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* update buildscript
* Add improved Dragonblood DEFC recipes with comb
Co-Authored-By: GDCloud <93287602+GDCloudstrike@users.noreply.github.com>
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Co-authored-by: GDCloud <93287602+GDCloudstrike@users.noreply.github.com>
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* add mode
* Void All Of Them!
* spotless
* Move buttons
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Co-authored-by: kuba6000 <kuba.123123.6000@gmail.com>
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* Update dependencies.gradle
* Move mod id and name to the code
* New EEC gui
* Configuration buttons and tooltip delays
* a
* test
* Move EIG GUI to a new class
* Use the new inventory class in MApiary
* Update DynamicInventory.java
* Fix
* Inventory slots
* Update dependencies.gradle
* test
* MAapiary switchable screen + progress
* Recipe error results + fixes
* Remove commented code
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Migrate to new RecipeMap
* update gradle+bs+deps
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* rename EEC
* mention EEC in the tooltip so it can be searched through NEI
* spotless
* change tooltip
* change tooltip with aka
* change tooltip without aka
* Update GT_MetaTileEntity_MegaIndustrialApiary.java (#107)
* Update GT_MetaTileEntity_ExtremeEntityCrusher.java (#105)
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Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Use llamalad's `@ModifyReturnValue`
* Prefix mixin methods with "kubatech$"
* Address some warnings
* Remove dead code
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* Update build.gradle
* Update dependencies.gradle
* Use the new API
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* updateBuildScript
* Update dependencies
* Cleanup noXXXYYY methods
* Fix wildcard import
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* Merge identical slots in EIG GUI
* Mega Apiary
* Update MobHandlerLoader.java
* Update GTHelper.java
* Update GT_MetaTileEntity_ExtremeIndustrialGreenhouse.java
* Update GT_MetaTileEntity_MegaIndustrialApiary.java
* Update build.gradle
* crop
* 99+
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* Update dependencies.gradle
* Update build.gradle
* Use the new API
* Update dependencies.gradle
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* Update dependencies.gradle
* Update build.gradle
* Fix quiver
* Create new entity to stop messing with NEI preview
* Update build.gradle
* Update dependencies.gradle
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* Update dependencies.gradle
* Update build.gradle
* Update .gitignore
* Create addon.gradle
* Fix no output from Mega Apiary
* Use checkProcessing instead of checkRecipe
* Migrate Tea Line to RA2
* Update build script
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* Remove unused mixins
* Unused
* Unused
* Update MobHandlerLoader.java
* Fix EEC
* Spotless
* Update zh_CN.lang
* Update dependencies.gradle
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* Add Mobs Info
* Use MobsInfo
* Update dependencies.gradle
* Update repositories.gradle
* Update GT_MetaTileEntity_ExtremeExterminationChamber.java
* Update dependencies.gradle
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* Change reflections to mixins
* Wrap witchery checking
* Remove more repeating code
* hmm
* test generation
* test
* client sided
* Update CommandCustomDrops.java
* Update MobRecipeLoader.java
* Save to static variable
* Imports
* Log message
* Convert InfernalHelper to mixin accessors
* Update build.gradle
* One more
* Return class nodes to optimize
* Translations mixin
* Automatically add commands
* Fixes
* Fix https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/12021
* Update kubatech.java
* Update CommonProxy.java
* Unnecessary qualified reference
* Simplify ItemUtils
* Check if single player diffrently
* Remove accessor for infernal-mobs
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* Fix bug and show missing flowers in the GUI
* Update build.gradle
* imports
* Update dependencies.gradle
* Add "Missing flower types:" line
* Update build-and-test.yml
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* ForgeDirection
* spotlessApply
* update dep
* update
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Co-authored-by: GitHub GTNH Actions <unknown>
Co-authored-by: Martin Robertz <dream-master@gmx.net>
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* Move to UUID checking and BigInteger tea count
* Research category
* Start working on tea limit
* Maybe
* Update en_US.lang
* Fix
* Save UUID mapping
* Mark dirty
* Fixes
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* Deprecate and final modifier to mEUt
* Fix all energy issues
* Update build.gradle
* Update MixinPlugin.java
* Refactoring / Fixes
* Update KubaTechGTMultiBlockBase.java
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* fix
* spotlessApply (#64)
Co-authored-by: GitHub GTNH Actions <>
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Co-authored-by: github-actions[bot] <41898282+github-actions[bot]@users.noreply.github.com>
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* Show progress bar when generating mob recipe map
* test
* Check for BLS
* Process on server start
* Buildscript
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* Mega apiary GUI improvements
* forgot
* buildscript
* Fixed on ModularUI
* Test scrollable fix
* Simplify
* Inspection
* Fixed in ModularUI
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* Move to long power base
* fix
* More moving
* Fix math
* Why am I soooo blind
* Fix 1 ticking
* More fixes
* Save some tick time
* Fix Swarmer mode power drain
* Dont need it anymore
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* Trigger after MT Reload
* Update MTLoader.java
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