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AgeCommit message (Collapse)Author
2022-07-14Werkstoff bridge (#243)miozune
2022-07-13Fix ICO tooltip (#242)chochem
2022-07-12Fix Oxygen amount for CO2 (#240)miozune
2022-07-12fix turbine dupe (#238)Yang Xizhi
2022-07-10Add non-cell recipe for Unknow Particle & update description for Cyclotron ↵miozune
(#236)
2022-07-09coal tar line and kervlar (#235)Yang Xizhi
2022-07-08Rename MAX Dynamo Hatch to UHV (#234)miozune
2022-07-06Fix some of the catalysts getting consumed at one time (#233)miozune
2022-07-05Fix TGS (#232)DianeXD
* Fix TGS * Add info * Add info * careless
2022-07-05Fix XL Turbine mufflers (#227)xSkewer
2022-07-05Reduce XL Gas Turbine pollution to 4000/s (#228)xSkewer
2022-07-05Standardization of GTPP Chemical Recipes (#223)Yang Xizhi
* generic chem * rocket fuel * gregtect recipes * bio recipes * glue recipe * clean up * fix NH4NO3 * fix * fix
2022-07-01Fix housing not moving items when old one is depleted (#230)miozune
2022-07-01Add fluid support for Large Sifter (#229)miozune
2022-06-27typoboubou_19
2022-06-27un-nerf the TGS (#226)boubou19
* un-nerf the TGS * switch from ordinal to enum constants
2022-06-24Fix Dangote Distillus structure (#221)Jakub
Co-authored-by: Martin Robertz <dream-master@gmx.net>
2022-06-24Boost XL Turbine Speed and Allow TecTech Hatches (#207)Steelux
* Implement Higher Speed Mode and Tectech Hatches - Added the option to use Tectech Dynamo Hatches on XL turbines; - Tweaked the current speed from 18x to the 16x that Alkalus told me was intended (not 100% sure about this, breaks current setups somewhat but my testing gave a higher value than intended); - Added Fast Mode, which can be switched into to triple the multi's speed to 48x, but with greatly accelerated (12x) turbine damage and maintenance problems; - Integrated Loose Mode into the mode changing for Steam and SH Steam XL Turbines, so that any combination is possible; - Added information to the tooltip to clarify the numbers and speed. * Clarified Loose Mode Settings in Tooltip
2022-06-24Add UHV Soldering Alloy for Endgame Recipes (#196)Steelux
* Added Endgame Soldering Alloy - Adder recipe for Mutated Living Solder, an endgame soldering alloy meant for the bioware circuit line and content after it; - Added a new, very expensive catalyst for this recipe, which favors the usage of Awakened Draconium Coils to prevent losing durability on the catalyst; - Changed the Chemical Plant so that using Awakened Draconium Coils with Tungstensteel Pipe Casings removes the chance of consuming catalyst durability. * Lowered Recipe Energy Tier by 1
2022-06-23Change recipe for UV 4A Transformer (#224)miozune
2022-06-23Algae Farm Buffs and Tweaks (#213)Steelux
* Algae Farm Buffs and Tweaks - Changed the Algae Farm cycles, so that the multi works much faster but outputs less algae, in a more similar fashion to other multiblocks; - Tweaked some related recipes that were still too underpowered; - Increased the cost of Compost per tier to reinforce the decision between using it, upgrading the Algae Farm or making more; * Added Restriction to Gate Tiers Properly - Changed the machine check so that all buses/hatches have to at least match the tier of the casings in the multi for it to form correctly, preventing tier skips by using more advanced machine casings that use early materials. * Fixed Compost Consumption * Fix Multi Forming When Hatches are Changed
2022-06-22Various fixes (#220)miozune
* Various fixes * Refactor * remove unused imports * derp * fix
2022-06-20Fix replicator recipe check (#222)xSkewer
2022-06-16Fix fertilizer usage in Crop Manager (#217)xSkewer
* Fix fertilizer usage in Crop Manager * Change how much is gained per fertilizer * Add aCrop
2022-06-16Remove misleading description for "cannot overclock" (#218)miozune
2022-06-15Fixes circuit recipes in Dangote (#215)xSkewer
* Fixes circuit recipes in Dangote * Clean up Dangote circuit fix code
2022-06-15Fix recipe inconsistency with UHV Battery (#216)miozune
2022-06-14Re-buff Milling (#212)miozune
2022-06-11Fixes for Housing (#208)miozune
* Fix balls (and probably catalysts) not being depleted properly * Fix breaking housing does not drop items in usage slots * Disallow moving duplicated types of balls into usage slots
2022-06-10Added Uses to Cactus/Sugar Charcoal/Coke (#192)Steelux
* Added Uses to Cactus/Sugar Charcoal/Coke - Changed the existing Industrial Coke Oven recipes to make them a lot faster than the Charcoal recipes, since they only make 1 at a time compared to the Charcoal recipes' 5; - Added uses to these items, such as Charcoal Byproducts output, Wood Tar extraction, Coal Tar and Gas, and also CO and CO2. * Small Fixes - Added item outputs to the Coke Oven recipes so they would register; - Fixed CO2 output amount. * Changed Coal Tar/Gas to Wood Tar/Gas
