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2024-08-05Adding some stuff I removed long ago (#2702)Ryan Nasers
* Adding back in stuff I removed * Fixing connections * Idk what this was * Spotless --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-05Fix distillation towers voiding with ME output hatches (#2823)Sampsa
* Fix distillation towers voiding with ME output hatches * Now for Mega DT too! * You learn something every day
2024-08-04Readd inputs for industrial forgehammer recipe (#2826)chochem
readd inputs for industrialforgehammer
2024-08-04Reworked Maceration Stack (#2752)evgengoldwar
* Fix macerator structure * Fix checkHatch * Spotless Apply
2024-08-04Circuit material overhaul (#2814)chochem
* first push to use new Materials for circuits * dont deprecate or redefine ultimate * sa * move it * second round * dont deprecate or redefine advanced * part 3 * part 4 * part 5 * part 6 * mini fix
2024-08-04Cryofreezer buff (#2795)Volence
* changed the eu bonus, speed bonus, parallel bonus, and cryo use to be akin to the volcanus * Changed cryo freezer recipe to be IV based * actually change it to use half the cryotheum * revert certain buffs as requested * changed check for pyro/cryo from 5 every half second to 10 every full second, got rid of grace check
2024-08-04change gelid cryotheum temperature (#2816)Pxx500
* change temp * delete unused code
2024-08-03Waterline rework (#2577)NotAPenguin
* Add barebones PurificationPlant class * Make simple 3x3 structure to form purification plant * Add base purification unit class and dummy sifter unit MTE * Make sifter unit form * Fix accidental wildcard import * Implement basic linking of units to controller using data stick * Make linking more robust, save bidirectional links, add scanner output * add linking range, error message and unregister old controller when re-linking * Add link status of purification units to waila body * Disable maintenance issues on purification plant units * spotless * Check structure of linked purification units in main controller * Remove all star imports * Small refactor to avoid updating status from main controller * spotless * Attempt to document current code * Convert some comments to javadoc * Implement basic processing cycle, sync it with linked purification units * Make water purification plant drain power * Calculate power drain from active units and remove controller power drain * spotless * Add very barebones recipemap * Fix recipemap name in lang file * spotless * Fix purification unit recipemap name * spotless * more sane amount of max fluid outputs * add some item outputs to sifter unit * Very simple recipe processing, may be buggy * spotless * Implement recipe failure * Implement void protection for purification units * spotless * buff item output odds slightly * Add WIP grade 1 structure * spotless * Store base success chance in recipe metadata and display it in NEI * Fill sifter plant with water * Add comment * Allow construction sifter unit in survival * Implement water boost * Fix water boost allowing output chance to go over 100% * Implement failed recipes outputting lower tier water * Fix typo * Fix deformed purification unit still drawing power * Slightly refactor recipe check so base class can read result * Create empty ModularUI container for purification plant * The great gui struggle part 1 * More gui struggles, we have a button now * Adjust button text and size * gui wars: the rise of the sync * gui wars: a new hope * fix the sync * is pengu old enough to know exceeder? * Fix being able to link the same unit multiple times * Sync status string to client * Sign sifter with my name * Show status somewhat properly * Adjust sifter base chance and structure * Fully implement sifter unit * More tooltip refactoring * Add structure info to sifter tooltip. * nitpicking tooltips * Adding sound to Purification Plant Main Unit. * fix star imports * Add basic coagulator unit, add recipemap for it * Write coagulator tooltip * comma nitpicking * more tooltip work * small refactor to purification plant controller * start work on custom recipemap frontend * Fully implement coagulator * Update structure requirements in tooltips * Move controller text in structure tooltips to be consistent * fix