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AgeCommit message (Collapse)Author
2022-06-11Fixes for Housing (#208)miozune
* Fix balls (and probably catalysts) not being depleted properly * Fix breaking housing does not drop items in usage slots * Disallow moving duplicated types of balls into usage slots
2022-06-10Added Uses to Cactus/Sugar Charcoal/Coke (#192)Steelux
* Added Uses to Cactus/Sugar Charcoal/Coke - Changed the existing Industrial Coke Oven recipes to make them a lot faster than the Charcoal recipes, since they only make 1 at a time compared to the Charcoal recipes' 5; - Added uses to these items, such as Charcoal Byproducts output, Wood Tar extraction, Coal Tar and Gas, and also CO and CO2. * Small Fixes - Added item outputs to the Coke Oven recipes so they would register; - Fixed CO2 output amount. * Changed Coal Tar/Gas to Wood Tar/Gas
2022-06-10Compatible with more saplings for tree farm (#206)DianeXD
* Compatible with more saplings for tree farm * Some saplings do not produce logs * Balance forestry saplings * Balance forestry saplings
2022-06-06Buff Sphalerite milling (#204)miozune
2022-06-02Fixed XL Turbines Not Running With Pollution Disabled (#200)Steelux
2022-06-01Fixes (#198)miozune
* Fix IsaMill controller GUI void items * Add structure check for Milling Ball Housing * Fix internal crash that was handled somewhere else * Fix ore type can be locked to 0 * Add scan result for locked ore type * Fix height in tooltip * Delegate to native isRecipeInputEqual * Don't consume energy to fill water * Fix flowing water is not filled sometimes * Add info about filling water * Fix carelessness * Fix flowing water in Algae Farm
2022-05-25LFTR Fixes and Changes (#187)Steelux
- Changed the name of most LFTR-related chemicals to make it easier to distinguish and document them; - Changed the recipes of the LFTR's controller and inner casings to be craftable in IV, the tier which this multi is first intended for; - Fixed a bug where the LFTR would output the fluids of the last successfully recipe while heating up, on every tick. When it's heating up, it now sets the output fluids to an empty array. There are better ways to do this, I welcome an improvement to this part of the code.
2022-05-19Implementing the XL Heat Exchanger (#189)Steelux
* Made the XL LHE Work - Fixed the processing math so that this multi works as fast as 16 LHEs; - Changed inner pipe casings to Tungstensteel to add to the cost of building it; - Added recipes for controller and the special casings. They are LuV recipes that use Zeron-100, which needs an LuV Energy Hatch on the ABS; - Clarified the structure requirements and processing speed on the tooltip. * Tooltip Information - Added more information about input and output flow rates and circuit config in the tooltip. * Changed 16x to 32x Parallel - Changed the speed of the XHE to scale off the EHE's 10x max speed at IV, or 5x if keeping SH Steam.
2022-05-04fix negative turbine (#185)Yang Xizhi
same thing https://github.com/GTNewHorizons/GT5-Unofficial/pull/1049
2022-04-29Add new line for undocumented requirement (#182)ScriptedPiky
If you don't read the source code, you'll never know why it doesn't form.
2022-04-28Fix wrong variable used for overclock (#181)miozune
2022-04-23Remove tiny dusts from ore processing (#180)miozune
2022-04-21Fix Wood's Glass Lens is getting consumed to process Hydrogen Chloride Mix ↵miozune
(#178)
2022-04-20Fix incorrect description on ABS (#176)miozune
2022-04-18Fix cell amount in Hydroxide (#175)miozune
2022-04-17Steam multi block tooltip (#173)MuXiu1997
2022-04-17Fix Tree Farm's conditions for part (#172)MuXiu1997
2022-04-13Steam Squasher tooltip (#170)MuXiu1997
2022-04-13use the proper recipe input checker instead of always reinvent the wheel (#169)Glease
* more resilient GTNH detection fix crashes in dev * use the standard recipe input checker instead of always reinvent the wheel
2022-04-08Change UV Hi-Amp Transformer UHV Cable to Bedrockium (#165)ScriptedPiky
Allows you actually craft this thing in UV instead of having to go through a long & arduous task of making the UHV SC in the first place (unless you're playing on a very old pre-changed SC patch). I have no idea if this'll throw a fit because of the 'Bedrockium' material, though I hope it doesn't
2022-03-29Duplicate Calcium Chloride Changes (#163)Steelux
- Changed Sodium Carbonite recipe to use the Bartworks Calcium Chloride instead, if loaded. If it isn't loaded, the GT++ dust is used instead (at Alkalus's request of having this dust defined in GT++ as well); - Removed duplicate electrolyzer recipe if BW is loaded. If it isn't, the recipe does load. Also adjusted the amount of inputs, 3 dusts instead of 1.
