Age | Commit message (Collapse) | Author |
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* fix wrong offset
* improve item insertion window
* finish upgrade material functionality
* add tooltip to material button
* add rhugnor gear
* half serious upgrade costs (will definitely change)
* fix stocking hatch not working for fuel supply
* add information window
* add heat formula info
* add autobuild hint dot info
* add phonon related items and fluids
* first iteration of glitchy material renderer
* tweak renderer overlay opacity
* add new material
* add phononic seed crystal and six-phased copper block
* add recipes for phonon transfer medium chain
* add solenoid block replacement
* add creon
* decouple smelting module structure
* spotless weirdness
* add most casing recipes and late loading method (for the special singularities)
* add new singularity recipes
* more recipes
* add glow
* generate more dragonblood parts
* add upgrade costs
* fix upgrade tree window scrollable weirdness
* forgor glow texture
* add last upgrade text + a random comma
* re-add phonon medium abs recipe
* add six-phased copper nanite recipe
* fix button overlay being off by 1 pixel
* fix merge mishaps
* forgot to adjust debug buttons
* fix stocking bus fuel insertion and fuel int overflow
* add graviton shard ejection
* minor structure oopsie
* ejection button registration
* ejection button tooltip
* add graviton shard item
* eject the right item + save ejection status to nbt
* fix input bus amount npe
* change rendering block offset
* adapt eoh rendering to allow changing the star's size
* initial rendering changes (make the blue star render)
* change seed crystal recipes
* another small seed crystal change
* adjust item renderer
* add tooltips
* circuit oredict fix
* tooltips, upgrade names, some experimental ui changes and small fixes
* author
* make star bigger
* fix recipes
* remove unnecessary tooltips
* spotless
* recipe adjustments
* make magneto resonatic block craftable
* change magneto resonatic gem autoclave times + spotless
* add structurecheck button to modules
* more recipe adjustments
* fix extra material crash
* more recipe adjustments
* lower eternal singularity amounts
* display recipetimes <1 sec properly
* try to fix hasShiftDown crash
* adjust plasma module recipes
* swap placeholder names
* implement rings disappearing/reappearing for renderer
* utility for structure strings
* buff plasma module parallel
* fix itemlist
* Spotless apply for branch godforge for #2950 (#3013)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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Bronze Steam Centrifuge don't use anymore other multis instead of only steam multi
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* strenghten fobidden gmi checks
* yeet some hidden gt++ gmi
* yeet last gt gmi call
* forbidden isModLoaded calls
* add other GTNH-I MTE IDs
* Spotless apply for branch fix/gmi_calls for #3009 (#3010)
spotlessApply
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* machine message
* fix & prass channel
* machine message
* fix & prass channel
* fix machines that dont use regular onPostTick
* follow error fixes and fix hatch check
* oops
* sa
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* move elemental material initializers already
* move more initializers
* move all other initializers
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: boubou19 <miisterunknown@gmail.com>
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rework inventory logic of crop manager
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* first pass on config migration
* second pass on config migration
* removing bad configs
* rename config classes and register them
* move debug options to its own debug category
* migrate pollution
* finish migrating general config
* removing useless config
* finish GregTech.cfg port to GTNHLib
* don't accidentally force panic mode in dev env
* typo
* defaults are now handled by the confg handler
* remove dead config
* force config save after defaults are being written
* stop messing with the GregTech.cfg externally
* removing comments
* new underground fluid builder and porting default underground fluids to code
* move config handlers of gregtech.cfg in their own package
* process MachineStats.cfg
* yeeted MaterialProperties.cfg
* remove unused compat in GTNH
* process OverpoweredStuff.cfg
* process Other.cfg
* ungregify some config variables
* remove unused variables
* fix Ids.cfg not being populated
* delete duplicate printing of MTE IDs in GT5U clients
* bump hodgepodge version to get mod phase timers
* process Client.cfg
* fix bad category naming
* registering all the config handlers in gui
* bump GTNHLib version
* actually only registering client configs
* use proper double arrays now
* move GT ore mixes to patternbuilders
* dead code
* fix multifiles config not being handled properly
* import class from NHCore
* removing reflection
* use enums for registration
* yeet config for Asteroid dimensions
* remove unused since 2015 enum entry
* todo
* rework oremix enums
* imported dimension data in enums
* convert old dirty predicate into proper one
* hook gagreg onto the OreMixes enum
* finally nuke worldgen.ore.mix config category!