2022-06-10Compatible with more saplings for tree farm (#206)DianeXD
* Compatible with more saplings for tree farm * Some saplings do not produce logs * Balance forestry saplings * Balance forestry saplings
2022-06-06Buff Sphalerite milling (#204)miozune
2022-06-02Fixed XL Turbines Not Running With Pollution Disabled (#200)Steelux
2022-06-01Fixes (#198)miozune
* Fix IsaMill controller GUI void items * Add structure check for Milling Ball Housing * Fix internal crash that was handled somewhere else * Fix ore type can be locked to 0 * Add scan result for locked ore type * Fix height in tooltip * Delegate to native isRecipeInputEqual * Don't consume energy to fill water * Fix flowing water is not filled sometimes * Add info about filling water * Fix carelessness * Fix flowing water in Algae Farm
2022-05-25LFTR Fixes and Changes (#187)Steelux
- Changed the name of most LFTR-related chemicals to make it easier to distinguish and document them; - Changed the recipes of the LFTR's controller and inner casings to be craftable in IV, the tier which this multi is first intended for; - Fixed a bug where the LFTR would output the fluids of the last successfully recipe while heating up, on every tick. When it's heating up, it now sets the output fluids to an empty array. There are better ways to do this, I welcome an improvement to this part of the code.
2022-05-19Implementing the XL Heat Exchanger (#189)Steelux
* Made the XL LHE Work - Fixed the processing math so that this multi works as fast as 16 LHEs; - Changed inner pipe casings to Tungstensteel to add to the cost of building it; - Added recipes for controller and the special casings. They are LuV recipes that use Zeron-100, which needs an LuV Energy Hatch on the ABS; - Clarified the structure requirements and processing speed on the tooltip. * Tooltip Information - Added more information about input and output flow rates and circuit config in the tooltip. * Changed 16x to 32x Parallel - Changed the speed of the XHE to scale off the EHE's 10x max speed at IV, or 5x if keeping SH Steam.
2022-05-04fix negative turbine (#185)Yang Xizhi
same thing https://github.com/GTNewHorizons/GT5-Unofficial/pull/1049
2022-04-29Add new line for undocumented requirement (#182)ScriptedPiky
If you don't read the source code, you'll never know why it doesn't form.
2022-04-28Fix wrong variable used for overclock (#181)miozune
2022-04-23Remove tiny dusts from ore processing (#180)miozune
2022-04-21Fix Wood's Glass Lens is getting consumed to process Hydrogen Chloride Mix ↵miozune
(#178)
2022-04-20Fix incorrect description on ABS (#176)miozune
2022-04-18Fix cell amount in Hydroxide (#175)miozune
2022-04-17Steam multi block tooltip (#173)MuXiu1997
2022-04-17Fix Tree Farm's conditions for part (#172)MuXiu1997
2022-04-13Steam Squasher tooltip (#170)MuXiu1997
2022-04-13use the proper recipe input checker instead of always reinvent the wheel (#169)Glease
* more resilient GTNH detection fix crashes in dev * use the standard recipe input checker instead of always reinvent the wheel
2022-04-08Change UV Hi-Amp Transformer UHV Cable to Bedrockium (#165)ScriptedPiky
Allows you actually craft this thing in UV instead of having to go through a long & arduous task of making the UHV SC in the first place (unless you're playing on a very old pre-changed SC patch). I have no idea if this'll throw a fit because of the 'Bedrockium' material, though I hope it doesn't
2022-03-29Duplicate Calcium Chloride Changes (#163)Steelux
- Changed Sodium Carbonite recipe to use the Bartworks Calcium Chloride instead, if loaded. If it isn't loaded, the GT++ dust is used instead (at Alkalus's request of having this dust defined in GT++ as well); - Removed duplicate electrolyzer recipe if BW is loaded. If it isn't, the recipe does load. Also adjusted the amount of inputs, 3 dusts instead of 1.
2022-03-28Super Glue Fixes (#161)Steelux
- Reworked recipe EU/t and casing tiers to divide the Chemical Plant recipes evenly between 3 tiers. The purpose of this change is to make it so this line can be automated with 3 plants, one of each kind; - Changed Chemical Plant's minimum base outside casings to allow some more hatches before the multi fails to form. It's a large, smart multiblock with many casings that are never replaced with hatches, so I believe the amount of allowed hatches at once should be increased; - A few fixes for recipes that were missing, or implemented incorrectly.