2022-03-28Super Glue Fixes (#161)Steelux
- Reworked recipe EU/t and casing tiers to divide the Chemical Plant recipes evenly between 3 tiers. The purpose of this change is to make it so this line can be automated with 3 plants, one of each kind; - Changed Chemical Plant's minimum base outside casings to allow some more hatches before the multi fails to form. It's a large, smart multiblock with many casings that are never replaced with hatches, so I believe the amount of allowed hatches at once should be increased; - A few fixes for recipes that were missing, or implemented incorrectly.
2022-03-27delegate assline recipe creation to GT's RecipeAdder if in GTNH (#160)Glease
2022-03-17Change Barnarda C sappling meta (#158)LewisSaber
2022-03-12fix pss gui & make average IO actually an average (#157)Glease
2022-03-12Nerf PSS (#156)Elisis
* Nerf recipes of redox and both power storage and drain of PSS * Revert capacity nerf, further nerf recipes instead
2022-03-10Add sunnarium recipes (#154)LewisSaber
* Add sunnarium recipes * Ooops phew * buff A * Import loader * Im too stupid for this job
2022-03-08MT rework (#151)LewisSaber
* remove SingleBlock MT recipes Also fix recipes to 1 Ampere so they can do Perfect OC * Add perfect Overclock to MT * Remove sunnarium bits from implosion * Now better :thumbUp: * Change in recipe logic This will make recipe use full ampere but wont change overall recipe consume * revert recipe change * remove perfect OC
2022-03-05Fix crops tooltip (#150)Jakub
2022-03-05Uses for Super Glue (#149)Steelux
2022-03-04Changed EBF faster recipes to not have circuit 1s (#146)Steelux
* Changed EBF faster recipes to not have circuit 1s - Changed the ABS recipes taken from the EBF recipe map to ask for different circuits on the recipes that use a fluid input to reduce crafting time for specific dusts. * Cleaning a bit
2022-03-04fix power sub station ui variable desync (#145)Glease
2022-03-01Fix XL turbine descriprion (#143)LewisSaber
2022-02-28Fix Volcanus description (#141)LewisSaber
2022-02-25Fix Elemental dublicator tooltip (#139)LewisSaber
2022-02-20balancing Potin Pipes now between steel and stainless steel (#128)Martin Robertz
2022-02-14Screwdriver driven development. (#124)Alkalus
* Added NEI handler for TGS. Added BoP support to TGS. Added base work for LFH. * Added Witchery support to TGS. * Finished LFH. Added missing steam multiblock. Fixed GT++ NEI time values not being precise enough. * Implement Fert use in TGS. * Fix broken checkRecipes. Did initial work for XLHE. Other misc. stuff. * Update GregtechLargeTurbinesAndHeatExchanger.java * Update RECIPES_Machines.java Changes requested by @Dream-Master
2022-02-13Super Glue Line (#122)Steelux
* Super Glue Line - First draft of the full Super Glue line, an IV processing chain meant to add a higher tier glue, starting from glue-related chemicals such as Methyl Acetate, with another tier of glue in the works * Small Changes and HCN Recipe
2022-02-13Fix Wireless Charger. (#121)Alkalus
Fix Nano Healer.
2022-02-11Changed Minimum Water Check (#123)Steelux
- Changed the minimum amount of water blocks needed to run the multi, since it only renders one layer of water now instead of two.
2022-02-11Fix LRE not working. (#119)Alkalus
Fix Air Intakes. Fix Tree Simulator.
2022-02-07Minor Things (#114)Alkalus
Added some foils for @GTNH-Colen. Fixed scanner output on LRE. Formatting~ Fix Crop Manager giving stacks > 64.
2022-01-30Merge pull request #104 from boubou19/masterMartin Robertz
fix small oversight on thaumcraft saplings
2022-01-30fix small oversight on thaumcraft saplingsboubou_19
2022-01-30Merge pull request #102 from GTNewHorizons/St00fMartin Robertz
St00f
2022-01-29Merge pull request #97 from Steelux8/Rocketdyne_TooltipMartin Robertz
Rocketdyne Tooltip Changes
2022-01-29Merge pull request #94 from Sphyix/masterMartin Robertz
Tree Growth Simulator different wood outputs
2022-01-29Minor Clean-up/Regression.Alkalus
2022-01-29GUI Fixes for Matter Fab.Alkalus
2022-01-29Merge branch 'master' of https://github.com/GTNewHorizons/GTplusplus into St00fAlkalus
# Conflicts: # .gitignore # dependencies.gradle # src/main/java/gtPlusPlus/core/config/ConfigHandler.java # src/main/java/gtPlusPlus/core/item/base/BaseItemComponent.java # src/main/java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/basic/GregtechMetaWirelessCharger.java # src/main/java/gtPlusPlus/xmod/gregtech/common/tileentities/machines/multi/production/GregtechMetaTileEntity_MassFabricator.java # src/main/resources/assets/miscutils/lang/en_US.lang