* hook gagreg small ores onto the SmallOres enum
* imported dim values in enum
* fix dirty work around in vm predicate
* yeet unused classes
* hook GT stones to GTStones enum
* yeet all the remaining booleans in the worldgen category
* port endasteroids category
* port general category
* deprecated
* yeet unused bw compat
* finish worldgen config migration
* hardcode config into code
* remove not generated config entry
* remove Unification.cfg
* fix build
* migrate oreveins away from config
* migrate small ores away from config
* delete config parser
* forgotten
* fix EoH recipe crash in dev
* fix GT NEI Ore Plugin config and csv paths
* shade opencsv
* rewrite csv generator
* spotless apply
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* fix
* fix
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* Leaves, Breads and Pizzas re texture
* Crop Blocks Added
* Fix Advanced Boilers top texture
* Adding more controller faces
* Remove redundant code
* Finish controllers and code readability
* spotlessApply to fix violations
* Better Tank texture
* Various Fixes
* Various Fixes
* Oopsies
* Spotless Apply again...
minor adjustments to drinks
* Revert public api changes and scanner textures reference
couldnt find reason why it was throwing NoSuchFieldError even when crops plus plus was recompiled with correct paths
* spotless
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Update GregtechMetaTileEntity_Adv_DistillationTower.java
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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Give MABS batch mode
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* Added craft for Forge Hammer
* Renamed Steam Controller ID
* Added Dark Steel Block For Steel tier
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Change the Dragon Blood and items based around it to be Dragonblood be to further reflect the items it produces
* Add lang instance for bee
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* fix broken file
* cleanup tier and duration for abs recipes
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* trigger
* structure update button
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Fixed tooltips of some machines.
* removed properly what I didn't remove before
* Undid redundant change.
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
Co-authored-by: chochem <40274384+chochem@users.noreply.github.com>
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* Added Steam Mixer
* Added Steam Mixer
* Change logic and tooltip steam multi
* Change mixer tooltip
* Apply spotless
* Fixed updateTexture for InputHatch
* Added controller recipe for Steam Mixer
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Fixed hatches bug
* Apply spotless
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* Changed conflicting recipe in mass fabricator to a new circuit
* Added circuit 1 to assembler recipes for vanilla tools
* Removed redundant windmill shaft recipes in gt++. These are loaded in coremod already
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* round 1
* RS-AL recipes
* round 3 with a bit of cleanup
* round 4
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Remove redundant inputSeparation=true call
* Remove deprecated MetaTileEntity#isDisplaySecondaryDescription
* Always use ModularUI
* Remove useModularUI
* Remove unused GUI features
* Remove IGlobalWirelessEnergy
* Remove CommonValues.V & CommonValues.VN
* More deprecation cleanup
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Co-authored-by: boubou19 <miisterunknown@gmail.com>
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* GT music system
* Minor fix for some glitches when switching dimensions with P2Ps on both sides
* Most features implemented except headphones
* Implement wireless headphones
* Disable debug mode
* Spotless
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* add forbidden getModItem calls
* remove bartworks gmi
* remove goodgenerators gmi
* spotless
* no more literals in getModItem calls
* fix kekztech calls
* fix kubatech calls
* fix gregtech calls (1/?)
* move WA from NHCore to GT5U
* MTE enum expanded with bw values
* MTE enum expanded with tectech values
* fix inversion
* fix gregtech calls (2/?)
* copied enum from NHCore to GT5U and moved machine hulls
* moved plasma gens and alloy smelters
* moved machine matter amplifiers, assemblers, scanners, Pump, transformers
* moved battery buffer 1,2,3,4, battery charger 4x4, dynamo hatches, energy hatches
* moved wet transformers, hi amps transformers, turbo chargers, chest buffers, rock breakers, input hatches, output hatches
* moved circuit assemblers
* moved chemical bath, chemical reactor, fermenter, fluid canner, fluid extractor, fluid heater, mixer
* moved autoclave, bending machine, compressor, cutting machine, distillery, electric furnace, electrolyzer, electromagnetic separator, extractor, extruder, fluid solidifier, forming press, forge hammer, lathe, precision laser engraver, macerator, matter fabricator, microwave, washing plant, polarizer, recycler, replicator, sifter, slicer, thermal centrifuge, wiremill, arc furnace, centrifuge, plasma arc furnace, canning machine
* moved batteries
* comment
* spotless apply
* yeet * imports
* bronze blast furnace is no more since a while
* sanitize kubatech MTE registration
* merge GG's MTE enum into GT5U one
* fix gregtech calls (3/4)
* fix gt++ calls (1/?)