NPE on world load * Add base ph adjustment unit MTE * Add info to main controller and energy hatch check * Fixing tooltip of Main Controller & Energy/Exotic Hatch check. * Create full pH adjustment structure * disallow any voiding on purification unit * Small custom RecipeMap frontend for ph adjustment * Generate random initial pH value * Implement inserting NaOH and HCl to adjust pH * Add easter egg * Implement pH sensor hatch * Properly consume HCl and round pH value to 2 digits * Write ph adjustment unit tooltip * Tooltip nitpicking * Try to fix some structurelib hints * More trying to fix hints * Add industrial strength concrete casing block * Add water loop sound to the game * Document random initial pH in tooltip * Add glass material base * Fix spotless formatting in Textures docs because I cannot take it anymore * Add glass texture * Try adding transparent glass * Transparent glass working * Create pH resistant glass and update pH structure to use it * Create full structure for main purification plant * Create custom water purification casing block * Properly balance ferrous wastewater reprocessing and reduce input by a factor 10 * Add pH factor to NEI tooltip and fix coagulator structure * Structure tooltip for Purification Plant base * Add GT_Block_Glass2 and properly set maxMeta * Add Tinted Industrial Glass blocks * Fix BlockCasing9 not showing custom tooltip * Register tinted glass as EV glass * Add sterile water plant casing and revert tooltip change * Mention required water in sifter tooltip * Add more textures and casings * Add more textures, sounds and add structure info for pH adjustment * Rename sifter unit to clarifier * Rename coagulation unit to flocculation unit * Add activated carbon line * Fix unintended activated carbon recipe * Add activated carbon filter * Add polyaluminium chloride + solution * Add new custom textures by @BlueHero233 * Wip recipe page with new background for flocculation * Fix flocculation background image mostly * Finally aligned the slots * angery mumbles * Finish flocculation recipe page * All the recipe pages! * Add new reworked textures * Fix ph adjustment being t3 instead of t4 * Fix invisible casing * apply chembalance to polyaluminium chloride properly * Fix ferrous wastewater -> flocculation waste liquid * Move flocculation to grade 3 * create ozonation unit with placeholder blocks * add new blocks for ozonation with placeholder textures * Add water to ozonation structure * Create ozone gas material * Add ozone recipe * Add textures for ozone unit * Add sound loop for ozonation * fix * implement ozonation mechanics * Finalize ozonation tooltip * Create dummy plasma heater multi * Update textures for plasma heater * Add grade 5 recipemap * Add hatches to plasma heater multi * Add basic plasma heating unit variables * Implement plasma heating unit mechanics * Add plasma heater tooltip * Add structure info to plasma heater tooltip * fix ozonation tooltip, add frontend * Fix positioning on ozonation tooltip and fix plasma heater crash * Add UV treatment MTE and structure without textures * Revert accidental addition of debug dependencies * Add initial version of uv unit textures * update naquadria casing, add water color gradient * Some minor cleanup and added docs * Create lens housing bus * Add lens bus to UV treatment unit * Add lens indicator hatch * Merge GT_MetaGeneratedItem_03.java * Add lens indicator hatch * Add the lens cycle, uv treatment recipe map and fix eut of flocculation recipe * Implement lens swapping mechanic * Clean up first lens swap * Fix uv recipemap lang and move lens cycle to recipe * Write uv treatment tooltip * Add sounds for uv and plasma steps * Create empty degasifier class * Create temporary debug structure for degasifier * set temp casing index for degasifier * create degasifier control hatch * create slightly less temporary but still temporary structure for degasifier * Start impl of degasifier * fix fluid consumption and nbt loading of degasifier * Degasifier implementation should work now * Rename and reformat some things and start work on degasser tooltiop * give last bit much lower chance of being on to avoid cheesing * Finish degasifier tooltip * Integrate some deleno lore * hopefully fix all