some fixes * forgot to make it render when working * make client side * remove uneeded things. add variables as local * fix parallels * spotless * fix parallels * quick thing to fix and prevent in the future * forgot to use the same item damage oops * fix to fluid mode. just edit the stacksize * use copyAmountUnsafe * update dependencies. fix overclocking * correct overclocking * lower amps you can use by 1/5th instead of 1/20th * Update dependencies.gradle * update BS * remove jitpack Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: BlueWeabo <76872108+BlueWeabo@users.noreply.github.com> Co-authored-by: iouter <62897714+iouter@users.noreply.github.com> Co-authored-by: miozune <miozune@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net> Co-authored-by: Guinea Wheek <guineawheek@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com> Co-authored-by: Runakai1 <Runatson@gmail.com>
2022-11-01add sc steam turbine (#414)Martin Robertz
* add sc steam turbine * sa and fix crash Co-authored-by: GlodBlock <1356392126@qq.com> Co-authored-by: Yang Xizhi <60341015+GlodBlock@users.noreply.github.com>
2022-10-31Revert "add sc steam turbine (#413)"Martin Robertz
This reverts commit bd979e43c20322b3d4074ff0d43171b00d00ba88.
2022-10-31add sc steam turbine (#413)Yang Xizhi
2022-10-07Mega Alloy Blast Smelter (#394)MadMan310
* Initial commit * added BW dependancy & runtime * dimmminsishing returns on coil discount, fix other stuff * Coil discount is now a linear function * spotlessApply * Add recipe * Fixed scanner recipe
2022-09-14Rocketdyne Structure Fix and Cost Reduction (#347)Steelux
* Structure Fix and Recipe Change - Fixed Air Intake Hatches not being detected by the controller; - Reduced the amount of Tungstensteel needed by replacing some with Titanium. * Spotless apply for branch Rocketdyne_Changes for #347 (#348) Co-authored-by: Steelux <70096037+Steelux8@users.noreply.github.com> Co-authored-by: GitHub GTNH Actions <> * properly fix structure code * Changed Pipes and Stick Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: Glease <4586901+Glease@users.noreply.github.com>
2022-09-09Adapt to Wiremill Configuration Circuit support (#341)miozune
2022-08-29Buildscript + Spotless (#318)Jakub
* Convert AES.java to readable class * Buildscript * Spotless
2022-08-25i nerf potin pipes but forgot about lead pipes. (#305)Martin Robertz
2022-08-25Fix Pipes flowing rate calculation (#300)くぁーりぃ
2022-08-15Clay balance (#277)miozune
2022-08-05NEI Cleanup (#251)miozune
* NEI Cleanup * adjustments
2022-08-03Remove duplicated UUM NEI fake recipe (#264)miozune
2022-08-02Add Hypogen wires (#255)miozune