* small cleanup
* fix gt++ calls (2/3)
* fix gt++ calls (3/3)
* temporary test
* fix config
* Revert "temporary test"
This reverts commit ad99b8a4736794aab1d01ff453809c6f7e721724.
* disabled the GT check until GTNH-Intergalactic is merged into GT5U or at least its GT5U parts
* spotless apply
* dumb dumb
* fix dynamic access to CustomItemList
* update tests
* fix scala test
* fix script?
* fix script?
* actual fix?
* there we go!
* yeet GT for now, until we move the EOH Controller recipe somewhere else
* fix dep
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* remove dead code
* use proper materials for tiered circuits
* remove yet another RA1 call
* remove deprecated usage
* small step toward Research station assline recipes migration
* remove dead code
* remove dead code
* remove dead code
* migrate BW recipes
* remove some more RA1 code
* remove bad search and replace + spotlessapply
* yeet deprecated code and change how sieverts for recipes are computed
* fix loading
* fix bad replacements
* spotless apply
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* Refactored GT_MetaTileEntity_Boiler_Bronze::updateFuel
* Refactored GT_MetaTileEntity_Boiler_Lava::addUIWidgets
* GT_MetaTileEntity_Boiler: Set item filter on fluid & fuel slots
* GT_MetaTileEntity_Boiler: Made automation handling more consistent and respect slot filters
* Remove deprecated fuel & ash slots from solar boilers
* Removed overrides identical to super
* Streamline coal boiler combustion logic
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* Faster dev boot times (120s --> 80s while profiling)
* Clean up sloppy hard deps and properly gate them behind isModLoaded() checks.
* Include CoreTweaks as runtime only non publishable for faster boot as well
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* fix qft chances in recipes
* fix qft frontend
* remove cry about it catch
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fix arc furnace tooltip
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fix radiobarite name
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* Removed coolant logic from LHE & XL LHE
* Added LHECoolantRegistry, which replaces the coolant checking logic
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* Plasma Line buffs and EHE changes
* Change efficiency to 1.0 (still has +50% boost from Steam buff)
* One too many zeros
* SC Steam -> 100 EU, 100L of Normal Steam, Base efficiency to 1.2
* Rebalance Extremely Unstable Naquadah to match SpNt (Nerf turbines)
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* Fix Steam Washer structure
* Change tick update
* Add check structure
* Add check autofill water in structure
* Improved the method of filling the structure with water
* Apply spotless
* Fix structure bug
* Apply spotless
* let NEI show different recipe map
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Co-authored-by: Nxer <306803661@qq.com>
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* feature: Add intermediate chemline resources to QFT
* change: conform the recipes to the text in the questbook
* feature: Add rhodium and leach residue for completeness (meteor ritual)
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Co-authored-by: Marcel Sondaar <noreply@combuster.nl>
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* Fix LFTR EU output and stocking hatch exploit
- Change value used in processingLogic from the outdated mSpecialValue to the new metadata;
- Change input fluids reference to actually drain fluids when using stocking hatches.
* Change maintenance hatch checks
- Removed requirement for the useless maintenance hatches, since the multi doesn't have maintenance problems
* Finish tooltip change
* Spotless apply
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* Adding back in stuff I removed
* Fixing connections
* Idk what this was
* Spotless
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Fix distillation towers voiding with ME output hatches
* Now for Mega DT too!
* You learn something every day
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readd inputs for industrialforgehammer
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* Fix macerator structure
* Fix checkHatch
* Spotless Apply
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* first push to use new Materials for circuits
* dont deprecate or redefine ultimate
* sa
* move it
* second round
* dont deprecate or redefine advanced
* part 3
* part 4
* part 5
* part 6
* mini fix
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* changed the eu bonus, speed bonus, parallel bonus, and cryo use to be akin to the volcanus
* Changed cryo freezer recipe to be IV based
* actually change it to use half the cryotheum
* revert certain buffs as requested
* changed check for pyro/cryo from 5 every half second to 10 every full second, got rid of grace check
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* change temp
* delete unused code
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