moved casing meta ids after merge * Create finalized degasser structure * Integrate more deleno lore * Add even more lore * Create placeholder particle catalysts and fetch particle items from gt++ * Fix wrong casing and recipemap localization * Create parallel config menu * refactor purification recipecheck slightly * implement parallel amount on water i/o and power * add tooltip info about parallel config * fix text * update block names in structure tooltips * create structure tooltip for degasser * create textureless quark catalyst items * add the purple glass * fix lore typos * fix some casing indices * remove concrete floor from water plant and reword tooltip * fix main plant structure and add placeholder structure for t8 step * fix structurecheck for main plant and add random catalyst generation for t8 * implement basic mechanics for particle extractor (wip) * Create plasma heater frontend * implement final mechanics and bugfixes for particle extractor * add recipes for re-aligning quark catalysts * add simple recipes for catalyst alignment * initial replacement of purified water in engraver recipes * add purified water to all wafer cutting recipes * fix purified water amounts * buff quark cyclotron recipe again * extract t8 unit casings into their own icons * Write initial tooltip for t8 module * add purified water to mask recipes * Add recipe comparator to show low tier purified water recipes first * add min casing check to waterline multis * buff ozone production * update t8 structure * make purified water optional again for naq wafers * Fix blockrenderer for purification plant * fix nei previews * fix nei * really fix nei this time * add t8 lore * fix hatch recipe locking blocking automation on some steps * try to solve weirdness with grade 3 recipe * fix issues with recipecheck * fix missing null check * make ph sensor use a strict inequality check * fix min casings on t5 * significantly nerf purified water usage for beamline masks * disable void protection for waterline * small adjustments to t6 unit * more small adjustments to t6 unit to prevent easy automation cheese * fix degasser redstone output and missing return statement * remove water QFT catalyst recipes --------- Co-authored-by: Tianyou Mei <meitianyou94@gmail.com> Co-authored-by: OlliedeLeeuw <ollie.riemersma@xs4all.nl> Co-authored-by: Ollie_de_Leeuw <154506304+OlliedeLeeuw@users.noreply.github.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-08-03Swap Tiering of XL Gas and SH Steam and Lower Ichorium Turbine Multipliers ↵Daniel Mendes
(#2806) * Reduce multipliers in Ichorium rotors -> Reduce multipliers for steam and gas from 30 to 6. * Swap costs and tiering between XL Gas and SH Steam - Changed the tiering of material inputs for the recipes of the two turbines, so they swap tiers (Gas becomes LuV, SH Steam becomes IV). * Fix tiered LuV material in some GT++ recipes - Change Chrome to Rhodium-Plated Palladium in the tiered material list used in some GT++ recipes. * Spotless apply for branch XLGT_Changes for #2806 (#2807) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-08-02Fix gtpp hv-iv material progression (#2812)chochem
* use new tier materials * remove outdated comments * fix material progression * sa * remove more outdated commented code * use gt api * materials.uv is broken
2024-08-02fix another ra2 issue (#2811)chochem
no chances in ingot maceration
2024-07-31Fix Algae Farm Compatability casings above UHV (#2791)Volence
* fix machine casing capability * require 1 input hatch and output bus, and make input hatch need to match casing tier * update tooltip * remove excess variable * update recipe generation count so it's not done on the fly
2024-07-30Fix ABS recipe times for Potin and Tumbaga (#2797)Volence
Changed the melting point to fix automated rrecipe generation
2024-07-30Disable optimize on 8 gtpp recipe maps (#2798)chochem
disable optimize on 8 gtpp recipe maps
2024-07-30Adds lockable output buses (#2787)querns
* Adds output locking for non-ME output buses * Add data stick support for output bus filters * Small optimization to output bus iteration * spotless, my one true enemy
2024-07-29Fix pyro recipes (#2794)chochem
only modify a copy
2024-07-29fix gtpp recycling fluid extracting (#2793)chochem
