Age | Commit message (Collapse) | Author |
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Update GregtechMTE_NuclearReactor.java
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add meat macerating recipes
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* remove addExtractionRecipes
* remove addPulverisationRecipe
* remove thermalcraft fake compat
* deprecate addAlloySmelterRecipe
* remove fake compat
* remove RA1 fusion recipe usage
* remove RA1 centrifuge recipe usage
* remove RA1 compressor recipe usage
* remove RA1 electrolyzer recipe usage
* remove RA1 chemical reactor recipe usage
* deprecate GT based recipes adders
* obliterate RA1 entries in interfaces (1/?)
* remove RA1 blast furnace recipe usage
* remove RA1 canner recipe usage
* remove RA1 alloy smelter recipe usage
* remove RA1 circuit assembler recipe usage
* obliterate RA1 entries in interfaces (2/?)
* remove RA1 bender recipe usage
* clean class
* remove RA1 cutter recipe usage
* remove RA1 fuels recipe usage
* remove RA1 implosion compressor recipe usage
* remove RA1 thermal centrifuge recipe usage
* clean GT_ModHandler
* obliterate RA1 entries in interfaces (3/?)
* remove RA1 packager recipe usage
* remove RA1 lathe recipe usage
* remove RA1 vacuum freezer recipe usage
* remove RA1 fluid heater recipe usage
* remove RA1 nano forge recipe usage
* remove RA1 autoclave recipe usage
* obliterate RA1 entries in interfaces (4/?)
* remove RA1 cracker recipe usage
* remove RA1 pyrolyse recipe usage
* remove RA1 pulveriser recipe usage
* remove RA1 fluid extractor recipe usage
* remove RA1 assembly line recipe usage
* remove RA1 alloy blast smelter recipe usage
* remove RA1 coke oven recipe usage
* obliterate RA1 entries in interfaces (5/?)
* remove RA1 dehydrator recipe usage
* remove deprecated usages
* obliterate RA1 entries in interfaces (6/?)
* remove RA1 assembler recipe usage
* obliterate RA1 entries in interfaces (7/?)
* remove RA1 mixer recipe usage
* remove RA1 forge hammer recipe usage
* remove RA1 wiremill recipe usage
* remove RA1 extruder recipe usage
* remove RA1 fluid soldifier recipe usage
* remove RA1 chemical bath recipe usage
* remove RA1 electromagnetic separator recipe usage
* remove RA1 sifter recipe usage
* remove distillery recipe usage
* remove distillation tower usage
* remove extractor usage
* obliterate RA1 entries in interfaces (8/?)
* remove QFT usage
* cleaning
* remove packager usage
* remove fluid heater usage
* remove vacuum freezer usage
* remove distillery usage
* fix QFT chances arrays
* remove fission fuel usage
* remove cyclotron usage
* remove molecular transformer usage
* remove chemplant usage
* remove coldtrap and reactor processing unit usage
* obliterate RA1 entries in interfaces (9/?)
* spotlessApply
* fixes
* remove addRecipe calls
* migrate forge of gods recipes
* yeet special value calls (1 / 2)
* yeet special value calls (2 / 2)
* migrate GG Fuel recipes
* migrate all GG maps except EHE
* CORE.RA is no more
* clear GT_RecipeAdder
* remove dead code
* clean RecipeMap a bit
* spotless apply
* fix output chances
* Update RecipeLoader.java
* fix
* remove buggy recipe
* migrate to enum for IDs
* sort enum
* move to enum
* fix recipes
* spotless apply
* fix recipe
* remove useless recipes
* spotless apply
* remove unused blocks
* fix GT++ recipe
* Update RecipeLoader.java
* Update RecipeLoader.java
* fix imports
* Spotless apply for branch remove_RA1_calls for #2713 (#2742)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
* fix recipe
(cherry picked from commit a25d3b62997f080e064369e940eaf53a96a300e6)
* fix
(cherry picked from commit d9af01140f3ee77de2be18be70f04f8fbe4b547f)
* temporarily remove panic mode
* fix recipes
* Revert "temporarily remove panic mode"
This reverts commit 483cfcf74371b91e7d545f058f9d25ff4fcec95a.
* fix recipes
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Co-authored-by: Dream Master <dream-master@gmx.net>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Button textures. Once again I am manually pulling changes from a different branch... sorry. If you want to read the full commit history, the modeswitchgui branch has it.
* Texture enums
* Implementation in ControllerWithOptionalFeatures
* Implementation in GT_MetaTileEntity_MultiBlockBase
* Implemented into all multi-machines
* Lang changes
* Added documentation
* Added missing clear
* Quick polish changes - button base texture is standard instead of pressed, and the click noise works.