actually have output
2024-07-29Remove old integer methods in OC calculator and parallel helper (#2779)HoleFish
remove old integer method
2024-07-28fix semifluidgen recipes (#2776)chochem
2024-07-28Fix steam consumption and improve tooltip of steam water pump (#2780)chochem
fix oversight and improve tooltip
2024-07-27Fix NPE in the moved bauble event handler (#2775)Raven Szewczyk
2024-07-27Optimize load time (#2774)Raven Szewczyk
* Load time optimization: replace recipe reflection with mixin accessor * Save an inner loop allocation in StaticRecipeChangeLoaders * Move Bauble event handler from individual items to GT++ proxy * Update mobs info with more optimizations
2024-07-26Remove Cell Chemistry in LFTR and Fix Recipe Tooltip (#2768)Daniel Mendes
* Add LCR recipes and fix ZnF4 output -> Added LCR equivalents to some Dehydrator recipes that forced cell chemistry, to avoid the cell usage; -> Fix one recipe that wasn't outputting Zirconium Tetrafluoride correctly. * LFTR recipe tooltip fix -> Fix the display of energy generation in LFTR recipes, which showed 0 for all recipes due to a mistake in the metadata used. * Spotless apply for branch LFTR_Quick_Fixes for #2768 (#2769) spotlessApply Co-authored-by: GitHub GTNH Actions <> --------- Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-07-26Fix Lead Lined Box gui and add ModularUI2 as a dependency (#2767)Raven Szewczyk
2024-07-26Add semi fluid gen recycling (#2766)chochem
* semifluidgen * use CI
2024-07-25Changed tooltips and some logic in Steam Multi (#2747)evgengoldwar
* Change Steam Centrifuge * Change Steam Compressor * Change Steam Macerator * Change Steam Washer * Change Steam Water Pump * Added sounds for Steam Water Pump and Steam Washer * Change recipe ULV input and output hatch * Added sounds
2024-07-25Fix Compact Fusion and Fusion and Cyclotron sound (#2738)evgengoldwar
* Fix sound for Compact Fusion * Fix sound for Cyclotron * Fix sound for Fusion * Apply spotless
2024-07-25Added Steam Forge Hammer (#2736)evgengoldwar
* Added Steam Forge Hammer * fix * Saving tiers in NBT * fix update bs --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-25Update multi-machines to display running mode in GUI (#2755)Mary
* Framework for mode text in gui * Add getMachineModeName to all multimachines * Changed lang file for MFE because "Electromagnetic Polarizer" and "Electromagnetic Separator" are too long and make the GUI look bad * Removed leftover code * Removed more leftover code... oops * Moved logic to base class and made mode switch chat message localizable * Merge caused spotless to fail, I guess * Reverted logic from parent class * ahhhh spotless
2024-07-24fix vacuum furnace recipes and fusion skip (#2760)NotAPenguin
* fix vacuum furnace recipes and fusion skip * the boubler strikes
2024-07-24Fix free energy generation from LFTR (Thorium Reactor) during warm-up (#2743)ChangHwan Lee / 이창환
Update GregtechMTE_NuclearReactor.java
2024-07-24fix wrong list class (#2758)boubou19
2024-07-22Add maceration recipes for more meats (#2744)Pxx500
add meat macerating recipes
2024-07-21full RA1 removal (#2713)boubou19
* remove addExtractionRecipes * remove addPulverisationRecipe * remove thermalcraft fake compat * deprecate addAlloySmelterRecipe * remove fake compat * remove RA1 fusion recipe usage * remove RA1 centrifuge recipe usage * remove RA1 compressor recipe usage * remove RA1 electrolyzer recipe usage * remove RA1 chemical reactor recipe usage * deprecate GT based recipes adders * obliterate RA1 entries in interfaces (1/?) * remove RA1 blast furnace recipe usage * remove RA1 canner recipe usage * remove RA1 alloy smelter recipe usage * remove RA1 circuit assembler recipe usage * obliterate RA1 entries in interfaces (2/?) * remove RA1 bender recipe usage * clean class * remove RA1 cutter recipe usage * remove RA1 fuels recipe usage * remove RA1 implosion compressor recipe usage * remove RA1 thermal centrifuge recipe usage * clean GT_ModHandler * obliterate RA1 entries in interfaces (3/?) * remove RA1 packager recipe usage * remove RA1 lathe recipe usage * remove RA1 vacuum freezer recipe usage * remove RA1 fluid heater recipe usage * remove RA1 nano forge recipe usage * remove RA1 autoclave recipe usage * obliterate RA1 entries in interfaces (4/?) * remove RA1 cracker recipe usage * remove RA1 pyrolyse recipe usage * remove RA1 pulveriser recipe usage * remove RA1 fluid extractor recipe usage * remove RA1 assembly line recipe usage * remove RA1 alloy blast smelter recipe usage * remove RA1 coke oven recipe usage * obliterate RA1 entries in interfaces (5/?) * remove RA1 dehydrator recipe usage * remove deprecated usages * obliterate RA1 entries in interfaces (6/?) * remove RA1 assembler recipe usage * obliterate RA1 entries in interfaces (7/?) * remove RA1 mixer recipe usage * remove RA1 forge hammer recipe usage * remove RA1 wiremill recipe usage * remove RA1 extruder recipe usage * remove RA1 fluid soldifier recipe usage * remove RA1 chemical bath recipe usage * remove RA1 electromagnetic separator recipe usage * remove RA1 sifter recipe usage * remove distillery recipe usage * remove distillation tower usage * remove extractor usage * obliterate RA1 entries in interfaces (8/?) * remove QFT usage * cleaning * remove packager usage * remove fluid heater usage * remove vacuum freezer usage * remove distillery usage * fix QFT chances arrays * remove fission fuel usage * remove cyclotron usage * remove molecular transformer usage * remove chemplant usage * remove coldtrap and reactor processing unit usage * obliterate RA1 entries in interfaces (9/?) * spotlessApply * fixes * remove addRecipe calls * migrate forge of gods recipes * yeet special value calls (1 / 2) * yeet special value calls (2 / 2) * migrate GG Fuel recipes * migrate all GG maps except EHE * CORE.RA is no more * clear GT_RecipeAdder * remove dead code * clean RecipeMap a bit * spotless apply * fix output chances * Update RecipeLoader.java * fix * remove buggy recipe * migrate to enum for IDs * sort enum * move to enum * fix recipes * spotless apply * fix recipe * remove useless recipes * spotless apply * remove unused blocks * fix GT++ recipe * Update RecipeLoader.java * Update RecipeLoader.java * fix imports * Spotless apply for branch remove_RA1_calls for #2713 (#2742) spotlessApply Co-authored-by: GitHub GTNH Actions <> * fix recipe (cherry picked from commit a25d3b62997f080e064369e940eaf53a96a300e6) * fix (cherry picked from commit d9af01140f3ee77de2be18be70f04f8fbe4b547f) * temporarily remove panic mode * fix recipes * Revert "temporarily remove panic mode" This reverts commit 483cfcf74371b91e7d545f058f9d25ff4fcec95a. * fix recipes --------- Co-authored-by: Dream Master <dream-master@gmx.net> Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
2024-07-19Mode switch button (#2730)Mary
* Button textures. Once again I am manually pulling changes from a different branch... sorry. If you want to read the full commit history, the modeswitchgui branch has it. * Texture enums * Implementation in ControllerWithOptionalFeatures * Implementation in GT_MetaTileEntity_MultiBlockBase * Implemented into all multi-machines * Lang changes * Added documentation * Added missing clear * Quick polish changes - button base texture is standard instead of pressed, and the click noise works. * MFE compatibility * TurboCan compatibility * Fix misordered icons in canner * Removed redundant code in button * Attempted to refactor with MachineMode enum. Also moved loadNBT and saveNBT logic to base class * sa * fix (cherry picked from commit 1f14a7abf460ad114f10e8ba58b6be44b7b18d48) * Rework machineMode into enum of IMachineMode completely * Fixed breaking typo * Made it stop crashing on normal multis that don't support mode switch * Revert * Finished revert and re-addressed changes from original review * spotless * Load nbt tags in correct order. Fixes backwards compat * Check nbt key on load instead * Run super last and make all MACHINEMODE static --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-07-18Added Water Pump (#2694)evgengoldwar
* Add Water Pump * Added check humidity * Apply spotless * Added tier 2 WaterPump * Added new textures and Fixed the display in nei * Optimizing imports * Fix tooltip * Added craft for Output hatch ULV, Wooden Casing, Water Pump * Apply spotless * sa+update deps * Delete the sky check method * sa * Rewrote WaterPump to SteamMultiBase. * Added a steam hatch to the structure and changed the tooltip * Spotless apply * Changed VoidProtection and calculate water generation * Remove star imports * Rename Wooden Casing to Primitive Wooden Casing * Remove enableMultiblock_WaterPump * Rename static variables * Change variables and tooltip * Sa --------- Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-18Add a Multiblock Electromagnetic Separator (#2726)Mary