* MFE compatibility
* TurboCan compatibility
* Fix misordered icons in canner
* Removed redundant code in button
* Attempted to refactor with MachineMode enum. Also moved loadNBT and saveNBT logic to base class
* sa
* fix
(cherry picked from commit 1f14a7abf460ad114f10e8ba58b6be44b7b18d48)
* Rework machineMode into enum of IMachineMode completely
* Fixed breaking typo
* Made it stop crashing on normal multis that don't support mode switch
* Revert
* Finished revert and re-addressed changes from original review
* spotless
* Load nbt tags in correct order. Fixes backwards compat
* Check nbt key on load instead
* Run super last and make all MACHINEMODE static
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Add Water Pump
* Added check humidity
* Apply spotless
* Added tier 2 WaterPump
* Added new textures and Fixed the display in nei
* Optimizing imports
* Fix tooltip
* Added craft for Output hatch ULV, Wooden Casing, Water Pump
* Apply spotless
* sa+update deps
* Delete the sky check method
* sa
* Rewrote WaterPump to SteamMultiBase.
* Added a steam hatch to the structure and changed the tooltip
* Spotless apply
* Changed VoidProtection and calculate water generation
* Remove star imports
* Rename Wooden Casing to Primitive Wooden Casing
* Remove enableMultiblock_WaterPump
* Rename static variables
* Change variables and tooltip
* Sa
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Co-authored-by: Dream Master <dream-master@gmx.net>
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* Built multi template with required methods in gt++.
* Filled out template based on gt++ electrolyzer code
* Refactored into gregtech. Not supposed to add multis to gt++, whoops!
* IntelliJ "smartly" deleted all of the imports in GT_Loader_MetaTileEntities and replaced it with a wildcard import... which caused it to fail checkstyle. Thanks so much, IntelliJ.
* Figured out how to make IntelliJ Stop Doing That
* Added author tag and vac freezer texture for testing.
* Registered casing, working on getting texture functional
* Added casing texture
* Fixed structure check and added processing logic. Multi now forms and can run EMS recipes
* Added overlay textures
* Made new Casings10 class and added EMS Casings to it. Texture mesh now functions
* Made controller match casing mesh
* Shifted Casings10 to an actual page number instead of magic number. Now sits on page 16, following where waterline casings will be implemented in future
* Added Electromagnet Housing. Has no texture, but you can place an open its inventory
* Added electromagnets and their texture files
* Multi now requires EM housing and breaks if there are 2
* Electromagnet Housing has proper texture and can be wrenched. Also has a placeholder overlay
* Tooltip updates. Added pollution
* Electromagnet tiers modify processing logic. Some issues remaining
* Prettier switch & spotlessApply
* Multi now validates electromagnet before recipe check. Also added a machine casing texture
* Pollution fix
* Support for exotic energy hatches added. Recipe check fails if electromagnet is too weak
* Stack size of 1 for electromagnets
* New electromagnet textures
* Final pass on EM textures. Also, EM Housing uses IV hull as base texture instead of ULV
* Put in placeholder-ish recipes for controller/casings/EM housing
* Placeholder recipes for electromagnets. Also fixed structure check, whoops
* Renamed multi to Magnetic Flux Exhibitor
* MFE can run as a polarizer
* Fixed exotic warning getting stuck
* Attempted to add assline recipes, not working
* Fixed assembling line recipe templates. Thank you chochem <3
* Fancied up tooltips
* Fixed parallel issue
* Updated recipes. Will have to move them to coremod
* Nerfed speed on all electromagnets
* sa
* Restricted MFE to multiamp non-laser.
* Spotless
* Animated Mag hatch
* Added glow
* Removed pollution. I am a gentle soul
* Addition to structure check
* Disabled wireless laser compatibility
* sa
(cherry picked from commit 155cf4dd7284ca84bd9be79f11b6f577b38a4e0d)
* spotless
* Removed all recipes. These have been replaced in the coremod
* -Removed unnecessary structure check
-MIN_CASING final
-Baps author tag
-Refactored mMagHatch to not be a list
-Added tooltip builder in MagnetTiers
* Forgot to run spotless
* Last minute tooltip fix for structure accuracy
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Co-authored-by: Dream Master <dream-master@gmx.net>
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* Fix Bug
* Fix Bug
* Fix bug
* Fix direction bug
* Fix vertical rotated washer
* Fix static variables
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* Amazon warehouse is now an unpackager too
* Fixed unpackager recipes not showing up in NEI for the Warehouse. Edited the tooltip
* sa
(cherry picked from commit e42861816ba516bd3da1f28d068a1e800e6098ee)
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Co-authored-by: bdoubleo <user@MacBook-Pro-user.local>
Co-authored-by: Dream Master <dream-master@gmx.net>
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* redo mabs bonuses
* split bonus calculations
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* add mold check for solidifier hatch
* code improvement for Solidifier hatch
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Co-authored-by: Zereff06 <Zereff06@gmail.com>
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remove malus for steel variant
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* Adding information to Waila
* sp
* Added mode names to the lang file
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* fix tgs breaks tools when outputs are full
* code improvement for TGS
* code improvement for TGS 2
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Co-authored-by: Zereff06 <Zereff06@gmail.com>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* fix tooltip and typos in steam mac+comp
* also fix new steam multis and add missing tooltips
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* enum for goodgen ids
* enum for gt++ ids
* spotlessApply
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* Update RecipeLoader_Nuclear.java
Start of LFTR fixes.