* Built multi template with required methods in gt++. * Filled out template based on gt++ electrolyzer code * Refactored into gregtech. Not supposed to add multis to gt++, whoops! * IntelliJ "smartly" deleted all of the imports in GT_Loader_MetaTileEntities and replaced it with a wildcard import... which caused it to fail checkstyle. Thanks so much, IntelliJ. * Figured out how to make IntelliJ Stop Doing That * Added author tag and vac freezer texture for testing. * Registered casing, working on getting texture functional * Added casing texture * Fixed structure check and added processing logic. Multi now forms and can run EMS recipes * Added overlay textures * Made new Casings10 class and added EMS Casings to it. Texture mesh now functions * Made controller match casing mesh * Shifted Casings10 to an actual page number instead of magic number. Now sits on page 16, following where waterline casings will be implemented in future * Added Electromagnet Housing. Has no texture, but you can place an open its inventory * Added electromagnets and their texture files * Multi now requires EM housing and breaks if there are 2 * Electromagnet Housing has proper texture and can be wrenched. Also has a placeholder overlay * Tooltip updates. Added pollution * Electromagnet tiers modify processing logic. Some issues remaining * Prettier switch & spotlessApply * Multi now validates electromagnet before recipe check. Also added a machine casing texture * Pollution fix * Support for exotic energy hatches added. Recipe check fails if electromagnet is too weak * Stack size of 1 for electromagnets * New electromagnet textures * Final pass on EM textures. Also, EM Housing uses IV hull as base texture instead of ULV * Put in placeholder-ish recipes for controller/casings/EM housing * Placeholder recipes for electromagnets. Also fixed structure check, whoops * Renamed multi to Magnetic Flux Exhibitor * MFE can run as a polarizer * Fixed exotic warning getting stuck * Attempted to add assline recipes, not working * Fixed assembling line recipe templates. Thank you chochem <3 * Fancied up tooltips * Fixed parallel issue * Updated recipes. Will have to move them to coremod * Nerfed speed on all electromagnets * sa * Restricted MFE to multiamp non-laser. * Spotless * Animated Mag hatch * Added glow * Removed pollution. I am a gentle soul * Addition to structure check * Disabled wireless laser compatibility * sa (cherry picked from commit 155cf4dd7284ca84bd9be79f11b6f577b38a4e0d) * spotless * Removed all recipes. These have been replaced in the coremod * -Removed unnecessary structure check -MIN_CASING final -Baps author tag -Refactored mMagHatch to not be a list -Added tooltip builder in MagnetTiers * Forgot to run spotless * Last minute tooltip fix for structure accuracy --------- Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-18Fix steam multi (#2657)evgengoldwar
* Fix Bug * Fix Bug * Fix bug * Fix direction bug * Fix vertical rotated washer * Fix static variables
2024-07-15Amazon warehouse is now an unpackager too (#2723)ddoubleo
* Amazon warehouse is now an unpackager too * Fixed unpackager recipes not showing up in NEI for the Warehouse. Edited the tooltip * sa (cherry picked from commit e42861816ba516bd3da1f28d068a1e800e6098ee) --------- Co-authored-by: bdoubleo <user@MacBook-Pro-user.local> Co-authored-by: Dream Master <dream-master@gmx.net>
2024-07-14Rework Mega Alloy Blast Smelter bonuses (#2673)GDCloud
* redo mabs bonuses * split bonus calculations
2024-06-30add mold check for solidifier hatch (#2679)Quetz4l
* add mold check for solidifier hatch * code improvement for Solidifier hatch --------- Co-authored-by: Zereff06 <Zereff06@gmail.com>
2024-06-30Remove malus for steel variant of steam multiblocks (#2697)chochem
remove malus for steel variant
2024-06-30Adding information to Waila (#2674)evgengoldwar
* Adding information to Waila * sp * Added mode names to the lang file
2024-06-30fix tgs breaks tools when outputs are full + inversion buses (#2678)Quetz4l
* fix tgs breaks tools when outputs are full * code improvement for TGS * code improvement for TGS 2 --------- Co-authored-by: Zereff06 <Zereff06@gmail.com> Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-06-29Fix tooltips and other typos in steam multis (#2696)chochem
* fix tooltip and typos in steam mac+comp * also fix new steam multis and add missing tooltips
2024-06-27Create Enum for gt++ and GG IDs (#2685)boubou19
* enum for goodgen ids * enum for gt++ ids * spotlessApply
2024-06-26LFTR chemistry fixes + samarium (III) chloride chemical formula fix (#2645)hallucinogender
* Update RecipeLoader_Nuclear.java Start of LFTR fixes. * Update MaterialGenerator.java * Corrected chemical formula of Li2CO3 + Ca(OH)2 * Fixed samarium chloride chemical formula * Revert item to fluid ratio change * Second round of fixes - Revert item:fluid ratio change from initial fix attempt - Recipes: - Autoclave: - 1 zirconium dust + 4000 chlorine = 1 zirconium pellet - Blast furnace: - Fixed chemistry of lithium tetrafluoroberyllate - Uses solid rule - Chemical bath: - Fixed chemistry of lithium fluoride from lithium carbonate - Chemical reactor: - Fixed chemistry of producing Li2CO3 + Ca(OH)2 compound dust - Ca(OH)2 is treated as 1 calcium + 2 oxygen + 2 hydrogen rather than 1 calcium + 2 hydroxide - This is for consistency with how it is produced and used elsewhere - Fixed chemistry of lithium fluoride from lithium hydroxide - Fixed chemistry of producing lithium hydroxide fluid - Fixed chemistry of beryllium hydroxide production - Uses solid rule - Fixed chemistry of ammonium bifluoride production - Uses solid rule - Fixed chemistry of sodium fluoride production - Dehydrator: - Fixed chemistry of using Li2CO3 + Ca(OH)2 compound dust - See previous note regarding calcium hydroxide - Fixed chemistry in both recipes for zirconium tetrafluoride dust - Preliminary fix for ammonium tetrafluoroberyllate production - Requires cell volume fix for molten fluids - Otherwise requires migrating to LCR - Preliminary fix for ammonium tetrafluoroberyllate dehydrating - Requires cell volume fix for molten fluids - Otherwise requires migrating to LCR - Macerator: - 1 zirconium pellet = 5 ZrCl4 dust - Mixer: - Fixed chemistry of uranium tetrafluoride production - This breaks LFTR balance, to be fixed once chemistry is fixed * Ammonium tetrafluoroberyllate recipes Fixes ammonium tetrafluoroberyllate recipes to circumvent currently-incorrect cell volumes by using dust forms of beryllium hydroxide, ammonium bifluoride, and beryllium fluoride. * Lithium tetrafluoroberyllate melting fix Reverted previous change to item:fluid ratio for lithium tetrafluoroberyllate. * Chemical formula adjustments Adjusted formula of calcium hydroxide to be consistent with how it is used everywhere (i.e. 1 part calcium, 2 parts oxygen, and 2 parts hydrogen, rather than 1 part calcium and 2 parts hydroxide as the previous formula implied). Also adjusted formula and name of the lithium carbonate + calcium hydroxide compound. * sa+bs * Update WerkstoffMaterialPool.java --------- Co-authored-by: Martin Robertz <dream-master@gmx.net>
2024-06-26Remove crates (#2687)boubou19
* remove crates * Add placeholder oreprefix To be used in cases where a prefix is removed that isnt at the end of a list. Causes blank items for existing items * spotless --------- Co-authored-by: Caedis <Caedis@users.noreply.github.com>
2024-06-24Add oredict for LV and HV circuits (try no 2) (#2682)chochem
* blacklist ic2 ciruits from unificator * fix 2 circuit oredicts * move cleanroom assembler recipe * remove unittest that needs nhcoremod to work * fix electronic circuit recipe * move recipe to better place and avoid duplicates * move fluid filter recipe
2024-06-24Put some sanity in GT_MetaGenerated_Item_02/03 and in ↵boubou19
GT_MetaGenerated_Tool_01 (#2659) * enum work * sorting the class * extracting the enum in its own class * initial enum work for GT_MetaGenerated_Item_03 * split * finished enum work * extract enum in its own class * migrate to enum * remove duplicated recipes * sorted enums * extracted enum in its own class * spotless * fix compilation errors * spotless * fix mistake