* Update MaterialGenerator.java
* Corrected chemical formula of Li2CO3 + Ca(OH)2
* Fixed samarium chloride chemical formula
* Revert item to fluid ratio change
* Second round of fixes
- Revert item:fluid ratio change from initial fix attempt
- Recipes:
- Autoclave:
- 1 zirconium dust + 4000 chlorine = 1 zirconium pellet
- Blast furnace:
- Fixed chemistry of lithium tetrafluoroberyllate
- Uses solid rule
- Chemical bath:
- Fixed chemistry of lithium fluoride from lithium carbonate
- Chemical reactor:
- Fixed chemistry of producing Li2CO3 + Ca(OH)2 compound dust
- Ca(OH)2 is treated as 1 calcium + 2 oxygen + 2 hydrogen rather than 1 calcium + 2 hydroxide
- This is for consistency with how it is produced and used elsewhere
- Fixed chemistry of lithium fluoride from lithium hydroxide
- Fixed chemistry of producing lithium hydroxide fluid
- Fixed chemistry of beryllium hydroxide production
- Uses solid rule
- Fixed chemistry of ammonium bifluoride production
- Uses solid rule
- Fixed chemistry of sodium fluoride production
- Dehydrator:
- Fixed chemistry of using Li2CO3 + Ca(OH)2 compound dust
- See previous note regarding calcium hydroxide
- Fixed chemistry in both recipes for zirconium tetrafluoride dust
- Preliminary fix for ammonium tetrafluoroberyllate production
- Requires cell volume fix for molten fluids
- Otherwise requires migrating to LCR
- Preliminary fix for ammonium tetrafluoroberyllate dehydrating
- Requires cell volume fix for molten fluids
- Otherwise requires migrating to LCR
- Macerator:
- 1 zirconium pellet = 5 ZrCl4 dust
- Mixer:
- Fixed chemistry of uranium tetrafluoride production
- This breaks LFTR balance, to be fixed once chemistry is fixed
* Ammonium tetrafluoroberyllate recipes
Fixes ammonium tetrafluoroberyllate recipes to circumvent currently-incorrect cell volumes by using dust forms of beryllium hydroxide, ammonium bifluoride, and beryllium fluoride.
* Lithium tetrafluoroberyllate melting fix
Reverted previous change to item:fluid ratio for lithium tetrafluoroberyllate.
* Chemical formula adjustments
Adjusted formula of calcium hydroxide to be consistent with how it is used everywhere (i.e. 1 part calcium, 2 parts oxygen, and 2 parts hydrogen, rather than 1 part calcium and 2 parts hydroxide as the previous formula implied).
Also adjusted formula and name of the lithium carbonate + calcium hydroxide compound.
* sa+bs
* Update WerkstoffMaterialPool.java
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* remove crates
* Add placeholder oreprefix
To be used in cases where a prefix is removed that isnt at the end of a
list. Causes blank items for existing items
* spotless
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Co-authored-by: Caedis <Caedis@users.noreply.github.com>
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* blacklist ic2 ciruits from unificator
* fix 2 circuit oredicts
* move cleanroom assembler recipe
* remove unittest that needs nhcoremod to work
* fix electronic circuit recipe
* move recipe to better place and avoid duplicates
* move fluid filter recipe
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GT_MetaGenerated_Tool_01 (#2659)
* enum work
* sorting the class
* extracting the enum in its own class
* initial enum work for GT_MetaGenerated_Item_03
* split
* finished enum work
* extract enum in its own class
* migrate to enum
* remove duplicated recipes
* sorted enums
* extracted enum in its own class
* spotless
* fix compilation errors
* spotless
* fix mistake
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what a sludge
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Fix Coil Discount
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* cleanup
* waila
* fix & compatibility
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* add Steam Centrifuge
* add Steam Washer
* Change Steam Washer
* Change Steam Multi
* Fix tooltip Washer
* Change Washer
* Change Steam Multi
* add id comment
* update deps + sa
* Added centrifuge tiers
* Added washer tiers
* Added compressor tiers
* Added macerator tiers
* Delete fixAllMaintenanceIssue();
* Delete fixAllMaintenanceIssue();
* Changed recipes
* Added meaningful names
* sa + update bs
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* deprecate LoaderReference
* replace all uses of LoaderReference
* delete loaderreference
* mod loaded checks in gagreg
* remove modloaded checks for merged mods
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